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kshapton

YouTube - iPhone 4 Game - Project Sword - 1 views

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    The quality of the graphics on this mobile phone game struck me; definitely very engaging and holds promise for educational apps?
Hannah Lesk

MOOCs and Hype Again | Larry Cuban on School Reform and Classroom Practice - 3 views

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    An interesting, critical appraisal of MOOCs' transformative potential by education historian Larry Cuban. Includes some hilarious graphics, in addition to good insights...
Danna Ortiz

Trends: How Video Games are Changing Education - 1 views

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    Interesting graphic on video games and ed; purports kids who learned by playing an ed game improved their standardized test scores by 50% (no reference however)
Kasthuri Gopalaratnam

LEGO® Education Evolves STEM Learning with the Next Generation LEGO MINDSTORM... - 3 views

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    "The intuitive software platform for EV3 is based on National Instruments LabVIEW™ graphical programming software, and includes new data-logging capabilities that allow students to collect, graph, and calculate their data."
Angela Nelson

Leap Motion - YouTube - 1 views

shared by Angela Nelson on 14 Dec 12 - No Cached
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    Ok, add this to the graphics company I posted earlier... and I can really see losing yourself in virtual reality.
Angela Nelson

Euclideon: Atomic Modeling Demo TBA 2012 - YouTube - 3 views

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    Ok... I am not a gaming person, but if you take the level of detail in the graphics that this company says it can deliver, and combine it with the new LEAP Motion detector I will post next ... wow does this seem to take virtual reality to a new level.
Laura Johnson

This Video Game Is So Educational You Don't Even Realize It | Edudemic - 0 views

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    related to discussion in section on 9/10 - "takes the most cutting-edge graphics and couples them with some of the most important lessons a student needs" 
James Glanville

Education Week: Digital Book-Sharing Unlocks Print for Students - 2 views

  • Bookshare memberships are for students who are blind, have low vision, have such learning disabilities as severe dyslexia, or have a disability such as cerebral palsy that could keep them from holding a book. Such students have what are collectively called print disabilities—a distinct departure from saying “learning disabilities,” said David Rose, the chief education officer at the Center for Applied Special Technology, or CAST, in Wakefield, Mass. Related Blog Visit this blog. Using the phrase “print disability” said Mr. Rose, “is co-locating the problem. Print is part of the problem.” His nonprofit organization works on expanding learning opportunities for all individuals, especially those with disabilities, through a set of principles called “universal design for learning.” “We can convey that information in a whole host of ways now. In that world, you go, ‘Print is not very good for a lot of kids,’ ” he said.
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    Interesting article in edweek on Bookshare - a non-profit electronic book service that provides free digital copies of books in accessible formats for kids with print disabilities, a term coined by George Kerscher to cover visual, physical and language based disabilities that impact the ability to read a physical book.
Katherine Tarulli

PBS Brings Math to Life with Virtual Reality Game - 2 views

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    PBS Kids has developed its first augmented reality mobile phone app that overlays graphics onto real world environments. The game aims to teach math skills.
Seema Marwaha

20 Ways Augmented Reality Is Being Used In Education Right Now | Edudemic - 1 views

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    List of loosely categorized AR educational tools
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    Nice info graphic
Chris Johnson

Variety, Social Aspects More Important To Game Success Than Graphics, Plot (Slashdot Ar... - 0 views

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    This is a Slashdot article that points to a research paper (unfinished) that analyzes which elements are most important in the success/failure of a game. The abstract and conclusion sections of the article are succinct and accessible. The results are quite telling. One wonders if the results are consistent across game genres/audiences/distribution methods.
Chris Johnson

Opinion: The First-Person Immersion Myth (Gamasutra) - 0 views

    • Chris Johnson
       
      I tend to agree with the author, though I would be interested in seeing evidence to support his claims. I remember playing the classic horror survival game "Alone in the Dark" (from 1992) The graphics were fairly primitive by today's standards, the controls could be clunky, but I felt more immersed in the experience, even upon replaying years later. By contrast, I played through first-person shooter and survival horror game F.E.A.R. recently. The graphics are very realistic and the controls are smooth, but something was missing that kept it from being an immersive experience for me. People who haven't played the original "Alone in the Dark" may recognize more with games like "Resident Evil" in comparison with "Half Life".
  • saves developers from having to develop
  • has a high learning curve for those who haven’t already experienced many first-person games
  • ...10 more annotations...
  • The reason for that is likely that we are used to seeing games and movies play out before us in a third-person view.
  • Having an avatar gives us a strong frame of reference,
  • Are first-person games inherently more immersive? A lot of developers seem to presume that they are,
  • most of us do is identify with the character
  • the “silent hero” dilemma
  • do a somewhat better job by at least allowing the player to make some dialog choices -- but still, the character isn’t you
  • What makes a game immersive or otherwise is not the viewpoint
  • because his world is so well-realized
  • we’ve come to our own conclusion that first-person games are inherently intuitive and more immersive, simply by virtue of their camera position
  • a couple people mailed me to say that they feel I have too closely tied character identification with immersion, and that’s not my intention
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    This is an opinion article that talks about immersion and the first-person camera angle in video games. He argues that game developers should re-evaluate the assumption that the first-person viewpoint is inherently more immersive than other gaming experiences.
Margaret O'Connell

Another platform for teaching programming to our students - 0 views

  • Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills.
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    Scratch isn't the only game in town :-) Note that I've already posted about App Inventor here (which is another "dive right in" programming environ)
Jeffrey Siegel

Ed Tech Map - 5 views

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    This is an "K-12 education technology market map with the entrepreneurial, philanthropic, and education communities". Worth to take a look.
  • ...1 more comment...
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    Very cool interactive graphic detailing the K-12 education technology market
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    oh wow thanks for sharing....nice visual of what areas are more saturated....and where needs are.
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    This is an awesome resource. This would be great for curriculum specialists and technology coordinators in schools to draw from, and even teachers to be introduced to in PD...
Steve Henderson

Teachers Guide to Blended Learning - 4 views

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    A helpful graphic.
Chip Linehan

Graphic showing Apple's emergence in Mobile - 0 views

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    This is evidence as to why predicting tech trends beyond 12-18 months is a fool's errand. Who could have foreseen the IPhone's rapid ascendancy? And later the IPad?
Hongge Ren

The 100-Second Guide To Gamification In Education - 2 views

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    Linked to the "game-based learning" technology outlined in the NMC Horizon Report 
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    This infographic is probably the most dense I've ever seen so I won't waste your time (it's the school year, no one has a spare minute) with my blabber. Enjoy the graphic and be sure to share it with your fellow gamification-loving colleagues!
Douglas Harsch

Emerging Technologies | SIGGRAPH 2012 - 1 views

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    Emerging technologies exhibit at computer graphics conference in August 2012. The web page has a video (which could be less glitzy and more informative) and below that brief descriptions of the various exhibits. Some interesting and even simple uses of digital technology, such as using plants as an interface to a computer.
Kasthuri Gopalaratnam

Mooresville School District, a Laptop Success Story - (It's Not Just About the Laptops) - 0 views

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    Some very useful lessons to learn fro Mooresville. Looks like the broader ecosystem (such as cheper access to broadband internet) has been thought through rather than just dropping a laptop into the classroom.
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    Interesting comment from one of the parents, attesting to how technology can be out to good use in education - "My son, just yesterday, completed a mutlimedia project about the Sahara desert working together with another student. They created a video imagining them driving a vehicle through the desert while reciting facts about the desert and incorporating pictures and graphics about what they were describing. It was as if they were taking me on a virtual tour of the desert. This is the way we communicate now. What we learn is only as important as how we are able to communicate it to make things happen."
pradeepg

computer based tools for modeling systems - 3 views

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    Conceptual change is aided by model building. Visualizing the relationships between different components of the model using a graphical interface is a powerful technological capability. Powersim is one such tool. Such an iterative model building activity to predict theoretically principled outcomes is stated to be conceptually engaging. There are other tools like Stella and VSim that fall into the same category.
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