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Rick Reo

Best Practices in Online Teaching - 0 views

shared by Rick Reo on 19 Apr 10 - Cached
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    "Summary: This course provides practical strategies and pedagogical advice for instructors teaching in an online environment. The course includes advice about: preparing to teach in an online environment, managing the teaching of a course, and addressing larger issues surrounding online teaching (e.g. workload, intellectual property, etc.) The course includes interviews from a number of teachers who have taught in an online environment."
wayne anderson

U.S. Push for Free Online Courses - 3 views

  • behind the movement to put more courses online -- and offer them free -- and is also pushing that movement in the direction of community colleges
  • more skills training and education to even a small percentage of those leaving high school without a diploma or those who have no college education,
  • would support the development of 20-25 "high quality" courses a year
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  • preference would go to "career oriented" courses
  • would be owned by the government and would be free for anyone to take
  • would be "modular" or "object based"
  • a "National Skills College" at a community college that would, among other things, work to develop examinations that could be given at the end of the courses so that colleges
  • employers and students could judge how much learning had taken place
  • National Skills College would work to promote programs that might mix the free courses with tuition courses so students could earn degrees at lower cost
  • While the program is described as one that emphasizes community colleges and high schools, it would be open to public agencies and to private for-profit or nonprofit groups.
  • community colleges would need to agree to track and report on student outcomes, and to set targets for graduation rates and "employment-related outcomes," while also serving "high need populations."
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    US Government planning to invest 9 billion for open online course development by high schools and community colleges. Courses would be focus on basic skills for employment. How would this impact other institutions in the online arena?
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    US Government planning to invest 9 billion for open online course development by high schools and community colleges. Courses would be focus on basic skills for employment.
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    We all know that money thrown at education always leads to good returns! As usual however it's a good objective.
wayne anderson

What Makes an Online Instructional Video Compelling? (EDUCAUSE Review) | EDUCAUSE.edu - 7 views

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    A nice review of video use in online courses.
Lyn Collins

An Instructional Design Approach to Updating an Online Course Curriculum | EDUCAUSE - 0 views

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    provides a four fold approach for updating an online curriculum
Ted Curran

Motivational Influences in Self-Directed Online Learning Environments: A Qualitative Ca... - 9 views

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    Studying the features of online courses that affect motivation positively and negatively. 
wayne anderson

Online Communities: Design, Theory and Practice - 2 views

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    Research is intended to be a fact-finding mission is it not? Research that leads to theorizing seems very mundane and pointless by comparison. In this article one of the primary conclusions is that "... typically the communities being studied communicate via different modalities that include blending online and offline interaction." Really? Wow. It's great that someone spent time and money researching this when the conclusion was obvious from the premise.
Kangdon Lee

A.nnotate.com: Upload, Annotate, Share. Online document review and collaboration - PDF,... - 1 views

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    A.nnotate.com: Upload, Annotate, Share. Online document review and collaboration - PDF, Word and HTML collaboration, annotation, web2.0, Tools, documents, sharing, notes, pdf,
wayne anderson

Instructional Design Central: Instructional Design Forums, Resources, and Community - 0 views

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    Instructional Design Central, an online Portal for instructional design resources and community collaboration
Ted Curran

Multiplayer High - Boing Boing - 0 views

  • neither the first notion of the culture of learning (finding information) nor the second (practice, play, experience, and creating new knowledge constantly) accounts for the leap from complete failure to easy success. Something clicked for the guild, something that had not been there before
  • once that shift happens, players find that it can happen again, and eventually it even becomes commonplace.
  • Questing is an activity that is central to most large-scale online games, and it presumes a number of things. Chief among them is that the world provides multiple resources and avenues for solving problems, and solutions are invented as much as they are implemented. The key to questing is not typical problem solving. It is innovation.
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  • What begins as experimentation is replicated, tested, and incorporated into the stockpile of information that constitutes the knowledge economy surrounding the game.
  • This type of innovation is also a fusion of the two elements of learning, a pulling together of resources and experimenting with them to see what fits.
  • From the perspective of learning, battling monsters and collecting treasure are the least interesting things going on in, and particularly around, games such as World of Warcraft and Lord of the Rings Online.
  • This theory is a good step forward, but what fails to make the piece concrete as opposed to some abstract paper on the principles of collective learning alone, is a lack of examples.
LuAnne Holder

Using E-Maps to Organize and Navigate Online Content (EDUCAUSE Quarterly) | EDUCAUSE - 1 views

    • LuAnne Holder
       
      I would think a Prezi presentation would even be better than PP because it could give the learner an overview as well as let them see how to drill down to the details.
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