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Online Textbooks Aim to Make Science Leap From the Page - NYTimes.com - 2 views

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    Digital only textbook. Students pay for permanent Internet access.
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    Interesting -- and I like the direction, of course -- but one quote is a bit concerning: "but if the best way to learn is to see something moving" . . . that's a fairly big "if" and one that is not necessarily accurate
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    Right! But he is saying that they if the best way is to see something moving they do it that way and if quiz is the best way to do it, they use a quiz. And I suppose, audio can be used when it is appropriate. The question though is 'who decides what is the best way?' and on what basis. And it will be great if there is also a simulation component, so the user can do some 'what-if' scenarios.
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Steve Jobs On Gaming: It's The Future Of Learning [Video] | Cult of Mac - 3 views

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    This 1990 video, where Steve Jobs talks about videogames and simulations in education, is an eloquent testimony to his visionary capabilities.
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Education Week: Consumer Demand for Digital Learning Games, Simulations Growing Worldwide - 3 views

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    schools lag consumers in demand for games
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Play Games to Learn Business and Entrepreneurship - Business Exchange - 0 views

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    Play Games to Learn Business and Entrepreneurship
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Levers (Physics flash game) - 1 views

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    A highly amusing flash game for learning physics concepts. How might a teacher use this in class?
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    What age group would benefit most from this? What could the teacher do to make sure students learn about physics and not just learn how to manipulate the simulation?
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    I just played around with it a little bit, and I don't feel that I could use it effectively with grade 9th or grade 7th students that I was teaching last year. It is pretty much just a balancing game, but I don't think it can help learners understand any particular concepts like 'gravity' or the 'principle of moments'. For younger learners, like 6-year olds perhaps, it could help them develop an understanding of weights and balancing forces(?)... I don't know...
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Academic Research on Games-Based Learning - Serious Games - 1 views

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    A collection of games-based research. 
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Global Conflicts Portal - 0 views

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    Global Conflicts" is an award-winning educational game series used for teaching citizenship, geography, and media courses
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