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djplaner

Mr Robbo - The P.E Geek | Bridging the gap between Physical Education & ICT…Y... - 8 views

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    One for the HPE folk.  A Victorian PE teacher who labels himself "The PE Geek".
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    The key word here is 'Physical' education. I can only condone activities that are of physical nature. If the ICT is restricted to hands controlling a remote then I would not execute them in my PE classroom. I can see how some of these games add excitement to teaching and learning but are they still teaching the kids the fundamentals? You cannot expect a child with no experience in the water to swim proficiently or with confidence no matter how much swimming gamification practise they've had. It is unrealistic and dangerous. Gamification has the ability to help correct techniques in elite athletes and create visuals for young children but is it really helping them with their stamina? Are they giving a 100% or just doing it half-heartedly, more for the fun? Physical education is just that ... physical. It helps your lungs develop and makes you stronger, fitter and healthier. I don't know whether I am for or against ICT in P.E.
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    I didn't look very far in his blog, but it does appear that only the first post is talking about gamification. There are other post where he is exploring a range of resources associated with both the health theory side and also the physical movement. The rationale for sharing this was for the entire blog. To see a HPE teacher that is engaging with a whole range of ICTs, including some you may have problems with.
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    He does discuss other reasons why ICTs should be used in classes, but unfortunately doesn't give enough practical examples. The gamification he talks about most specifically is a dance game on the wii. Now of course the students are taking part in a game, but their bodies are moving just like they would be if they were dancing without the use of the game, so it is definitely physical. Using these types of games in your teaching shouldn't outweigh the the students taking part in physical activity or sports and training, but it should supplement it. I think using ICTs in HPE will help to improve motivation and interest in students who are uninterested in sport, which is a big focus that teachers face, particularly with junior high school girls. Using these games to get them interested is better than forcing them to take part in an activity where they aren't going to put in much effort anyway. ICTs are also immensely beneficial to students studying PE in senior, as a lot more of the focus is on technique and improvement, so using videos to view performance and receive feedback is great for these students. Especially the apps and programs you can get nowadays that let you pause and rewind video, play in slow motion, and draw on the screen (to check if your body is creating the right angles in the movement etc). In primary they wouldn't be so concerned with technique improvement like this, but ICTs can be used to expose students to sports that they wouldn't normally see or experience. Primary students could research and create their own games and sports using the internet and computers. (It is harder for me to think about the primary context, because I haven't had much to do with it). I am sure there are many ways ICTs can be incorporated in the Primary HPE setting, you just need to think outside the box.
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    Oops, I think I got PE Geek confused with a PE blog I was reading recently. After looking at the actual link, this PE geek offers so much more! It is actually great, the apps he talks about are great for primary and secondary.
mindofmrsbarrett

50 Web 2.0 Sites for Schools | Tech Learning - 3 views

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    Searched Web 2.0 and found this comprehensive article including creating and sharing sites for use with in education contexts.
learnwithash

Another great reading app - 17 views

Wow what a great reading app! I love how interactive and engaging it is! Thank you for sharing. If anyone is interested in other apps designed to develop reading skills check out the list at http:/...

bobbiem090167

Looking at the future of learning - 2 views

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    Looking at the future in 2009 is now the reality of where we are in 2016
allchallenge1

Popplet - 2 views

shared by allchallenge1 on 15 May 17 - Cached
tt3100 liked it
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    I came across a fantastic app for students called 'Popplet' which is a tool for students to make graphic organizers to visually represent their ideas and thoughts on a particular topic. This app can be used for sharing and collaborating and is an effective pedagogical tool to use in all learning areas.
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    I used Popplet the first time last week during class and I must say, it is a fantastic app. The students enjoyed brainstorming ideas through the use of this digital tool and were probably the most quiet they'd been all week. I will definitely be exploring this app in greater depth and using it in the classroom whenever the opportunity arises. Thankyou for sharing.
kyliepower

An Excellent Website for Creating Educational Games to Use with Students In Class ~ Edu... - 9 views

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    interactive games for children in the classroom
jac19701212

Interactive 100 Number Chart - 5 views

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    Not a bad resource to use! Will give this a try with my Year 1 students next week who are learning to count back!
greg_halliday

EDC3100 Course: ICT and Pedagogy - 9 views

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    eg. Semester 2 course 2016
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    Active learning
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    firs attempt at Diigo link
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