Skip to main content

Home/ Instructional Design in Higher Ed/ Group items tagged resources

Rss Feed Group items tagged

Leia Jackson

Portfolios for Students & Teachers (K-12) - TeacherVision.com - 0 views

  • Portfolios can be used as an authentic assessment tool in the classroom, or as a method to showcase your professional accomplishments. This collection of articles and resources will help your students build portfolios to demonstrate what they've learned so that you can monitor their progress with fewer tests. There are also resources for collecting your professional accomplishments to provide potential employers with an example of your work.
  •  
    Portfolios can be used as an authentic assessment tool in the classroom, or as a method to showcase your professional accomplishments. This collection of articles and resources will help your students build portfolios to demonstrate what they've learned so that you can monitor their progress with fewer tests. There are also resources for collecting your professional accomplishments to provide potential employers with an example of your work. Read more on TeacherVision: http://www.teachervision.fen.com/assessment/teaching-methods/20153.html#ixzz1CvQ5kj6E
wayne anderson

Instructional Design Central: Instructional Design Forums, Resources, and Community - 0 views

  •  
    Instructional Design Central, an online Portal for instructional design resources and community collaboration
Ted Curran

Flipteaching - 2 views

  •  
    Excellent, usable resource for implementing "Flipped Classroom" pedagogy.
wayne anderson

Instructional Design - 0 views

  •  
    instructional design and educational technology resources
Ted Curran

Multiplayer High - Boing Boing - 0 views

  • neither the first notion of the culture of learning (finding information) nor the second (practice, play, experience, and creating new knowledge constantly) accounts for the leap from complete failure to easy success. Something clicked for the guild, something that had not been there before
  • once that shift happens, players find that it can happen again, and eventually it even becomes commonplace.
  • Questing is an activity that is central to most large-scale online games, and it presumes a number of things. Chief among them is that the world provides multiple resources and avenues for solving problems, and solutions are invented as much as they are implemented. The key to questing is not typical problem solving. It is innovation.
  • ...4 more annotations...
  • What begins as experimentation is replicated, tested, and incorporated into the stockpile of information that constitutes the knowledge economy surrounding the game.
  • This type of innovation is also a fusion of the two elements of learning, a pulling together of resources and experimenting with them to see what fits.
  • From the perspective of learning, battling monsters and collecting treasure are the least interesting things going on in, and particularly around, games such as World of Warcraft and Lord of the Rings Online.
  • This theory is a good step forward, but what fails to make the piece concrete as opposed to some abstract paper on the principles of collective learning alone, is a lack of examples.
LuAnne Holder

Using E-Maps to Organize and Navigate Online Content (EDUCAUSE Quarterly) | EDUCAUSE - 1 views

    • LuAnne Holder
       
      I would think a Prezi presentation would even be better than PP because it could give the learner an overview as well as let them see how to drill down to the details.
Kangdon Lee

WebAIM: Web Accessibility for Designers - 2 views

  •  
    WebAIM: Web Accessibility for Instructional Designers accessibility webdesign usability design instructional designer usability
1 - 11 of 11
Showing 20 items per page