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Faye Martin

Terry James Resource Centre - 2 views

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    Terry James Resource home page
Kristin Frizzell

http://coe.ksu.edu/pbl/Artifacts.pdf - 1 views

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    This article tries to answer the questions "What kinds of products should we consider having our students construct as a result of PBL and what factors should we consider as we design project tasks. " Some examples of artifacts would be: physical model, theory, multimedia project, Web site, video or radio program, lesson for younger learners, computer program, robot, or hypermedia. Whatever the end product, it is in the process of construction that their knowledge is forming and it is in the design phase that "learners construct their initial understandings." The product should come about through these 4 things: * an extended time frame (a few weeks to an entire year), the goal is deeper understanding and this takes time * collaboration, this will enhance the learning process * inquiry/investigation/research, this an active search for explanations * and a consequential task. The end task is considered by the article as just a ploy to trap students into thinking deeply. The article also gives examples of successful artefacts. One was a geometry project where students had to design a case to carry 18 cans. They needed to use their school mascot in the design (cowboys) and consider marketing, geometric factors, as well as write a persuasive letter to sell the product. They also talked about a web page where women were interviewed about their experiences during the second world war. They learned not only about that time in history, but about interviewing and listening skills.
petr hejny

Six Tips for Brain-Based Learning | Edutopia - 0 views

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    13 page research based guide on Brain-Based Learning to increase attention and retention. Included is a very good reading list and strong resource links, a PBL activity on Building a Brain Owner's Manual with students. Surprise and Novelty as effective attention grabber. The links throughout the guide seem very relevant and interesting.
Jane Roy

Mobile Learning: At the Tipping Point - 1 views

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    In this article, Dr. Teresa Franklin, discusses the importance of being mobile in today's society and how technology is shaping our beliefs and the way we learn. By using mobile devices our learning is not limited by the time of day or our current location. If and when we want to communicate with others or research information about a topic, we can. Today, the importance of being mobile has gotten to the point that it has become an "epidemic". Throughout the article, Franklin, defines many concepts. To ensure common understanding by all readers she explains the following terms: mobile learning, mobile devices (including, highly mobile devices, very mobile devices, and mobile devices) learners, social networks, apps, and the tipping point. In addition, Franklin, explains what it means to be a mobile user and why it is important in today's society.  The article focuses on three complexities that need to be considered when using mobile devices in an educational setting. The first complexity looks at the area of pedagogy and how it relates to the use of technology. Next, Franklin writes about the need for institutions to have the correct infrastructure in place to support these devices. The third complexity she explains is the challenge that schools have to create effective ways to communicate when using mobile devices. Franklin thinks a practical, collaborative approach with incremental steps is the key when creating a mobile delivery model. Lastly, the author looks at the role of the teacher and the concerns that technology creates for staff and students. She believes educators need to shift from traditional teaching practices to incorporate more relevant skills that will create positive citizens and prepare them for the ever changing workplace. In saying this, Franklin understands that there will be
Jane Roy

Computers in the Classroom: Agents of Change - 1 views

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    This article focuses on the importance of using technology in schools. The author, Seymour Papert, compares how the introduction of computers into a school setting is very similar to providing pencils to people in a community who communicate entirely using oral language. How will the computers and pencils get used by the people in their communities? Papert expresses the realization that educators are often hesitant to change their practices and sometimes when implementing new concepts or tools, teachers find trivial ways to use them rather than seeing their full potential. Papert goes on to explain how technology can "intellectually engage" those not interested in the traditional learning that schools often offer to students. He gives an example of how a disengaged student can use technology to intellectually challenge himself, develop the ability to persist, and collaborate with people that have common learning interests. In addition, Papert says that the use of project based learning and technology allows students to "acquire knowledge for use" and not to just pass a test. The concept of being able to access learning regardless of the time of day and the learner's location is also discussed. Technology offers greater learning as it allows students to learn from a wide community of people and not just those the same age and grade. Even with the objective reasons provided by educators, to limit the amount of changes in schools, Papert believes that the students' knowledge and expertise that they acquire while using computers at home will drive schools to embrace technology. He knows that institutions believe change cannot happen due to the lack of funding available, limited teacher understanding and assumption of what "school" should look like. However, Papert believes that change will occur because children will require schools to keep up with the learning they are doing outside the school setting when it comes to the area of technology.
Lori Turk

8 Must Have Tools for Dropbox Users ~ Educational Technology and Mobile Learning - 0 views

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    I'm borrowing ipads and having students create picollages. My problem has been getting the collages from the ipads into a google doc so that we can all share.  I'm thinking SendtoDropbox might be the answer. :-)
Lori Turk

Learning and Knowing inNetworks: Changing rolesfor Educators andDesigners - 0 views

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    This article begins with a discussion of "connectivism" as a learning theory and it's acceptance by the educational community. It extends beyond the traditional theories of behaviorism, congnitivism, and contructivism to describe learning within a network. Connectivism is a theory in which complex learning occurs through recognition and adaptation of patterns in social, technologically enhanced networks. He explores the overlay vs. transformation paradigm now occurring in education and provides an interesting historical perspective, the introduction of electricity to factories. Originally factories were designed to take advantage of a single power source. Electricity was introduced and replaced the original power source but was simply overlaid - used to power the original device on which the entire factory was dependent. If a problem occurred with this device, the entire factory was incapacitated. It took a complete redesign of the factories, utilizing multiple power sources, to fully realize the improvement brought by the new technology. Next, Siemens examines the various metaphors for educators in recent literature. The first is of the master artist, as in the atelier or studio model, in which the students learn from each other and are guided by the more knowledgeable and experienced teacher. Another is of the network administrator who assists students in forming connections and creating learning networks. Next is the concierge who acts as a tour guide, assisting with resource acquisition and permitting student exploration. Finally, he settles on his preferred metaphor of the educator as curator who creates learning spaces and allows learners the freedom to explore and make connections. Siemens proposes that we should consider the change caused by our networked society and rethink and reconsider our view of learning and knowledge, as well as our approach to teaching.
Rob Robson

Copyright Matters! 3rd Edition. 2012 - 0 views

    • Rob Robson
       
      "Awareness of copyright is important because [we] are educating the copyright owners and users of tomorrow" As teachers, we use many resources to educate our students. These can include textbooks, music, video, artwork and much more. In many cases, these materials may be protected by copyright. This document outlines the rights and obligations of educators as they relate to copyright issues that will occur in public schools. Key Highlights: Individuals that work in public, non-profit education may use copyright-protected media for "research, private study, criticism, review, news reporting, education, satire, and parody". Any usage of these materials should be accompanied by the appropriate reference.  Live and recorded music are not allowed to be played without permission/payment during: school dances, sporting events or as P.A. or background music. This requires a SOCAN or Re:Sound licence. Teachers may use video on school premises from a DVD (rented or owned) and may show videos from YouTube. Teachers may not use subscription services to stream video as they typically have restrictions to "personal" or "household" use (eg. Netflix). Teachers may not copy media at home and show it in the classroom. Student work is protected by their own copyright (via parents, if student is a minor). Teachers, the work they produce, is copyrighted by their employer (school board).
Rob Robson

Project-Based Learning: A Resource for Instructors and Program Coordinators - 0 views

    • Rob Robson
       
      Project Based Learning (PBL) is a form of learning in which students engage in authentic tasks that extend beyond the classroom. Students will be actively engaged in their own learning by asking questions and making the important choices that address a driving question-or-the why of the project. Teachers' role change from 'lecturer' to 'facilitator'. Students work in groups and use creative problem solving to overcome challenges and to master the key curriculum-related goals. Teachers support and coach the groups and ensure individuals are able to produce high quality work. Students may have a culminating that task that typically includes an audience of people that are from outside the the classroom. PBL is not suited to all learning situations; key questions to consider include: - does the curriculum expectations call for demonstration, application, performance or understanding? - is there a way to capitalize on opportunities in the community with PBL? - is there enough time/resources? - can expectations, skills, and habits of mind be prioritized and sequenced so that the project is doable? - can all students be supported to produce high-quality work? High quality PBL includes the Six A's - Authenticity - Academic Rigor - Adult Connections - Active Exploration - Applied Learning - Assessment Practices
petr hejny

The Machine is Us/ing Us (Final Version) - YouTube - 0 views

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    Video presentation of  evolving and changing data in an ever weaving world wide web. A think piece on the bigger picture of digital technology and web 2.0 where rules and ideas of digital society require constant rethinking. How context changes with every click in a Web 2.0/3.0 world. Ideas shared belong to a greater digital forum. Use with teens and adults. Length: 4:30 minutes
anonymous

CITE Journal Article - 0 views

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    Thomas Carroll wants the reader to truly think about this question and if your answer is no then he wants to know what are you doing about it.  It is discussed that today's schools bring the learner to the knowledge and tomorrow's schools should bring the knowledge to the learners.  To do this several things have to change such as teachers and schools.  If we want schools to be different we have to prepare teachers differently.  A Network Learning Community is suggested.  Its members would collaborate to achieve common goals, learning together as they develop solutions for problems they are addressing in common.  Everyone becomes a learner and the distinction between students and teachers fade away.   Within this Network Learning Community there would be expert learners, novice learners and mature learners.  An expert learner would help others learn through collaboration to solve problems and achieve goals they have in common.  They would organize and manage the learning.   Everyone would start out as a novice learner at birth and may remain a novice learner in on field while becoming a mature or even an expert learner in another over time. An ideal setting would be a problem in the middle, several learners surrounding it and an expert learner as well.  The learners would be novice up to mature learners and the expert learner would be the person that structures the learning activities, but is also constantly learning more and modeling the learning process, as oppose to the teaching process.
Lori Turk

Playlist : Stop-Motion Animation Workshop - NFB - 1 views

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    This looks so fun!  Lots of great info about creating stop motion animated films. 
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    They will be at ECOO again this year - hope you can come in October!
anonymous

http://voicethread.com/media/misc/support/JTECVoiceThread.pdf - 0 views

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    Using VoiceThread to Promote Learning Engagement and Success for All Students VoiceThread is one of many Web 2.0 tools created to help users communicate and collaborate around a varity of topics.   To create an individual VoiceThread, users can upload any combination of images, documents (e.g., from Word, Acrobat [PDF], Excel, or PowerPoint), and video clips to arrange these elements into a slide show. Teachers can then add comments to each slide in the VoiceThread by several different methods including typed text or recorded voice or video. Teachers can make a VoiceThread public, allowing other people to add their own comments to the slides, or set the VoiceThread to private, restricting comments to only invited users. Through this process, teachers can facilitate conversations around a series of images, videos, or an entire PowerPoint presentation with their students and provide them an opportunity to share their voice, literally, in the discussion in multiple ways. Individual account is free but you can only create 3 voicethreads.  A classroom account is encouraged for $60 a year. Benefits of Class Account 1. can register up to 100 students with no need for individual emails 2. teachers can access students usernames and passwords. 3. each student can create their own voicethread and it is private, only the class can see it. 4. all comments can be viewed and approved by the teacher before they are posted for the class to see. General Benefits of Voicethread 1. all types of learners can benefit from this tool 2. it can be used in whole class, small groups, or independently 3. it can be used in the classroom, computer lab, at home or anywhere there is access to internet 4. can be used in all subject areas.
Carmel McIntyre

Weebly - Create a free website and a free blog - 2 views

shared by Carmel McIntyre on 13 May 13 - Cached
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    Create a class website
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