Arizona State University is using data mining to collect information on their students and help guide them to the "most appropriate major". also, in class, using data collection methods, teachers collect information to be used in assessment Ex: "Ms. Galayda can monitor their progress. In her cubicle on a recent Monday, she sees the intimacies of students' study routines - or lack of them - from the last activity they worked on to how many tries they made at each end-of-lesson quiz. For one crammer, the system registers 57 attempts on multiple quizzes in seven days. Pulling back to the big picture, a chart shows 15 students falling behind (in red) and 17 on schedule (in green)."
wow this is kind of bothersome on some levels and kinda amazing on other levels. While I can see the benefit of understanding where and how a student is more likely to succeed, I think there are some potential dangers with such a system. There is the what I would imagine the psychological effect of such a program and I am thinking particularly about STEM fields where women are already way under-represented and often self conscious about their performance, do you really also need a system telling you you shouldn't be majoring in that as well cause you're not performing at that point....or what about a student who really wants to be an engineer but maybe hasn't been fully prepared with the appropriate math courses in high school, would he or she be filtered into another major?
I understand using such a system as a means to target help for example if a student could get an assessment of where they currently are, where they want to go and how to get there....
They had great campaign along with election supporting kids to learn and discuss on topics that mattered a lot as future voters. I believe they will begin international version soon this month.
Scientist discusses positive effects of action video games, suggests entertainment industry should join scientists to create engaging educational games.
Thanks for sharing Brandon. I like two things she said in particular 1) General wisdom often carries no weight 2) Like red wine, video games may be good when used appropriately. I'm convinced myself in the power of game-based learning but do agree that more work needs to be done in bringing good ones to the class.