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simeu47

PCK History - 8 views

Excellent article I also placed on my Blog, which can be located here http://www.schoolleadership20.com/forum/topics/what-pedagogical-content-knowledge-looks-like-in-history-classroo

EDC3100 PCK

started by simeu47 on 28 Mar 15 no follow-up yet
denisebayliss

Year 3 History - 3 views

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    Assessment 2
djplaner

MindRising 2016 - 2 views

  • As an educator, I value the opportunities presented by MindRising 2016 for children and young people to mark the 1916 centenary in ways that promote their historical understanding, help them to connect the past and the present and support them in imagining the future. Whether they are drawing on the evidence to reconstruct past events and localities, investigating change over time or building on the present to imagine possible futures, MindRising offers rich opportunities for child-led and enquiry-based learning and, most importantly, gives voice to that learning though digital storytelling.
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    Competition for Irish school children to use Minecraft to tell stories about Ireland's history and future.
becsav

Assignment 2 drafting ideas - 4 views

#draftUow #year2 #history #EDC3100 #ICT

started by becsav on 11 Apr 16 no follow-up yet
djplaner

State Library of Queensland | Historypin - 0 views

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    A project and a collection of photos from Queensland's history.
Romina Jamieson-Proctor

AITSL Teacher Standards - Sharing our Indigenous nation - 1 views

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    Here a graduate teacher aims to use a variety of digital tools and resources to engage students and enrich their experience in attempting to answer the question 'Who are Indigenous Australians?' The teacher explores how a range of digital tools and resources can be used to collaboratively build students' knowledge of Indigenous cultures and histories in Australia and internationally. 
Rachel Harlen

ICT in Early Childhood Education - 2 views

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    Although the history will show that the posts to this blog are sporadic, they are rich in information, ideas and contain great links, resources and ideas for ICT use in the Early Childhood setting.
u1044820

Illuminating the Past… Middle Ages Simulation | mrmatera.com - 0 views

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    Have a look at this simulation....an interesting way of introducing a history unit.
Edna Strange

Lessons & Instructional Materials | Melbourne Skyline changes - 0 views

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    Learning area of History for Year 10. I like the images of comparison between contemporary Melbourne and historical Melbourne. Problems could be students from other Australian states not relating to pictures from Melbourne. 
djplaner

The Electronic Digital Computer - How It Started, How It Works and What It Does - NYTim... - 7 views

  • Whether it is solving a differential equation on the motion of charged particles or keeping track of a nuts-and-bolts inventory, the digital computer functions fundamentally as a numerical transformer of coded information. It takes sets of numbers, processes them as directed and provides another number or set of numbers as a result
  • Among the characteristics that make it different are the flexibility with which it can be adapted generally to logical operations, the blinding speed with which it can execute instructions that are stored within its memory, and its built-in capacity to carry out these instructions in sequence automatically and to alter them according to a prescribed plan.
  • Despite its size and complexity, a computer achieves its results by doing a relatively few basic things. It can add two numbers, multiply them, subtract one from the other or divide one by the other. It also can move or rearrange numbers and, among other things, compare two values and then take some pre-determined action in accordance with what it finds.
  • ...7 more annotations...
  • For all its transistor chips, magnetic cores, printed circuits, wires, lights and buttons, the computer must be told what to do and how
    • djplaner
       
      Increasingly there are algorithms that mean that the computer doesn't need to be told what to do. It is capable of learning. For example, in the past computers couldn't drive cars on the road. To do this the computer would have to be told how to do everything - accelerate, turn, how far to turn etc. The new algorithms are such that a computer (actually probably many computers) can drive a car without being told what to do (not a perfect analogy, but hopefully useful)
  • If the data put into the machine are wrong, the machine will give the wrong answer
  • Developing the software is a very expensive enterprise and frequently more troublesome than designing the actual "hardware
  • o specify 60,000 instructions
    • djplaner
       
      Facebook reportedly has at least 62 million lines of code (instructions) to make all of its features work.
  • This requires an input facility that converts any symbols used outside the machine (numerical, alphabetical or otherwise) into the proper internal code used by the machine to represent those symbols. Generally, the internal machine code is based on the two numerical elements 0 and 1
    • djplaner
       
      This applies to any data that an ICT uses - pictures, sound etc. It has to be converted into 0s and 1s (binary digits) that software can then manipulate
  • The 0's and 1's of binary notation represent the information processed by the computer, but they do not appear to the machine in that form. They are embodied in the ups and downs of electrical pulses and the settings of electronic switches inside the machine
  • The computational requirements are handled by the computer’s arithmetic-logic unit. Its physical parts include various registers, comparators, adders, and other "logic circuits."
    • djplaner
       
      This is the bit of the ICT that does the manipulation. Everything you do to manipulate data (e.g. apply Instagram filters) is reduced down to operations that an arithmetic-logic unit (ALU) - or similar - can perform
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    An "ancient" (1967) explanation of how a digital computer works - including some history.
emmapatton1712

First Australians - Making Headlines!: Process - 0 views

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    A simple example of a webquest based on Australian history.
ruddsword

ABC online education - 6 views

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    This site has a wealth of resources to support all areas of the curriculum including technologies. The site is currently running a competition for creating a game from scratch.
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    3000+ educational games, videos and teaching resources for schools and students. Free Primary and Secondary resources covering history, science, English, maths and more
ruddsword

What Pedagogical Content Knowledge Looks Like in History Classrooms - 0 views

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    In this article in The Journal of the Learning Sciences, Chauncey Monte-Sano (University of Michigan) and Christopher Budano (University of Maryland) quote an 1861 petition to the California Superintendent of Public Instruction: "A very learned man may profoundly understand a subject himself, and yet fail egregiously in elucidating it to others."
djplaner

Google World Wonders Project - 0 views

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    Explore various famous, historical, interesting sites around the world through Google
Tanya Lovell

Inquiry Approach - 'Telstar' - 2 views

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    I found this link while searching for information for my assignment. I have not seen this model before and feel that it would work well for higher primary ages for science and history. Would love to know what other people think.
Kim Halter

Teaching Teachers for the Future - 6 views

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    This is a great website that I found, it is primarily set up for Pre-Service Teachers to help them build their ICTE (Information, Communication and Technology in Education) capabilities. It even has little packages that you can log into the site with your Scootle account and look at practical hints and tips on integrating ICTs into your lessons in English, History, Maths and Science. Easy to use and quite informative. Has a lot of information about TPACK too :) the packages come in three areas, early childhood, upper primary/lower secondary and years 9/10. There is even reflective video clips from Pre-Service Teachers that have used these packages.
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