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Ted Curran

Multiplayer High - Boing Boing - 0 views

  • neither the first notion of the culture of learning (finding information) nor the second (practice, play, experience, and creating new knowledge constantly) accounts for the leap from complete failure to easy success. Something clicked for the guild, something that had not been there before
  • once that shift happens, players find that it can happen again, and eventually it even becomes commonplace.
  • Questing is an activity that is central to most large-scale online games, and it presumes a number of things. Chief among them is that the world provides multiple resources and avenues for solving problems, and solutions are invented as much as they are implemented. The key to questing is not typical problem solving. It is innovation.
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  • What begins as experimentation is replicated, tested, and incorporated into the stockpile of information that constitutes the knowledge economy surrounding the game.
  • This type of innovation is also a fusion of the two elements of learning, a pulling together of resources and experimenting with them to see what fits.
  • From the perspective of learning, battling monsters and collecting treasure are the least interesting things going on in, and particularly around, games such as World of Warcraft and Lord of the Rings Online.
  • This theory is a good step forward, but what fails to make the piece concrete as opposed to some abstract paper on the principles of collective learning alone, is a lack of examples.
Ted Curran

Motivational Influences in Self-Directed Online Learning Environments: A Qualitative Ca... - 9 views

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    Studying the features of online courses that affect motivation positively and negatively. 
wayne anderson

Problem Based Learning: An instructional model and its constructivist framework - 0 views

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    Problem Based Learning: An instructional model and its constructivist framework
Leia Jackson

Portfolios for Students & Teachers (K-12) - TeacherVision.com - 0 views

  • Portfolios can be used as an authentic assessment tool in the classroom, or as a method to showcase your professional accomplishments. This collection of articles and resources will help your students build portfolios to demonstrate what they've learned so that you can monitor their progress with fewer tests. There are also resources for collecting your professional accomplishments to provide potential employers with an example of your work.
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    Portfolios can be used as an authentic assessment tool in the classroom, or as a method to showcase your professional accomplishments. This collection of articles and resources will help your students build portfolios to demonstrate what they've learned so that you can monitor their progress with fewer tests. There are also resources for collecting your professional accomplishments to provide potential employers with an example of your work. Read more on TeacherVision: http://www.teachervision.fen.com/assessment/teaching-methods/20153.html#ixzz1CvQ5kj6E
Lyn Collins

http://www.emeraldinsight.com.ezproxy.napier.ac.uk/doi/pdfplus/10.1108/10650741111162725 - 0 views

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    Future models of higher education in Scotland.  Can collaborative, technology,-enhanced learning offer solutions?
Rick Reo

LKL Research :: JISC Design for Learning Programme - Home - 0 views

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    Learning design tools or pedagogic planners. See also LATIST from CEHD at GMU
wayne anderson

Creating a Hybrid College Course: Instructional Design Notes and Recommendations for Be... - 0 views

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    Creating a Hybrid College Course: Instructional Design Notes and Recommendations for Beginners
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