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Jennifer Jocz

10 Web trends to watch in 2010 - CNN.com - 1 views

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    Article highlighting web trends from AR to privacy issues.
Chris McEnroe

Teachers and Students Mark Banned Websites Awareness Day - NYTimes.com - 1 views

    • Chris McEnroe
       
      The most troubling thing about this article is how 'new' they make this debate sound with respect to the internet being a place to conduct school activity. It is less a question of if schools should filter and more a question of how will they deal with the reality that filtering is an ineffective method of dealing with the complexity of the internet.
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    I feel like this is one more instance of expecting schools to be everything to everybody. The filtering issue is there because of the blurring lines between student's home-life and school-life. Student's experience cyberbullying should not expect that the medium in which they are harrassed is also accessible during school hours. I agree with you Chris that filtering is ineffective but the schools are stuck. They are leaving themselves wide open to a lawsuit without it.
Stephen Bresnick

Touchable Hologram Becomes Reality (w/ Video) - 1 views

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    Interesting description of what is going on right now with advances in haptic technology
Jennifer Lavalle

Mobile Gaming is Stationary - 0 views

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    In light of our conversation of mobile learning, this article provides insight as to the stationary nature of the use of mobile technology. Shadow Cities - a game that prizes 'on the go', 'real world' scenarios within the game, found that most people play mobile games in the spaces where they spend the majority of their time - especially the home, which means mobile games compete with traditional gaming devices. Anyway, some food for thought...
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    Jennifer, Thanks for sharing this. In this push for mobile, I guess it makes sense if you step back and realize that most of the gaming systems that people started using (PS3, Xbox, Wii) were not built for mobility or portability and perhaps they haven't realized they can "transfer" the gaming experience to anyWHERE? Or maybe it is that gamers are creatures of habit? or superstition (like baseball players who don't shave their face throughout the playoffs so as to not mess with the karma or mojo?) and don't want to upset the environment that they consider the best for their particular performance of the game? The commercial that Prof Dede showed with the Augmented Reality spin and where Shadow Cities is headed really is a whole new way of approaching gaming and I wonder if the same type of gamers who are traditionalists (sit at home and play) would be interested in this new type of mobile gaming or if it might just open up a whole new set of gamers - who despise the sedentary nature of traditional gaming systems - and push them to get involved?
Uche Amaechi

BYOD - Worst Idea of the 21st Century? : Stager-to-Go - 7 views

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    Uche, you keep posting stuff I have a problem with- OK I understand that BYOD policies may not be so great but I really believe that familes should shoulder some of the costs for hardware since degredation is such a problem. The schools can have agreements with vendors to provide certain laptops or tablets for a certain price point and they can design their systems to support these items. Parents are expected to purchase backpacks, binders, and school supplies. When parents can't provide these back-to-school supplies, schools cover it. The same should be for computers. Speaking as a middle class parent (refer to above article) I believe this is an important investment in our schools so that they can focus on hardware support and software implementation/ integration.
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    @Allison and Uche - I am torn. While I initially thought BYOD was a good idea so that schools would have to stop "blaming" their fiscal woes on their inability to integrate emerging technologies into the curriculum, I now have some appreciation with points from this article - especially around "false equivalences" and "enshrining inequities" in light of my own children's "bring your own electronic device" day that took place two weeks ago. As a school wide reward for meeting their Accelerated Reading goal, all students were told they could bring an electronic device to school to "play" with on Friday afternoon. This prompted my kids to call me (Skype) on Thursday night and ask me if I could buy them a DS or a SmartPhone that NIGHT so that they could bring either of those devices to school for the celebration. Now mind you, my kids have access to lap tops, iPad, Smart Phones, Wii games, GameBoy, iPods, Flip camera, digital camera, etc - albeit not their OWN - but still access to them for use (when Mom and Dad are not using them). But apparently, of the devices left that Mom and Dad weren't using, none of them were "cool" enough for this event. That got me wondering if BYOD might have the same effect on our learners making those who don't have the latest and greatest feel bad or less adequate then their friends or classmates who could bring something they deemed as "better?" Allison, your point seems to be that requiring parents to cover the expense of a digital device as a requirement for school is not a bad idea, but I think you are referring to expecting the SAME device to be purchased and used, not myriad devices with various capabilities, features and functions - am I understanding you correctly? And if we did try to mandate parental supply of digital devices, would we have a different kind of fight on our hands because, as consumers, parents might have their own biases around what they deem is the best device of all (not just PC vs MAC or iOS vs Android, but sma
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    I still believe that a system properly designed could mitigate some of your concerns. In reality, schools can not support any device that a student brings in. They are capable of supporting a certain number and if they build relationships with the vendors to sell those devices that the school is capable of supporting then families will be aware that the school will offer the best deal on the items that are compatible. Every year the school recommends items for back to school supplies. If the laptop could replace all of the binders it might be worth it. There are many factors to consider but the biggest obstacle is that schools maintain such old equipment because of their budget woes. Even when we can purchase the latest and greatest software, the computers can't run it.
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    What a great debate you guys are having! One point worth considering is that typically the parents are responsible for purchasing the supplies, while the school is responsible for providing the content (textbooks, workbooks, handouts, worksheets, videos, etc). In the near future these devices may also be the primary sources of content, replacing textbooks altogether. I would hope perhaps funding for textbooks could be transferred to funding for these devices. I would also hope that the price of these devices drops significantly (is the $35 tablet in our future?). Then of course the question of who pays is less important. In my job producing educational video for publishing companies, I spend way too much time dealing with various formats and compatibility problems with browsers, so I'd love to see a future where this becomes more standardized.
Uche Amaechi

Ubiquitous computing: Up close | The Economist - 4 views

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    Nice article. Technology in every facet of life - cars, homes, and public places, statiums, etc. It underscores focus on user interface, integration, and simplicity. We are getting more data than we can comsume. We know so much about daily lives of our friends, it has become, as the other puts it, "A New Reality Show."
Kasthuri Gopalaratnam

Pranav Mistry: The thrilling potential of SixthSense technology | Video on TED.com - 0 views

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    Here is a 2 year old TED talk, with innovative ideas for seamlessly blending the real world and the digital world
Jennifer Hern

Virtual Realtiy For Construction Zones -- Computer Scientists Test Safety Of Constructi... - 0 views

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    Construction industry turning to AR to promote safely and learn what causes construction workers to fall.
David Chen

Teen virtual world Meez sees profit - 1 views

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    Meez, a start-up that expanded last year from an avatar creation service into a full-out virtual world for teens, is touting some good news: it's been profitable since April and "every month is better than the last month," CEO John Cahill told CNET News.
Xavier Rozas

Augmented...everything videos - 1 views

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    What can I say, AR craziness!
Xavier Rozas

Augmented Earth...cool or really, really scary! Watch this video! - 1 views

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    Orwell missed the mark with his vision of a society that is policed by a single panoptical entity (government). WE ARE BIG BROTHER! Regardless of use, taste or even civility, the masses are using their digital recorders to capture everything. These students have developed a very interesting aggrigator of live video cams that layers over Google Earth sat feeds....Check this out!
Niko Cunningham

Iphone games on the verge of ushering in new style of gaming, marketing, and education - 0 views

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    "But Yim suggested things will soon go beyond that. For instance, he said that an iPhone user might be able to walk up to an AR-enabled poster, point their device at it and automatically unlock some sort of prize. Similarly, a user could take their iPhone into a McDonald's, or some other partner restaurant, and get a free french fries, all because the device knows where it is, and syncs that awareness to some sort of marketing campaign. And if that was built into a game of some sort, it would give players an incentive to participate. "
Jennifer Hern

Techtonic Shifts : Blowing Your Freaking Mind: There's an App for That - 2 views

  • Lego store in downtown Orlando has a  mesmerizing AR kiosk that tells kids what's inside each toy box—it's sure to empty a few parents' wallets.
    • Jennifer Hern
       
      No way! Now toy companies are actually going to have to start delivering on their marketing! I can't remember how many times I opened a toy and was totally disappointed because it had hardly anything in it.
Ando Endano

Junaio - You - Here - Now - 1 views

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    Another AR app for the Iphone. Allows placing location based objects on screen which are then seen by others who visit the same location.
Nick Siewert

Phone Smart - What Your Phone Might Do for You Two Years From Now - NYTimes.com - 1 views

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    The future of smartphones, including "an electroactive polymer that vibrates beneath the glass, and gives your fingers the sense of touching individual keys." NYTimes article, may require login
Xavier Rozas

Online churches draw believers, critics - CNN.com - 0 views

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    Webconfessionals probably don't have the same cleansing powers as the standard booths, but if you are in a pinch... But how is this different than the 700 Club
Sarah Usher

Pass the Police Recruitment Process in One Attempt - 1 views

I was so happy PoliceRecruitmentUK provided me a lot of information about the police recruitment process! They showed me tips and information on what to expect during the selection process. That ...

police recruitment

started by Sarah Usher on 13 Jul 11 no follow-up yet
Bharat Battu

See Rome as it is and as it was | TUAW - The Unofficial Apple Weblog - 1 views

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    Relating to the discussion last class about potential directions AR and mobile apps may go -- this iPhone app allows users to experience a location (in this case, Rome) as it existed in the past.  Provides images and historical info for all users, but if the user is actually at the Coliseum, it uses the iPhone camera + gps and presents actual 3D renditions of the past of whatever is in the user's viewfinder
Rupangi Sharma

A Neurologist Makes the Case for the Video Game Model as a Learning Tool - 4 views

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    Excellent article on Video game model as a learning tool. Useful takeaways for motivation.
Marium Afzal

Augmented Identity - 0 views

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    Going back to our class on augmented reality, this article looks at how "augmented identities" might be useful in a classroom in the future
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