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Baku FC name 21-year-old as manager based on computer game experience | Metro.co.uk - 0 views

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    Exciting to see how a massive online computer simulation game has enabled a young internet football manager to gain credibility in a real league. This has important implications for other educational simulations.
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Media Literacy | EdSurge - 1 views

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    Articles on media literacy -  an excerpt from their newsletter:  Here's how George Mason history professor Mills Kelly teaches media literacy. "'We will work together as a group to create an online historical hoax that we will then turn loose on the internet to see if we can actually fool anyone.'" His students have created stories that have fooled Wikipedia (but not Reddit) and provoked the ire of Jimmy Wales himself. We're delightedly amused at this intriguing piece from Brendan Fitzgerald, which examines the tradition of published hoaxes within the larger discussion over media transparency and credibility. While we agree that planting deliberate lies makes our job a little tougher, there's definitely value in its effort to challenge the largely assumed reliability of Wikipedia and other crowdsourcing efforts. It begs the question: are today's kids digital natives or "digital naives?"
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Online University For All Balances Big Goals, Expensive Realities - WNYC - 1 views

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    Through an example of the University of the People (online, tuition-free, non profit university), the article highlights the hardships such organization face to be successful in achieving their vision/mission. Credibility issue for online university issued certificate is also mentioned.   
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Ted Talk - Walk Doctors don't know about the drugs they prescribe - 0 views

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    As we're researching on emerging technology, much of the literature we read is based on credible sources, or so we hope. This talk highlights the danger of publication bias and the importance of knowing where research has shown that things work, and where they don't. By focusing too much on the stuff that works, sometimes, we inadvertently ignore the research that shows it doesn't.
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    Ted talk exploring the fairly sad side effects and unintended consequences of drugs prescribed for learning disabilities, as technology is increasingly used on all fronts to improve learning.
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The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
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  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.

Police Jobs Through Police-Recruitment UK - 1 views

started by Sarah Usher on 06 Sep 11 no follow-up yet
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Who's actually doing the tweeting? | News | guardian.co.uk - 0 views

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    on bogus tweets. many celebrities hire twitter ghostwriters to tweet for them. "public figures can't afford to be boring on Twitter."
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Top 10 Mobile Internet Trends - Kleiner Perkins Caufield Byers - 2 views

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    Does anybody know much about KPCB? Here are some good statistics about mobile internet trends from February. They also have this article http://www.kpcb.com/insights/internet-trends-2011 from the Web 2.0 Summit in San Fran just last week. Just curious as to their background and credibility. Published February 2011 by Matt Murphy and Mary Meeker This multimedia presentation co-authored by KPCB partners Matt Murphy and Mary Meeker outlines and analyzes the top 10 trends defining the current worldwide mobile Internet industry.
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