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Chris Dede

Computer Games in the Classroom - WSJ.com - 1 views

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    Why is extrinsic motivation needed to make these subjects interesting, and why use an entertainment game rather than an educational game?
Josh Tappan

Integrating Design Thinking into K-12 Education - 4 views

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    Details some efforts, challenges, and successes to bringing design thinking and creativity into K-12 education. Reminded me of some of the programs presented by the CEEO in class last Monday
Chris McEnroe

curved displays - 0 views

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    Curved Displays,the possibility of wearable displays, would offer dynamic possibilities for digital classroom design.
William Vitale

Startups are about to blow up the textbook - 3 views

A question for anyone from an economics background in the class: are there theories yet about what kind of economic effects we would expect to see as a result of a rapid transition to digital forma...

started by William Vitale on 15 Oct 13 no follow-up yet
Trung Tran

Data mining in course management systems: Moodle case study and tutorial - 2 views

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    Very interesting article for those of us who want investigate about Course Management Systems. Sometimes institutions don't just care about learning outcomes but also the entrepreneurial aspects of data analysis.
William Vitale

http://www.bostonglobe.com/opinion/2013/09/08/classroom-technology-must-accessible-thos... - 1 views

Interesting editorial, it's pretty apparent that these learning apps we've been looking at are not accessible to blind students.

started by William Vitale on 16 Oct 13 no follow-up yet
Simon Rodberg

Digital Learning and Deeper Learning - 1 views

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    A white paper on connecting digital learning and deeper learning by Tom Vander Ark, who used to be at HGSE. I haven't read it, but I'm excited to!
Trung Tran

Common Market for MOOCs - 1 views

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    Europeans examining a very important feature in MOOCs: credit transfer and its formal system
Maria Bueno

Two Struggling Schools Got Two Different Results With Ed Tech - 2 views

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    In the beginning, they had a great environment in the classroom using the online software. Later, as more classrooms/users began using online program simultaneously the network failed. Every school is different!
William Vitale

Neuroscience and Enhanced Learning Report - 1 views

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    Here's a report from FutureLab at the National Foundation for Educational Research. It's a long report but they touch on a number of ways that neuroscience and technology can be integrated, whether it being using fMRI to demonstrate how brain activity levels are heightened when someone is allowed to choose their own avatar in a video game, or creating an app that helps dyslexic children read based on a neuroscience framework.
William Vitale

Graphogame Learning - 2 views

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    Evidence-based literacy game from Finland. Looks like it's actually being researched at the University of Cambridge?
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    This game is delightful! I can see why kids (and grad students...) would like it.
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