Maybe you or someone could comment on what this has in common with the Tesla project (or what is different). Would love to hear more.
As a future middle school teacher, this inspires me. The contest geared toward middle school age validates my conviction that middle schoolers can and should be learning technology ... yes, even in BPS there's got to be a way.
TESLA is studying both how we can make math education more effective and what types of motivational inductions appeal to various types of students in grades 5-9. The emphasis in engagement is on building intrinsic motivation and self-efficacy in math, rather than using external motivation to "sugar-coat" math as yucky, but necessary. The intrinsic/extrinsic distinction is often ignored by game designers,and as a result kids who are momentarily engaged in STEM can actually be demotivated longer term. TESLA is trying to established a more nuanced view of how to build this type of game.
Wondering if this idea of "Pulling people into education, rather than pushing them into it" can work for the world's "worst-off Children"?
Most interesting ideas found in the TED talk here:
http://www.good.is/post/education-innovation-in-the-worst-situations/
Q: Are there smart-phone/cell-phone-based MUVE games?