Educational Arcade paper from MIT focusing on:
"the background and affordances of Simulations, Digital Games, and Social Networking, the cognitive implications of these technologies, specific challenges with using these tools in the classroom, as well as strategies for overcoming these challenges in order to achieve successful learning experiences, and the future of these technologies and their impact and learning and teaching."
Provides an interesting classification system for MOOCs, of which edX, Coursera, and Udacity fall into one category--content-based. The other two MOOC categories are network-based and task-based. Interesting argument...
A wearable camera system (Self-Cam) to improve recognition of emotions from real-world faces in young adults with Asperger syndrome and high-functioning autism
Inkling makes interactive textbooks and are really trying to raise the bar in this area. I'm interested in the "Social Learning Network" inside the Inkling textbooks. In other words, you and your friends can highlight/annotate and collaborate inside the textbook much like you would, for example, on a google doc.
European scientists have integrated robotics, video, and various sensor and display technologies to transport someone into a geographically distant meeting room under the auspices of the Beaming through augmented media for natural networked gatherings (Beaming) project. The European Union-funded effort utilizes immersive virtual reality technologies in which a robotic avatar functions as the meeting participant's eyes, ears, and mouth. The participant wears a head-mounted display and is connected to sensors, enabling them to receive the avatar's video and audio feeds in three dimensions. The two-way connection also enables the participant's movements and responses to be mimicked by the robot.
Getting excited about Sesame Street&AR idea that was posted earlier, went to find if Lego is doing anything as Lego Education is getting more active lately to my understanding.
I only found this. This to me is not AR although it is utilizing some level of digital technology (social network/sharing work with others).
I would be more interested to see more work from traditional game/toy players to be aggressive in the tech space.
Is textbook dead? In the Networked Society Forum (NEST Forum), leaders and authorities discuss how Technology could be utilized to accelerate education and learning for everyone, everywhere. Hole-in-the-wall founder Dr. Mitra speaks of minimally invasive education (MIE), global rise in online education, among others.
Edmodo And Common Sense Media Partner (the authors of the 0-8 report some of us read for Joe Blatt's class this week) to offer free teaching tools based on Dr. Howard Gardner's work at HGSE.
The partnership provides teachers with a set of student activities based on Common Sense Media's free K-12 curriculum, "Digital Literacy and Citizenship in a Connected Culture," for the Edmodo platform. The curriculum introduces the basics of using social networks and other digital technologies safely, responsibly and respectfully and is based on the work of Dr. Howard Gardner and the GoodPlay Project at the Harvard Graduate School of Education.
Key choices are now being made about the E-Rate in terms of both amount of funding and how that money can be used. I and others are advocating that E-Rate should fund mobile devices and networking outside of schools.