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Home/ ICT in Primary Education/ Contents contributed and discussions participated by Fiona Henry

Contents contributed and discussions participated by Fiona Henry

Fiona Henry

Scratch - getting started with coding - 5 views

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    An oldie, but a goodie! Scratch is a free tool designed to support the development of coding skills. Available in 40+ languages and aimed at students aged 8 and up. Students can program their own interactive stories, games, and animations - and share their creations with others in the online community.
Fiona Henry

Create beautiful storybooks - 7 views

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    Even the youngest pupils can create beautiful stories using this free tool. They simply select the images from a large bank of illustrations then just add their own words.
Fiona Henry

Inspirational science videos - 1 views

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    A few years old now, but still a great resource. Lots of videos from primary (and secondary) pupils carrying out innovative, interesting and fun science experiments. A great source of ideas and inspiration for your next science lesson.
Fiona Henry

The solar system in 3D - 0 views

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    A stunning animation of our solar system. Lovely to help students see the BIG picture...
Fiona Henry

SumDog - free learning games - 0 views

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    Lots of online games to support the development of core numeracy and literacy skills. pupils can play alone or compete in competitions with classmates or students around the world. As a teacher you can track their progress, monitors strengths and weaknesses and control the topics & levels students work at.
Fiona Henry

Your Own Technology Survey (YOTS) - 0 views

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    If you are thinking about moving to a 1:1 computing strategy or are considering Bring Your Own Technology (BYOT) or Bring Your Own Device (BYOD) strategies then you need to know what technology your pupils have access to. The Your Own Technology Survey (YOTS) is a free tool to help schools and researchers better understand the digital technology available to their students at home, whether they are willing, able and allowed to bring it to school on a regular basis, and how that technology might be utilized to enhance educational outcomes.
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