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Uche Amaechi

Technology & Marketing Law Blog: Wikipedia Revisited: the Wikipedia Community's Xenophobia - 0 views

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    The professor's argument on why wikipedia will fail
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    Armed Forces America!
Sammi Biegler

BBC NEWS | Technology | Youth speak out on digital divide - 0 views

  • simultaneously amazed by and afraid of modern technological advances
    • Sammi Biegler
       
      It's a novel concept to see youths afraid of technology- in America, this attitude is usually reserved for parents, teachers, and other non-digital-natives...
  • these services are expensive and thus digital barriers are widening
    • Sammi Biegler
       
      In America, we have tried to fix this by offering computer access in the schools. We don't have digital cafes offering computer access in many locations- typically it's just WiFi connections. Unfortunately, this means disadvantaged students are forced to complete any computer-based assignments before, during, and after school, while the building is still open.
  • Now, in the age of Internet 2.0, the web is of no use if only some people have access to it. Perhaps the digital society can help with this - I believe that promoting tele-education in our cities will help these people to get good education.
    • Sammi Biegler
       
      If you're not yet familiar with it, check out the WIDE World site through HGSE. It's a good example of online learning and community building, and you might be interested in some of the topics! http://wideworld.pz.harvard.edu/en/
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    Hi T561- a bit old, but an international perspective on the inequality of technology access across the globe. This article links in with the TIE list discussions about the One Laptop Per Child effort as well. If we want to use technology to break down international barriers, like Dede's "Microsoft of the future" film, we have to address the issue of accessibility, both across the globe and within our own student population.
Chris Johnson

Levers (Physics flash game) - 1 views

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    A highly amusing flash game for learning physics concepts. How might a teacher use this in class?
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    What age group would benefit most from this? What could the teacher do to make sure students learn about physics and not just learn how to manipulate the simulation?
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    I just played around with it a little bit, and I don't feel that I could use it effectively with grade 9th or grade 7th students that I was teaching last year. It is pretty much just a balancing game, but I don't think it can help learners understand any particular concepts like 'gravity' or the 'principle of moments'. For younger learners, like 6-year olds perhaps, it could help them develop an understanding of weights and balancing forces(?)... I don't know...
Justin Reich

Video Games Win a Beachhead in the Classroom - NYTimes.com - 0 views

  • There is, at least, growing support for experimentation: in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet “aggressive goals” and “grand” challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a “new kind of R.& D. for education” that encourages bold ideas and “high risk/high gain” endeavors — possibly even a school built around aliens, villains and video games.
  • ant time building their own games. Sometimes they design
  • miniworld, a dynamic system governed by a set of rules, complete with challenges, obstacles and goals. At its best, game design can be an interdisciplinary exercise involving math, writing, art, c
Chris Dede

Video Games Win a Beachhead in the Classroom - NYTimes.com - 4 views

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    To what extent should videogames be used in classrooms, and what is the research support for this?
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    Note the author characterizes the National Educational Technology Plan as a "manifesto." Quoting this article, "... in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet "aggressive goals" and "grand" challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a "new kind of R.& D."
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    A bunch of especially interesting quotes toward the end: "This concept is something that Will Wright, who is best known for designing the Sims game franchise...refers to as 'failure-based learning,' in which failure is brief, surmountable, often exciting and therefore not scary... According to Ntiedo Etuk, the chief executive of Tabula Digita...children who persist in playing a game are demonstrating a valuable educational ideal.... 'They'll fail until they win.' He adds: 'Failure in an academic environment is depressing. Failure in a video game is pleasant. It's completely aspirational.' It is also, says James Paul Gee, antithetical to the governing reality of today's public schools. 'If you think about kids in school - especially in our testing regime - both the teacher and the student think that failure will lead to disaster,' he says. 'That's pretty much a guarantee that you'll never get to truly deep learning.'"
Margaret O'Connell

Women Key to Global Economic Growth - 1 views

  • I would like to begin a discussion today about the future of our global economy and society. Specifically, I'd like to talk about women, and the role women will play in transforming our global economy and society over the next decade. I also want to share some thoughts on the role women will play in helping transform The Coca-Cola Company over the next decade and beyond.
  • I think there's another way of looking at this as well -- one that goes beyond national comparisons. In fact, I would say that the real drivers of the "Post-American World" won't be China... or India... or Brazil -- or any nation for that matter. The real drivers will be women. Women entrepreneurs. Women business, political, academic and cultural leaders. Women innovators.
  • The truth is women already are the most dynamic and fastest-growing economic force in the world today. Women now control over $20 trillion dollars in spending worldwide. To put that into context -- that's an economic impact larger than the U.S., China and India economies combined. But there's so much more to the story.
Tommie Anthony Henderson

The Web Is Reborn - Technology Review - 0 views

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    The last decade expanded what we could do online, but the Web's basic programming couldn't keep up. That threatened to fracture the world's greatest innovation engine-until a small group of Web rivals joined forces to save it. The Web has been showing its age.
Marium Afzal

Education & Technology in 2025: A Thought Experiment - 2 views

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    From the point of view of a policy maker (particularly in developing countries), incorporating technology in education mostly means finding an affordable technology resource and just giving it to schools. The cost of the technology becomes the focal point for these policy makers, and the actual teaching/learning takes a back seat. Michael Trucano proposes a little thought experiment to force us to think about what we want to achieve in the first place.
Jennifer Hern

The past decade is the era in which the Internet ruined everything. - 1 views

The first decade of the new millennium saw the rise of a supremely disruptive technological force: the Internet. http://2010.newsweek.com/essay/a-decade-of-destruction.html For some reason, I cou...

disruptive_technology Internet

started by Jennifer Hern on 14 Nov 09 no follow-up yet
Marium Afzal

Publisher's Campaign Brings Physical Books To Life Using Augmented Reality - 3 views

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    This seems to be a little forced as an application of AR, but I still found it interesting as it may be a crude version of an AR application we may see in the future.
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