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Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
  • ...23 more annotations...
  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
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    Background on Augmented Reality. Reading for 9/14.
Chris Johnson

Opinion: The First-Person Immersion Myth (Gamasutra) - 0 views

    • Chris Johnson
       
      I tend to agree with the author, though I would be interested in seeing evidence to support his claims. I remember playing the classic horror survival game "Alone in the Dark" (from 1992) The graphics were fairly primitive by today's standards, the controls could be clunky, but I felt more immersed in the experience, even upon replaying years later. By contrast, I played through first-person shooter and survival horror game F.E.A.R. recently. The graphics are very realistic and the controls are smooth, but something was missing that kept it from being an immersive experience for me. People who haven't played the original "Alone in the Dark" may recognize more with games like "Resident Evil" in comparison with "Half Life".
  • saves developers from having to develop
  • has a high learning curve for those who haven’t already experienced many first-person games
  • ...10 more annotations...
  • The reason for that is likely that we are used to seeing games and movies play out before us in a third-person view.
  • Having an avatar gives us a strong frame of reference,
  • Are first-person games inherently more immersive? A lot of developers seem to presume that they are,
  • most of us do is identify with the character
  • the “silent hero” dilemma
  • do a somewhat better job by at least allowing the player to make some dialog choices -- but still, the character isn’t you
  • What makes a game immersive or otherwise is not the viewpoint
  • because his world is so well-realized
  • we’ve come to our own conclusion that first-person games are inherently intuitive and more immersive, simply by virtue of their camera position
  • a couple people mailed me to say that they feel I have too closely tied character identification with immersion, and that’s not my intention
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    This is an opinion article that talks about immersion and the first-person camera angle in video games. He argues that game developers should re-evaluate the assumption that the first-person viewpoint is inherently more immersive than other gaming experiences.
Mitch(ell) Miller

Rutgers student death: Has Digital Age made students callous? - 2 views

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    A very sad story that people think was caused, in part, by how the digital age is affecting students.
  • ...1 more comment...
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    The roommate was clearly trying to out him in a very nefarious way. Yes, easy access to recording and distribution technology was available, but bad decisions drove the actions.
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    I think the wide use of cams has changed people's idea of what is appropriate and what is not. People who have not lived with these webcams and camera phones have at least a background of knowing of a time when they weren't so readily available. Children and students growing up now who've had them all their lives, may not automatically know what is acceptable. I am outraged if I'm in a social setting with friends where we are dancing, having fun, and bystanders start to record us without our consent. These cameras are everywhere, and some states aren't allowing people to video police officers on duty, but I think this should be extended to general public. People should have to consent before they are recorded on camera, and if there is no consent, that offending party should possibly face legal action.
Garron Hillaire

NYU Professor to Implant Camera in Head to Broadcast a Live Stream to Museum in Qatar -... - 1 views

  • Students long have complained about teachers with eyes on the backs of their heads. A New York University photography professor is going one further by implanting a camera in the back of his head.
  • The project is being commissioned by a new museum in Qatar. But the work, which would broadcast a live stream of images from the camera to museum visitors, is sparking a debate on campus over the competing values of creative expression and student privacy.
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    eyes in the back of your head? One teacher thinks this is good idea.
Mohammad Hussain

Dual camera and education on next generation iPad - 3 views

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    Equipped with dual camera for video conferencing between users, the next generation iPad could bring a new opportunity for video conferencing between teachers and students to promote learning.
Matthew Ong

This camera can capture things at the speed of light... - 0 views

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    It isn't so much the fact that this camera can do what it can. It's how its inventor conceptualized the possibilities of firing packets of photons many times and capturing it to form an image. There were ripples of light! Amazing possibilities in store for the imaginative educator...
Rupangi Sharma

The SPINNER project from the Responsive Environments Group at MIT Media Lab - 0 views

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    The SPINNER project from the Responsive Environments Group at MIT Media Lab is the first research platform designed to investigate the world of ubiquitous video devices. The Spinner can automatically edit video to fit a narrative structure. It uses video from cameras installed at the Media Lab and sensor data from people generated by wearable smart badges to track their activity and location. The system then creates a video using the characteristics detected from the sensor data with the video captured by the cameras.
Janet Dykstra

Cheating with cameras and mobiles - 0 views

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    A problem that I had not previously considered - as digital devices begin to pervade educational venues, there is a dark side...
Junjie Liu

The Elements Of A Digital Classroom - 4 views

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    An infographic of common elements of a digital classroom: including eBooks, Book rental via Kindle, iPads, Open Source software, iTunesU, Digital cameras, projectors, and headphones.
Junjie Liu

A class open to the world | Harvard Gazette - 0 views

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    Tapping into the Internet and using several iPads as video cameras, Sandel, the Anne T. and Robert M. Bass Professor of Government, connected his Harvard students in Sanders Theatre on Friday with students in Japan, China, Brazil, and India for a wide-ranging discussion that explored the complicated question of the ethics of solidarity and the dilemmas associated with patriotism, membership, and collective responsibility.
Kasthuri Gopalaratnam

Samsung Opens Solar-Powered Internet Schools in Africa [VIDEO] - 0 views

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    "By outfitting a mobile shipping container with desks, a 50-inch electronic board, Internet-enabled solar-powered notebooks, Samsung Galaxy tablet computers and Wi-Fi cameras, children can receive a technology-rich education without traveling far."
Angela Nelson

Autism Rsearch Rhode Island | Groden Research & Professional Presentations | About The ... - 0 views

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    A wearable camera system (Self-Cam) to improve recognition of emotions from real-world faces in young adults with Asperger syndrome  and high-functioning autism 
Kasthuri Gopalaratnam

Researchers Pushing the Boundaries of Virtually Space to Include Sense of Touch - UT Da... - 1 views

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    Professors in the Erik Jonsson School of Engineering and Computer Science are creating a multimedia system that uses multiple 3-D cameras to create avatars of humans in two different places, and then puts them in the same virtual space where they can interact.
Adrian Melia

LuminAR | Fluid Interfaces - 0 views

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    LuminAR is another project out of the Fluid Interfaces Group at the MIT Media Lab that combines a camera, projector, and computer into the currently available infrastructure of lamps and sockets to augment reality with additional information.
Xavier Rozas

1337arts...website for homemade space exploration - 0 views

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    Kids send camera 93,000 ft into atmosphere (based on linear discent rate.) "Want to inspire middle school and high school students to launch things into space."
Robert Schuman

Wikitude Drive Android App Does Turn-By-Turn, Augmented-Reality-Style - Wikitude - Gizmodo - 0 views

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    An example of an AR application for Google Android phones that takes advantage of the phone's video camera and GPS capabilities.
Kellie Demmler

PhotoLapse Makes Time-Lapse Movie Creation a Snap - Time Lapse - Lifehacker - 0 views

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    An easy way to make time-lapse videos could be great in the classroom, especially for science. I can picture setting up a camera on the little seeds that kids plant for mother's day and then when they send home their flowers they can also watch a youtube video with mom showing the flower grow from start to finish - literally. Watch a culture grow.  Document behavior in the classroom and play back for parents quickly...the possibilities are endless.  
Margaret O'Connell

projector for iPhone? (that projects the entire screen as you use it) - 2 views

Does anyone know of a projector for the iPhone (or other smartphone) which can project the entire screen (and not just handle videos and photos)? I do not and I can not find one (but, admittedly, ...

projector

started by Margaret O'Connell on 15 Nov 10 no follow-up yet
Uche Amaechi

BYOD - Worst Idea of the 21st Century? : Stager-to-Go - 7 views

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    Uche, you keep posting stuff I have a problem with- OK I understand that BYOD policies may not be so great but I really believe that familes should shoulder some of the costs for hardware since degredation is such a problem. The schools can have agreements with vendors to provide certain laptops or tablets for a certain price point and they can design their systems to support these items. Parents are expected to purchase backpacks, binders, and school supplies. When parents can't provide these back-to-school supplies, schools cover it. The same should be for computers. Speaking as a middle class parent (refer to above article) I believe this is an important investment in our schools so that they can focus on hardware support and software implementation/ integration.
  • ...1 more comment...
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    @Allison and Uche - I am torn. While I initially thought BYOD was a good idea so that schools would have to stop "blaming" their fiscal woes on their inability to integrate emerging technologies into the curriculum, I now have some appreciation with points from this article - especially around "false equivalences" and "enshrining inequities" in light of my own children's "bring your own electronic device" day that took place two weeks ago. As a school wide reward for meeting their Accelerated Reading goal, all students were told they could bring an electronic device to school to "play" with on Friday afternoon. This prompted my kids to call me (Skype) on Thursday night and ask me if I could buy them a DS or a SmartPhone that NIGHT so that they could bring either of those devices to school for the celebration. Now mind you, my kids have access to lap tops, iPad, Smart Phones, Wii games, GameBoy, iPods, Flip camera, digital camera, etc - albeit not their OWN - but still access to them for use (when Mom and Dad are not using them). But apparently, of the devices left that Mom and Dad weren't using, none of them were "cool" enough for this event. That got me wondering if BYOD might have the same effect on our learners making those who don't have the latest and greatest feel bad or less adequate then their friends or classmates who could bring something they deemed as "better?" Allison, your point seems to be that requiring parents to cover the expense of a digital device as a requirement for school is not a bad idea, but I think you are referring to expecting the SAME device to be purchased and used, not myriad devices with various capabilities, features and functions - am I understanding you correctly? And if we did try to mandate parental supply of digital devices, would we have a different kind of fight on our hands because, as consumers, parents might have their own biases around what they deem is the best device of all (not just PC vs MAC or iOS vs Android, but sma
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    I still believe that a system properly designed could mitigate some of your concerns. In reality, schools can not support any device that a student brings in. They are capable of supporting a certain number and if they build relationships with the vendors to sell those devices that the school is capable of supporting then families will be aware that the school will offer the best deal on the items that are compatible. Every year the school recommends items for back to school supplies. If the laptop could replace all of the binders it might be worth it. There are many factors to consider but the biggest obstacle is that schools maintain such old equipment because of their budget woes. Even when we can purchase the latest and greatest software, the computers can't run it.
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    What a great debate you guys are having! One point worth considering is that typically the parents are responsible for purchasing the supplies, while the school is responsible for providing the content (textbooks, workbooks, handouts, worksheets, videos, etc). In the near future these devices may also be the primary sources of content, replacing textbooks altogether. I would hope perhaps funding for textbooks could be transferred to funding for these devices. I would also hope that the price of these devices drops significantly (is the $35 tablet in our future?). Then of course the question of who pays is less important. In my job producing educational video for publishing companies, I spend way too much time dealing with various formats and compatibility problems with browsers, so I'd love to see a future where this becomes more standardized.
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