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Sue Taylor

C-TEL - Event Schedule - 0 views

    • Sue Taylor
       
      My comment
wayne anderson

What Makes an Online Instructional Video Compelling? (EDUCAUSE Review) | EDUCAUSE.edu - 7 views

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    A nice review of video use in online courses.
Ted Curran

Motivational Influences in Self-Directed Online Learning Environments: A Qualitative Ca... - 9 views

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    Studying the features of online courses that affect motivation positively and negatively. 
Ted Curran

MOOCs in 2012: Dismantling the Status Quo |e-Literate - 1 views

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    How xMOOCs are transforming the higher-ed landscape.
Kangdon Lee

A.nnotate.com: Upload, Annotate, Share. Online document review and collaboration - PDF,... - 1 views

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    A.nnotate.com: Upload, Annotate, Share. Online document review and collaboration - PDF, Word and HTML collaboration, annotation, web2.0, Tools, documents, sharing, notes, pdf,
Kangdon Lee

WebAIM: Web Accessibility for Designers - 2 views

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    WebAIM: Web Accessibility for Instructional Designers accessibility webdesign usability design instructional designer usability
Leia Jackson

Technology Integration: Essential Questions (Page 1 of 2) - 3 views

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    Article about technology integration.
Ted Curran

Flipteaching - 2 views

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    Excellent, usable resource for implementing "Flipped Classroom" pedagogy.
Ted Curran

Multiplayer High - Boing Boing - 0 views

  • neither the first notion of the culture of learning (finding information) nor the second (practice, play, experience, and creating new knowledge constantly) accounts for the leap from complete failure to easy success. Something clicked for the guild, something that had not been there before
  • once that shift happens, players find that it can happen again, and eventually it even becomes commonplace.
  • Questing is an activity that is central to most large-scale online games, and it presumes a number of things. Chief among them is that the world provides multiple resources and avenues for solving problems, and solutions are invented as much as they are implemented. The key to questing is not typical problem solving. It is innovation.
  • ...4 more annotations...
  • What begins as experimentation is replicated, tested, and incorporated into the stockpile of information that constitutes the knowledge economy surrounding the game.
  • This type of innovation is also a fusion of the two elements of learning, a pulling together of resources and experimenting with them to see what fits.
  • From the perspective of learning, battling monsters and collecting treasure are the least interesting things going on in, and particularly around, games such as World of Warcraft and Lord of the Rings Online.
  • This theory is a good step forward, but what fails to make the piece concrete as opposed to some abstract paper on the principles of collective learning alone, is a lack of examples.
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