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Adrian Melia

Using Canon's Mixed Reality Goggles Looks Like a Weird VR Nightmare - 1 views

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    This is a good example of how a product is trying to make you feel more immersed by placing virtual objects in the real world instead of a completely virtual world.
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    This could possibly put the 'fun' back in 'functional' - if students are operating within the "real world" on sincere applications, they may generalize their skills better. I'm all for perceiving my world in 50% cartoon ;o)
Uly Lalunio

Mobile augmented reality: Reality, improved | The Economist - 0 views

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    This article from the Economist gives a background on augmented reality, and explores future prospects: 2D bar codes, the evolution of Google Latitude, the future compass enabled Iphone.
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    I like the way the Nokia researcher describes "virtual reality" dividing into "augmented reality" (real world with layers of additional information) and "augmented virtuality" (virtual game worlds being made more information-rich). Helpful distinction.
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    "Virtual reality never really died, he says-it just divided itself in two, with AR enhancing the real world by overlaying information from the virtual realm, and VR becoming what he calls "augmented virtuality", in which real information is overlaid onto virtual worlds, such as players' names in video games... its potential is huge."
Xavier Rozas

YouTube - Surrogates Trailer [HD] *NEW* - 0 views

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    When I was a little kid, a strange little kid, I believed this scenario was playing out and that I was the only human that ever existed...You too? This is a full matured approach to the UI and emersive properties of AR & VR. But as usual, the vision of this new world mirrors present paradigms just with futuristic technical applicatios...playing vinyl records and adjusting the rabbit-ears on their TV to watch Survivor Season 325
Xavier Rozas

DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
Chris Dede

Reliving History: Virtual Reality in the Classroom -- Campus Technology - 2 views

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    One of the few uses of advanced technologies in the history curriculum
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    As delivery of history teaching to students becomes more and more realistic, it is more important than ever to ensure that we have in place a robust and diverse oversight network to ensure that the narrative being suggested is an accurate representation of the time and place, as opposed to a history-as-written-by-the-winners narrative, which is pervasive throughout many textbooks. For many students, this sort of immersion will overwhelm any alternative streams of knowledge coming from Harlem in the 20s, so it is vital that the VR be constructed in a way that captures the context of why it was such a dynamic time in New York. As for the creators of this technology having to turn to the porn industry for technical support, that should not come as a surprise, as many claim that porn has revolutionized, or at least been instrumental in, the emergence of many new industries from VHS to the internet.
Niko Cunningham

Brain-Computer Interface Allows Person-to-person Communication Through Power Of Thought - 0 views

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    For those with "locked-in" syndrome, this development could be a blockbuster...
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