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10 Web trends to watch in 2010 - CNN.com - 1 views

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    Article highlighting web trends from AR to privacy issues.
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Samsung Windfall: All of South Korea's Textbooks to Go Digital by 2015 - Technology Review - 0 views

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    WE ARE IN FOR A REALLY RUDE AWAKENING IN THE USA: South Korea will redefine primary school education within three years while creating a massive market for home-grown electronics By 2014, all of South Korea's elementary-level educational materials will be digitized, and by 2015, the entire school-age curriculum will be delivered on an array of computers, smart phones and tablets.
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Augmented Reality Goggles - Technology Review - 2 views

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    Augmented Reality Glasses are out there! Here is a review of some of the current models:
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What Will School Look Like in 10 Years? - NYTimes.com - 2 views

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    Some really interesting stuff here. Vander Ark's prediction about traditional classrooms being replaced by ever-changing groupings of students working on the same thing at the same time sounds feasible to me for some reason. It makes sense to take advantage of computers' ability to foster independent learning as a way to group students who might not share the same classroom location. I also found it interesting that Silversnail believed that the classrooms who used the technology the most in Maine were not necessarily the most successful or educationally sound. It shows you that, with technology, the how and the why are much more important than the what.
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India's $35 tablet is here, for real. Called Aakash, costs $60 -- Engadget - 3 views

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    Tying into discussions this week about bringing access to mobile devices to all via non-prohibitive costs, while still reaching a set of bare-minmum technical specs for actual use: India's "$35 tablet" has been a pipedream in the tech blog-o-sphere for awhile now, but it's finally available (though for a price of roughly $60). Still though, as an actual Android color touch tablet, with WiFi and cellular data capability - I'm curious to see how it's received and if it's adopted in any sort of large scale
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    http://www.google.com/hostednews/ap/article/ALeqM5jkCXZtzqXX87-pXex2nn23lWFwkw?docId=87163f29232f400d87ba906dc3a93405 A much better article that isn't so 'tech' oriented. Goes into the origin and philosophy of the $35 tablet, and future prospects
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    I had heard months ago that India was creating this, but was not going to offer it commercially - rather, just for its own country. Just like the Little Professor (Prof Dede) calculator, when tablets get this affordable, educational systems can afford classroom sets of them and then use them regularly. But to Prof Dede's point - can they do everything that more expensive tablets can do? Or better yet - do they HAVE to?
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    I think this is what they're aiming to do - all classrooms/students across the country having this particular tablet. They won't be able to do everything today's expensive tablets can do, but I think they'll still be able too to do plenty. This $35 tablet's specs are comparable to the mobile devices we had here in the US in 2008/2009. Even back then, we were able to web browse, check email, use social networking (sharing pics and video too), watching streaming online video, and play basic 2D games. But even beyond those basic features, I think this tablet will be able to do more than we expect from something at this price point and basic hardware, for 2 reasons: 1. Wide-spread adoption of a single hardware. If this thing truly does become THE tablet for India's students, it will have such a massive userbase that software developers and designers who create educational software will have to cater to it. They will have to study this tablet and learn the ins-and-outs of its hardware in order to deliver content for it. "Underpowered" hardware is able to deliver experiences well beyond what would normally be expected from it when developers are able to optimize heavily for that particular set of components. This is why software for Apple's iPhone and iPad, and games for video game consoles (xbox, PS3, wii) are so polished. For the consoles especially, all the users have the same exact hardware, with the same features and components. Developers are able to create software that is very specialized for that hardware- opposed to spending their resources and time making sure the software works on a wide variety of hardware (like in the PC world). With this development style in mind, and with a fixed hardware model remaining widely used in the market for many years- the resultant software is very polished and goes beyond what users expect from it. This is why today's game consoles, which have been around since 2005/6, produce visuals that are still really impressive and sta
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Digital Badges - 4 views

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    The idea of "showing what you know" and earning badges instead of degrees? In this economic downswing, could something like this become the new emergent way of learning and of assessing? Thoughts?
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    Sounds like the digital badge is more lke a digital portfolio- which I would more likely support. I find it interesting that our education system (which strives and struggles to provide consistent, high quality education from coast to coast) is seen as deficient but this badge proposal will be the answer? It's like the flood of support for home-schooling after a home-schooler wins a national competition but no one knows about the tens of homescholers I had to remediate in rural NH. Standardization is the key for any system to be integrated into another system. The variety of education models we have in our country makes it difficult for employers to integrate employees. If this digital badge concept relies on a variety of models, they will have the same problem.
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    The prospect of digital badges to show what you know is both exciting with its potential affordances and worrisome with some of its limitations and ambiguity. It'd be great if the ideal came to pass that digital badges would allow valid demonstration of super-specific skills and knowledge over a greater range of fields and topics than what having a B.A. or B.S. currently does. Digital badges could represent the most particular concepts or skills at a granular level even-- those that are essential in the real-world (whether that be desired by employers or otherwise). If the task or test or challenge, or whatever else would be the means of assessment for earning a badge, was carefully designed and evaluated to be a truly valid measure of proficiency, then earning a badge for something would be a clear indication that you know something. But like Allison said, standardization would be key. What would these assessments/ badge challenges be- so that they would be truly valid indicators of proficiency? Who would be the purveyors or authorities to determine the assessments or challenges to accomplish a badge? Given the medium (completing badge assessments on one's own computer or mobile device - from any site they're at potentially) - what's to stop a user from going "open book" or "opening another tab" in order to look up answers to questions or tutorials on how to do a task, in order to complete the assessment? Doing this would allow a user to ace the assessment and earn the badge- but would defeat any value of the badge in truly demonstrating knowledge or skill. By imagining if digital badges did reach mass-acceptance and use in the real world, and we were to ultimately find them all over the internet like we're now finding social media widgets, it made me realize that the "prove proficiency anywhere I am in any way I want" won't work. I changed fields and career paths from what I studied in college, so I definitely appreciate the value in being able to truly show e
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A useful report ( Association of small computer users in education ) - 0 views

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    This conference proceeding summary could be a useful report for you.
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Ubiquitous computing: Up close | The Economist - 4 views

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    Nice article. Technology in every facet of life - cars, homes, and public places, statiums, etc. It underscores focus on user interface, integration, and simplicity. We are getting more data than we can comsume. We know so much about daily lives of our friends, it has become, as the other puts it, "A New Reality Show."
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Teachers Use Social Media to Enhance Instruction - 2 views

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    this is interesting -- in face of challenge to achieve one-to-one computing, social media can offer solutions
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A low cost learning tablet that addresses a real problem: electric power - 3 views

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    Here is another $35 tablet from Singapore called the I-slate. Every great solution has got to address a real pain - this learning tablet tackles the lack of electric power in several locations around the globe. There is some mention of what it can and cannot do on the technology front. The learning programs embedded are not elaborated.
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Virtual Realtiy For Construction Zones -- Computer Scientists Test Safety Of Constructi... - 0 views

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    Construction industry turning to AR to promote safely and learn what causes construction workers to fall.
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DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
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Brain-Computer Interface Allows Person-to-person Communication Through Power Of Thought - 0 views

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    For those with "locked-in" syndrome, this development could be a blockbuster...
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Why Desktop Touch Screens Don't Really Work Well For Humans - 0 views

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    Some interesting commentary on the future of touch screens. Potentially has implications for educational uses as well: "Anyone who has used one for a long time will tell you that they quickly revert to using the keyboard and mouse. And it isn't because of the software or touch technology - both are fine.The problem is that you get tired keeping your hands up and on the screen for a long period of time. Touch experts I've spoken with say it's because your hands are above your heart, which isn't comfortable for very long."
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Top News - More than just a fad - 0 views

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    What is lost and gained when schools save money by purchasing netbooks rather than laptops?
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    Was just going to post this also. The Acer mentioned though is one of the absolute cheapest notebooks one can get. Not sure that it was the best comparison. There are some netbooks that have amazing battery life (8+ hours) in the sub $350 range. If the article's point is about resource intensive apps like video, it should also clearly point out that the acer's battery will die out well before a similarly priced netbook from samsung.
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Webinar--Event Registration (EVENT: 167627) - 0 views

  • Webinar guests will detail specific tactics for deploying educational technology to improve student learning, including: • How districts can more effectively analyze data to help improve academic achievement, including specific advice on how teachers should be using data-based decisionmaking to guide instruction. • How one-to-one computing is giving students access to higher-quality curriculum, topical experts, and multimedia tools. • How online courses can affordably help rescue students who are in danger of dropping out, giving them a second chance in real time that would otherwise not be available in their brick-and-mortar schools.
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    I have viewed these webinars before and I would advise you to give it a go.
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Pearson Makes Reading Assessment Software Available for iPod Touch -- THE Journal - 1 views

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    Reading assessement via Ipod Touch. Hope to see more of this.
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