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Michelle Krill

JRTESpring2008.pdf (application/pdf Object) - 1 views

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    Assignment 1 - 1:1 Moodle Discussion
Michelle Krill

Course: IDT 688 Facilities Planning and Network Design - 1 views

    • Michelle Krill
       
      Topic 4 has the pdf's of presentations.
    • Michelle Krill
       
      Bottom 2 pdf's in section 4 are for smart learning spaces project.
Chris Champion

Read/download samples | Everyware: The dawning age of ubiquitous computing | A book by ... - 0 views

  • paradigm of interaction that I call everyware.
    • Michelle Krill
       
      Almost sounds like science fiction.
  • and is delivered in a manner appropriate to our location and context.
    • Chris Champion
       
      delivered in context to what we are doing
  • ...7 more annotations...
  • We will have to accept that privacy as we have heretofore understood it may be a thing of the past:
    • Chris Champion
       
      open source in life?
  • We will have to accept that privacy as we have heretofore understood it may be a thing of the past: that people will be presented with a bargain where access to the most intimate details of their lives is traded away in return for increased convenience, and that many will accept.
  • We hear about RFID tags being integrated into employee ID cards, a new modular sensor grid on the architectural market, a networking scheme proposing to use the body's own electrical field to carry information - and this in the general press, not the specialist journals.
    • Chris Champion
       
      RFID = radio frequency ID, its those white badges you wave in front of the black pad to get in the door. it is ALSO every box that gets aboard a Wal-Mart truck.
  • t is coming - and as yet, the people who will be most affected by it, the overwhelming majority of whom are nontechnical, nonspecialist, ordinary citizens of the developed world, barely know it even exists.
  • It is coming because something like it effectively became inevitable, the moment each of the tools, products and services we're interested started communicating in ones and zeroes.
  • But the technology we're discussing here - ambient, ubiquitous, insinuative into all the apertures everyday life affords it - will be environment-forming in a way neither of those are.
    • Chris Champion
       
      we cant' shut these off
  • ubiquitous computing is; establish that it is a very real concern for all of us,
Michelle Krill

Ubiquitous Computing - 0 views

  • ubiquitous computing, or the age of calm technology, when technology recedes into the background of our lives. Alan Kay of Apple calls this "Third Paradigm" computing.
  • Ubiquitous computing is roughly the opposite of virtual reality.
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    Ubiquitous computing, or the age of calm technology, when technology recedes into the background of our lives. Alan Kay of Apple calls this "Third Paradigm" computing.
Michelle Krill

Free and Open Source Educational Software - 0 views

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    A collection of Free and Open Source software for educational use that run on Windows. The educational software varies from mathematics to music, from science to graphics, from programming to educational gamesi and includes office tools, business software, network tools and security software
Michelle Krill

Sauropol - 0 views

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    Create a free website with provided designs or upload your own. Free hosting.
Michelle Krill

Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review) ... - 0 views

  • videogames (arguably one of the most sophisticated forms of information technology to date)
  • five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer.
  • power-performanced learning
  • ...10 more annotations...
  • In summary, up to this point, education has been based on a model of scarcity because it was very hard to get good academic material. It was hard to get the right kinds of books. It was hard to get access to the teachers. So naturally, school formed a solution, an economical way of delivering information, using the classroom model, using the teacher model. What you basically got is a really constrained environment. Today, it’s about abundance: what do the models for learning look like now?
  • But it’s not about the technology. It’s about the way that your culture is organized.
  • College is becoming, for many undergraduates, a social experience.
  • But absent a one-on-one tutorial, it’s very difficult to do that. You get into small groups, and you have active discussions, but once you scale the group up, it becomes very difficult because you can’t push sixty people individually to the limits of their knowledge.
  • you can create an online environment where those sixty people can push against the limits of their knowledge. And that becomes something different and very important. That’s what simulations are good for.
  • © 2004
  • Because one of the most effective uses of simulation is as a mechanism to surface assumptions. You put the simulation up there, and people play it out, and in the course of playing it out, they question the underlying rules of the game.
  • One of the hallmarks of a good game is that it creates a game community. In order to play this game, players have to get information from other sources. They have to explore. They have to communicate. They have to post.
  • They are handing off and reinforcing each other’s learning. You don’t get that in a classroom. Not often.
  • You really have to think in terms of how to bring learning to networks of people, to groups of people.
Michelle Krill

Disney wants your child online: MMOs for tweens (and below): Page 2 - 0 views

shared by Michelle Krill on 22 Nov 08 - Cached
  • MMORPG
    • Michelle Krill
       
      Massively Multiplayer Online Role Playing Game
  • "We don't expect everyone to pay," we're told. "They're valuable to us if they're playing: they love the franchise, they're living in the world. It's good for the Disney company to keep this brand on the radar."
  • This includes a software system as well as human monitors that look for bad behavior, filter out inappropriate language in our chat systems before it can be seen by others, and prevent children from inadvertently exchanging personal information that could allow them to be identified in the real world, such as name, address, phone numbers, etc. When we find people breaking our rules, we apply levels of progressive discipline."
  • ...2 more annotations...
  • We also have alcohol references and violence. It turns out that still falls under E10+."
  • So you can steal, cheat, just no shooting... we're still Disney; we wanted this to be a mass property."
Michelle Krill

Disney wants your child online: MMOs for tweens (and below): Page 1 - 0 views

  • "You know what an MMO is, right?"
    • Michelle Krill
       
      I did not know what an MMO is! Wikipedia ~ A massively multiplayer online game (also called MMOG or simply MMO) is a video game which is capable of supporting hundreds or thousands of players simultaneously.
  • The challenge is making a persistent online world that's both safe and compelling.
  • Cogs," robots wearing business suits who want to take away the fun of Toontown and create a bleak, industrial existence.
    • Michelle Krill
       
      Hmmmm, like school?!
Michelle Krill

A Second Life for Middle School Science : March 2007 : THE Journal - 0 views

  • The graduate students are working with local area middle school science teachers to design interactive games that will help children grasp difficult science concepts.
  • "Students can conduct simulated science experiments or engage in team-learning activities in our engineering buildings from anywhere, anytime."
  • The special island is completely isolated and can be accessed only in school with a teacher's permission, not from home.
  • ...1 more annotation...
  • "Instead of reading about it in a textbook," Chang said, "they're immersed in the environment."
Michelle Krill

Dr. Mashup; or, Why Educators Should Learn to Stop Worrying and Love the Remix (EDUCAUS... - 0 views

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    As the term suggests, mashups involve the reuse, or remixing, of works of art, of content, and/or of data for purposes that usually were not intended or even imagined by the original creators.
Michelle Krill

Mashups: The new breed of Web app - 0 views

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    A new breed of Web-based data integration applications is sprouting up all across the Internet.
Michelle Krill

Telling Tales with Technology - 0 views

  • Stories definitely can teach, but they are also designed to be engaging, to pull at your heart as well as your head, and to help viewers draw conclusions about their own lives or actions."
  • felt that if they knew that they could turn those writing pieces — particularly the personal narrative that is part of the portfolio — into digital stories, their feelings about writing might change."
  • students creating digital stories about a time each of their lives changed.
  • ...1 more annotation...
  • Health students create public service announcements on addiction, English classes create visual poetry, and history students interview their parents about their own high school years.
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