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Thu Tran

Developers, UX Is Your Business Too! | UX Magazine - 3 views

  • when a user is given too many choices, it makes it harder for the user to make any choices
  • if it seems difficult to you, imagine what it will be like for a novice
  • "Only click the button once or you will be charged twice." Really? The developer of this site couldn’t take the time to disable that button after it was pressed?
  • ...4 more annotations...
  • Speak your real user's language
  • Once a user does something one way, he expects that the next process will be done in a similar manner
  • “We may not always get it right, but we make sure you get it wrong the same way each time.”
  • Developers, UX Is Your Business Too!
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    UX Design guidelines for Developers. UX isn't just for designers!
Thu Tran

How To Build An Agile UX Team: Hiring - Smashing UX Design - 4 views

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    Some red flags to look for when hiring UX designers
Thu Tran

The $300 Million Button - 2 views

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    What can happen when a good ux designer joins the team.
Chad Kipling

Five Low-Hanging UX Tips - 2 views

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    5 quick and solid tips for improving user experience.
Chad Kipling

An Extensive Guide To Web Form Usability - Smashing UX Design - 2 views

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    A very detailed guide for online forms. Discusses different layout options, proper text and instructions, when to use designs and objects, and benefits.
Thu Tran

4 Strategies for Working With Designers Without Killing Each Other | UX Magazine - 1 views

  • Me: And when you click on this button where does it take you? Designer: I haven’t worked that out yet, but it’ll be fine.
  • Don’t Just Throw Wireframes over the Fence
Thu Tran

A Brief Rant on the Future of Interaction Design - 2 views

  • visions matter. Visions give people a direction and inspire people to act, and a group of inspired people is the most powerful force in the world
  • The most important thing to realize about the future is that it's a choice. People choose which visions to pursue, people choose which research gets funded,
  • be inspired by the untapped potential of human capabilities. Don't just extrapolate yesterday's technology and then cram people into it.
Thu Tran

Breaking Down Silos, Part 1: The Consequences Of Working In Isolation - Smashing Magazine - 1 views

  • if you don’t understand the reason for someone’s decisions, distrust can creep in
  • First rule of design feedback: what you’re looking at is not art. It’s not even close. It’s a business tool in the making and should be looked at objectively like any other business tool you work with. The right question is not, “Do I like it?” but “Does this meet our goals?” If it’s blue, don’t ask yourself whether you like blue. Ask yourself if blue is going to help you sell sprockets
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    an article about the consequences of working in Silos
Thu Tran

Five Popular Web Strategies That Don't Work | UX Magazine - 1 views

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    web strategies that don't work
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