INFOGRAPHIC: Gaming in the Classroom: Why Bring Electronic Games into the Classroom? | ... - 0 views
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Maggie Verster on 28 Sep 12Gaming, wikis, blogs, social media, interactive polls and QR codes: just some of the technologies that teachers are bringing into the classroom. The dizzying pace of tech evolutions offers some challenges as teachers and administrators race to keep up with the latest tools. The research discussed here shows the payoff for schools that become "friends" with educational gaming.