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Michelle Krill

Chapter 4. Community: The Hidden Context for Learning | EDUCAUSE - 0 views

  • This chapter focuses on a powerful context for learning: community. Community catalyzes deep learning and should be a critical consideration when planning physical and virtual learning spaces.
  • Research on learning theory, how the brain works, collaborative learning, and student engagement has taught us that people learn best in community.
  • The term community here refers to the social context of students and their environs. A community is a group of people with a common purpose, shared values, and agreement on goals. It has powerful qualities that shape learning. A community has the power to motivate its members to exceptional performance.
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  • A real community, however, exists only when its members interact in a meaningful way that deepens their understanding of each other and leads to learning.
  • in a community, the learners—including faculty—are enriched by collective meaning-making, mentorship, encouragement, and an understanding of the perspectives and unique qualities of an increasingly diverse membership.
  • Despite multiple theories about how people learn, they agree on one point: the critical role of interaction.
  • Second, learning in community will have an important role in preparing students for their work-life to come.
  • ndeed, because of the volume and volatility of information today, as well as the proliferation of information-sharing mechanisms,12 knowledge may be seen as vested in a distributed network across communities of practice, not in individuals.
  • aculty don't expect much of students so that they can concentrate on the growing demands of research, and students don't demand rigorous instruction so that they can concentrate on their social lives.
    • Michelle Krill
       
      This is a sticky note.
  • Whether due to the absence of deep engagement between students and faculty or to their desire for peer interaction, students have begun to develop student-centered communities with their peers.21 While this trend satisfies the need for community, this interaction often lacks academic learning as the focal point.
Michelle Krill

http://www.ucps.k12.nc.us/communications/jump_pages/JumpBentonHeights_NASA.php - 0 views

  • “It didn’t cost a cent to do this,” he said.
    • Michelle Krill
       
      I wouldn't say it didn't cost ANYTHING:) But, it is true that a trip to be this meaningful would have cost tons more than it actually did.
Michelle Krill

Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review) ... - 0 views

  • videogames (arguably one of the most sophisticated forms of information technology to date)
  • five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer.
  • power-performanced learning
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  • In summary, up to this point, education has been based on a model of scarcity because it was very hard to get good academic material. It was hard to get the right kinds of books. It was hard to get access to the teachers. So naturally, school formed a solution, an economical way of delivering information, using the classroom model, using the teacher model. What you basically got is a really constrained environment. Today, it’s about abundance: what do the models for learning look like now?
  • But it’s not about the technology. It’s about the way that your culture is organized.
  • College is becoming, for many undergraduates, a social experience.
  • But absent a one-on-one tutorial, it’s very difficult to do that. You get into small groups, and you have active discussions, but once you scale the group up, it becomes very difficult because you can’t push sixty people individually to the limits of their knowledge.
  • you can create an online environment where those sixty people can push against the limits of their knowledge. And that becomes something different and very important. That’s what simulations are good for.
  • © 2004
  • Because one of the most effective uses of simulation is as a mechanism to surface assumptions. You put the simulation up there, and people play it out, and in the course of playing it out, they question the underlying rules of the game.
  • One of the hallmarks of a good game is that it creates a game community. In order to play this game, players have to get information from other sources. They have to explore. They have to communicate. They have to post.
  • They are handing off and reinforcing each other’s learning. You don’t get that in a classroom. Not often.
  • You really have to think in terms of how to bring learning to networks of people, to groups of people.
Michelle Krill

Identity Production in a Networked Culture: Why Youth Heart MySpace - 0 views

  • identity production and socialization in contemporary American society.
  • youth - ages 14-24.
  • Moral panics are a common reaction to teenagers when they engage in practices not understood by adult culture.
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  • the benefits for socialization outweigh the potential harm
  • Unlike adults, youth are not invested in email; their primary peer-to-peer communication occurs synchronously over IM. Their use of MySpace is complementing that practice.
  • liminal
  • Regardless of what will come, youth are doing what they've always done - repurposing new mediums in order to learn about social culture.
  •  
    I want to talk with you today about how teenagers are using a website called MySpace.com. I will briefly describe the site and then discuss how youth use it for identity production and socialization in contemporary American society.
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    Parents and teachers should all read this one!
Michelle Krill

How the Open Source Movement Has Changed Education: 10 Success Stories | OEDb - 0 views

  • It would be important to note that the colleges that offer OCW courses are not meant to serve as "distance learning" initiatives. Credits and degrees are not offered through access to open sources and participants don't have access to university faculty with these resources.
    • Michelle Krill
       
      I bet this may change as time goes on!
  • Open source, according to the linked article, "refers to any enterprise where data (e.g. journal article, piece of software) may be modified by the relevant community and those modifications may be recontributed to the larger whole." Open access, on the other hand, has come to mean data — like peer-reviewed documents — that may be read without charge.
Michelle Krill

How Is Open Source Special? (EDUCAUSE Review) | EDUCAUSE CONNECT - 0 views

  • It’s this transparency that lowers the barriers to entry and participation.
    • Michelle Krill
       
      This could easily be carried over to transparency in the classroom.
  • reputation is a significant resource
  • What’s the downside to open source?
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  • As important as, or more important than, the technical infrastructure is the community infrastructure.
Michelle Krill

Internetworking Technology Handbook - Internetworking Basics [Internetworking] - Cisco... - 0 views

  • The upper layers of the OSI model deal with application issues and generally are implemented only in software. The highest layer, the application layer, is closest to the end user. Both users and application layer processes interact with software applications that contain a communications component. The term upper layer is sometimes used to refer to any layer above another layer in the OSI model. The lower layers of the OSI model handle data transport issues. The physical layer and the data link layer are implemented in hardware and software. The lowest layer, the physical layer, is closest to the physical network medium (the network cabling, for example) and is responsible for actually placing information on the medium.
  • Internetwork addresses identify devices separately or as members of a group. Addressing schemes vary depending on the protocol family and the OSI layer. Three types of internetwork addresses are commonly used: data link layer addresses, Media Access Control (MAC) addresses, and network layer addresses.
  • A data link layer address uniquely identifies each physical network connection of a network device. Data-link addresses sometimes are referred to as physical or hardware addresses.
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  • End systems generally have only one physical network connection and thus have only one data-link address. Routers and other internetworking devices typically have multiple physical network connections and therefore have multiple data-link addresses.
  • As with most data-link addresses, MAC addresses are unique for each LAN interface.
  • MAC addresses are 48 bits in length and are expressed as 12 hexadecimal digits.
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    An internetwork is a collection of individual networks, connected by intermediate networking devices, that functions as a single large network. Internetworking refers to the industry, products, and procedures that meet the challenge of creating and administering internetworks.
Michelle Krill

An Introduction To Tcp/Ip : Learn-Networking.com - 0 views

  • A network is simply a collection of computers or similar devices that can communicate over a transmission medium.
  • To actually send any data from one computer to another we need to make use of a network protocol. A network protocol is a set of common rules that defines how data should be sent.
  • Without a common suite like TCP/IP, the internet would not be possible.
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  • The goal was to create a network that didn’t depend on other parts of the network to operate- one of the key features of TCP/IP.
  • Instead of one computer having authority over others, computers generally operate as equals.
  • This ambitious project was initially named ARPANET after the Defense Department’s Advanced Research Projects Agency (ARPA).
  • How does the computer know where to send each packet of data if multiple applications are running?
  • UDP is great for broadcasting data- such as streaming radio music.
  • ach card has a unique physical address that is set at the factory, and can’t be changed. Essentially this is an identifier for the computer it is installed on.
  • Instead of looking at every bit of data on the internet, logical addressing allows for computers to just look at data on a home network or subnet.
  • A router is a device used to read logical addressing information, and to direct the data to the appropriate destination.
  • TCP/IP includes protocols that tell routers how to find a path through the network.
  • Instead of having to remember an IP address, name resolution allows you to remember Google’s name.
  • This handy service is accomplished on name servers, which are just computers that store tables that translate domain names to and from IP addresses.
  • just ask them why ARPANET designers pressed for a decentralized protocol suite!
    • Michelle Krill
       
      For a decentralized network
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    for assignment #2
Michelle Krill

Apple Learning Interchange - Kutztown Area High School - 0 views

  • This technology initiative provided every student with a district-owned laptop computer for use during the school year, both in the classroom and at home. In addition, all six district buildings are wireless environments.
  • The second phase of the program implementation included intensive and ongoing training of the faculty with the goal of integrating technology into all curricular areas. As a result of the faculty cross-curricular training, students receive instruction in the use of applications and resources in the context of the learning environment, rather than in isolation. In addition to content instruction, students simultaneously are able to expand their digital literacy, further develop curiosity and creativity, and benefit from the experience of teaming and collaboration with peers, both locally and internationally.
  • Community support for the initiative has been an important part of the successful implementation.
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    For Assignment 1 - Moodle Discussion 1:1
  •  
    For Assignment 1 - Moodle Discussion 1:1
Chris Champion

Read/download samples | Everyware: The dawning age of ubiquitous computing | A book by ... - 0 views

  • paradigm of interaction that I call everyware.
    • Michelle Krill
       
      Almost sounds like science fiction.
  • and is delivered in a manner appropriate to our location and context.
    • Chris Champion
       
      delivered in context to what we are doing
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  • We will have to accept that privacy as we have heretofore understood it may be a thing of the past:
    • Chris Champion
       
      open source in life?
  • We will have to accept that privacy as we have heretofore understood it may be a thing of the past: that people will be presented with a bargain where access to the most intimate details of their lives is traded away in return for increased convenience, and that many will accept.
  • We hear about RFID tags being integrated into employee ID cards, a new modular sensor grid on the architectural market, a networking scheme proposing to use the body's own electrical field to carry information - and this in the general press, not the specialist journals.
    • Chris Champion
       
      RFID = radio frequency ID, its those white badges you wave in front of the black pad to get in the door. it is ALSO every box that gets aboard a Wal-Mart truck.
  • t is coming - and as yet, the people who will be most affected by it, the overwhelming majority of whom are nontechnical, nonspecialist, ordinary citizens of the developed world, barely know it even exists.
  • It is coming because something like it effectively became inevitable, the moment each of the tools, products and services we're interested started communicating in ones and zeroes.
  • But the technology we're discussing here - ambient, ubiquitous, insinuative into all the apertures everyday life affords it - will be environment-forming in a way neither of those are.
    • Chris Champion
       
      we cant' shut these off
  • ubiquitous computing is; establish that it is a very real concern for all of us,
Michelle Krill

Chapter 5. Student Practices and Their Impact on Learning Spaces | EDUCAUSE - 0 views

  • This alignment is important because well-designed learning spaces and enabling technologies encourage students to spend more time on campus, increasing engagement and improving retention.
  • They appear to prefer learning-by-doing rather than learning-by-listening and often choose to study in groups. Much to the consternation of adults acculturated to lectures, they become impatient in situations where they don't feel engaged.
  • While many student attributes may be important to educators, five characteristics seem particularly applicable for learning spaces: Digital Mobile Independent Social Participatory
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  • Students' comfort with the Internet means it isn't "technology" to them—it may be a way of life.
  • Comfort with technology does not guarantee proficiency.
  • They choose when to pay attention—and what to attend to.
  • Students are quite comfortable with group work and interactions. One of the traits of the Net Generation is the ease with which they can form and re-form working groups.
  • The DIY attitude extends to their creation and consumption of content on the Internet. Reputation, as well as recommendations and referrals, are of paramount importance. Curiosity, debate, and consensus are all valued traits in the blogging world. Many of today's students possess these traits.
  • Used effectively and thoughtfully, technology in the hands of the instructors can bring new dimensions to the class.
  • Other spaces are outfitted with movable tables, chairs, and whiteboards so that seating can be reconfigured to suit the activity.
  • Spaces that catalyze social interaction, serendipitous meetings, and impromptu conversations contribute to personal and professional growth.
  • The emergence of learning commons provides another example of how out-of-class time is being enriched with learning opportunities
  • Creating spaces for spontaneous meetings is particularly important. "Think stops" are places for individuals to stop, relax, and meet others. Often marked by a chalkboard or whiteboard, these locations encourage impromptu meetings and conversations.
    • Michelle Krill
       
      This is how the Google offices are set up. Neat place!
  • When considering the technologies to support, remember that students no longer just consume information, they construct it—in multiple media formats.
  • Learning is a social process. Often the most memorable college experiences involve connections with others, whether students or faculty.
  • Connections can be virtual as well, where students work with others who are not physically colocated (through videoconferencing, for example) or who are separated by time (through asynchronous communication).
  • This flexibility also allows customization, enhancing not only space utilization but also convenience.
  • Neither learning nor socializing is one-dimensional; the physical complements the virtual, and vice versa. Since learning can occur any place and at any time, there are few—if any—locations where wireless is not valuable.
  • Student mobility means that students, not just the institution, define the learning space.
  • Although students have little fear of technology, they are not necessarily proficient with technology, information retrieval, or cognitive skills—what many call information fluency
  • Some IT units locate technical support staff in classroom buildings. Learning commons create one-stop centers, incorporating services from the library, IT, and the writing center. Although they may look different or have a new name, help desks are probably here to stay.
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