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Jeffrey Siegel

Class2Go: Stanford's New Open-Source Platform For Online Education - 0 views

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    edtech platforms should truly empower teachers to teach effectively, control their content, and engage their students. The platform does this by making all content created within, regardless of type, property of whoever creates it.
Adrian Melia

Five secret ways that games are changing the world. - Kill Screen - 0 views

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    Interesting examples of how some games are used for more than just entertainment including crowdsourcing for scientific progress, helping support research, and bridging the language gap.
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    Hi Adrian, thanks for sharing this. I think that the crowdsourcing potential for online games is great for solving real-life problems. Maybe educators could actually use such a platform for engaging students in school too, like crowdsourcing to solve problems in school.
Cole Shaw

NYC School Districts allow texting - 0 views

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    Although, funny enough, it's not texting for learning, but rather they are communicating information to parents, to keep them engaged and involved. I did think the part about the NH school allowing cell phone use to reduce distractions and allow teachers to focus on teaching instead of enforcement was also interesting. Technology-bans were affecting their effectiveness!
Emily Watson

Blended Learning: Iterating Toward Better Learning At Scale - 1 views

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    Alex Hernandez from the Charter Growth Fund highlights some key topics in blended learning, one of which is 'Can we increase the velocity of learning and create more space for such things as projects, the arts and deep thinking?' While so much emphasis is placed in STEM education, the idea of also utilizing blended learning environments to foster creativity and engage students in artistic processes is one we should also consider.
Harley Chang

The King of MOOCs Abdicates the Throne - 3 views

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    Sebastian Thrun, CEO of Udacity, has openly admitted that his company's MOOC courses are a lousy replacement for actual university class and instead will be taking his company to focus more on corporate training. I personally will reserve further judgement until after I finish the readings for next week.
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    I posted this article in G+ a day or two ago. Some of the better commentary surrounding this article below. Tressie McMillan Cottom: "Thrun says it wasn't a failure. It was a lesson. But for the students who invested time and tuition in an experiment foisted on them by the of stewards public highered trusts, failure is a lesson they didn't need." Rebecca Schuman: "Thrun blames neither the corporatization of the university nor the MOOC's use of unqualified "student mentors" in assessment. Instead, he blames the students themselves for being so poor." Stephen Downes: "I think that what amuses me most about the reaction to the Thrun story is the glowing descriptions of him have only intensified. "The King of MOOCs." "The Genius Godfather of MOOCs." Really now. As I and the many other people working toward the same end have pointed out repeatedly, the signal change in MOOCs is openess, not whatever it was (hubris? VC money?) that Thrun brought to the table. Rebecca Schuman claims this is a victory for "the tiny, for-credit, in-person seminar." It's not that, no more than the Titanic disaster was a victory for wind-powered passenger transportation."
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    Grif - where did the Stephen Downes quote come from ? I read the Rebecca Schuman article and don't really agree with her. To expand on the Schuman quote you posted - it's really interesting how she says the massive lecture format doesn't work but then provides two examples of massive technology that do work - texting and World of Warcraft. This relates directly to some of what we talked about earlier this semester. I don't think it's the 'massive,' as Schuman implies, that causes the failure of a MOOC. It's part of the design. Once the design is better and more engaging, then MOOCs may find that they have higher retention rates. Schuman: Successful education needs personal interaction and accountability, period. This is, in fact, the same reason students feel annoyed, alienated, and anonymous in large lecture halls and thus justified in sexting and playing World of Warcraft during class-and why the answer is not the MOOC, but the tiny, for-credit, in-person seminar that has neither a sexy acronym nor a potential for huge corporate partnerships.
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    The Downes quote was from OLDaily, which is a daily listserve of his that I subscribe too. I think the difference between texting/WoW and MOOCs is that, while both have many many users, the former two have means in which those groups are disaggregated into smaller units that are largely responsible for the UX/individual growth that goes on. I agree with you that massive is not necessarily the failure, in fact, I think it's the best thing they have going for them. However, until the design can leverage meaningful collaboration, like WoW and texting, the massive will remain a burden.
Ryan Klinger

Ten Promising Models and What They Mean for Leaders - 2 views

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    Thought the list provided is interesting in terms of how they relate to 21st century learning: The new school models in the article "suggests 10 elements most common to all of the models: * Student-centered environments * Personalized learning * Competency-based progressions * Adaptive & engaging components * Deeper learning & character development * Rapid & flexible deployments * Dynamic models evolving with new tools * Platform-centric scaling * Leveraging teacher Leadership * Best Practices & Innovation "
Felicity Fu

http://www.huffingtonpost.com/drew-hendricks/technology-education_b_2867458.html?utm_hp... - 1 views

when more engagement leads to more personalized learning

started by Felicity Fu on 07 Dec 13 no follow-up yet
Janet Dykstra

ETS Experts Lead Assessment Research Behind GlassLab's Educational Games Educational ve... - 1 views

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    Members of Educational Testing Service's (ETS) Research & Development (R&D) division led the assessment research behind GlassLab's new educational game SimCity™EDU: Pollution Challenge! This new game brings elements of computer gaming to the world of education - providing assessment and learning in an environment that is engaging and exciting. ETS researchers are collaborating with GlassLab on several more educational games.
Lindsay Bellino

TakingITGlobal - TIGed - Best Practices - 0 views

    • Lindsay Bellino
       
      This is my first sticky note.
  • on. MySpace, Facebook and the major commercial sites have begun to connect youth to elections, issues and causes, and the voluntary sector around the world is using the Internet to inform and involve youth. For educators, tools like TakingITGlobal.org present an opportunity to combine engaging socia
Uche Amaechi

The Internet has not transformed civic engagement... yet - Ars Technica - 0 views

  • If there is any subject that optimists and pessimists love to bang heads over, it's the Internet. To follow the experts, we're either on the cyber-road to utopia or going to alt-hell in an iPhone app handbasket, depending on what day of the week it is.
    • Uche Amaechi
       
      test
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    Ars Technica's take on the grand question of our time
Vafa AK

Study Finds That Online Education Beats the Classroom - Bits Blog - NYTimes.com - 0 views

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    A pretty bold assertion - "On average, students in online learning conditions performed better than those receiving face-to-face instruction."
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    I believe it. Having come as close to a controlled study of this as is possible in day-to-day life (taught the same course in classrooms and online), there's definitely a different level of engagement online.
Jennifer Hern

JOURNEY TO THE END OF COAL - Web documentary by Samuel Bollendorff & Abel Ség... - 0 views

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    This "Web documentary" provides a unique way to expose an important political and social issue. Focusing on the issues surrounding China's exploitation of its land and people related to coal, the site casts the viewer as an investigating journalist. You can choose to visit the sites and see the conditions for yourself or you can talk to people along the way and gain insight into their lives (as well as the political system). The content is deep, has high replay value, consists of very high-quality media, and represents an innovative approach to sharing experiences about important world issues.
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    Wow. I have seen web documentaries highlighting human rights issues before, but this one's style and tone really captures the juxtaposition between socioeconomic classes. The map and additional information buttons are great for Social Studies and History teachers willing to bring this into the classroom. As a former middle school World Geography teacher, I would be interested in showing this to my class, but also hesitant. Any former teachers who would show this to their students?
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    Wow. I've seen similar attempts at making web documentaries trying to raise public awareness about human rights before, but the filmmaker really hit the nail on the head. The juxtaposition between socioeconomic classes and the attempts mine workers make to brighten their world (i.e. engaging in a Christmas song/dance at the temple) is striking. I'm curious if any teachers would be brave enough to discuss these topics in their social studies classes.
Nick Siewert

GPS helps teach Sartell-St. Stephen students important lessons | sctimes.com | St. Clou... - 0 views

  • They hope the high-tech tools will engage technically savvy students.
    • Nick Siewert
       
      Not even sure this qualifies as high tech any more.
  • “When you get to go outside and learn and observe, it’s a lot better than just reading about it in a book,”
    • Nick Siewert
       
      From the mouths of babes...
kshapton

Spongelab goes for the love of the biology game - CBC News - Technology & Science - 1 views

  • Genomics Digital Lab (GDL), an interactive online gaming program from Toronto-based Spongelab Interactive that was designed for high school and college-level biology and science students. What's unique about GDL is that it turns cell biology into a progressive learning world full of battle scenarios, puzzles, and races against time. In other words, it makes learning fun.
  • The germination of the whole idea came during his studies when he realized complex cells comprise a 3D dynamic system that simply can't be taught easily in a two-dimensional setting.
  • A key to GDL's success is the fact that it can be delivered via a web browser, so no matter how rich the content, it can be used in class, at home or anywhere else one might have access to the internet.
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  • With games, if you don't succeed at a level you try again. It's not about testing. It's about learning to try to learn different things to achieve a goal.
Yang Jiang

Gates and Hewlett Foundations Focus on Online Learning - NYTimes.com - 4 views

  • The Bill and Melinda Gates Foundation, the William and Flora Hewlett Foundation, and four nonprofit education organizations are beginning an ambitious initiative to address that challenge by accelerating the development and use of online learning tools.
  • Just how effective technology can be in improving education — by making students more effective, more engaged learners — is a subject of debate. To date, education research shows that good teachers matter a lot, class size may be less important than once thought and nothing improves student performance as much as one-on-one human tutoring.
Amanda Comperchio

KOR-fx, In-Flight Entertainment Device, Seeks to Engage the Brain - NYTimes.com - 0 views

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    Perhaps a tool like this will provide students with even more realistic virtual experiences in the future.
Devon Dickau

Gates Announces $20-Million for New Education-Technology Program - Wired Campus - The C... - 1 views

  • new program aimed at harnessing technology to prepare students for college and get them to graduation
  • the first wave of grants will focus on four areas: blended learning, open courseware, learning analytics, and increasing engagement through interactive technology like games and social media.
  • By 2018, 63 percent of all job openings will require postsecondary education, according to the foundation. But fewer than half of Americans have earned a college degree by the age of 30.
Mydhili Bayyapunedi

Conrad Wolfram: Teaching kids real math with computers | Video on TED.com - 2 views

  • From rockets to stock markets, many of humanity's most thrilling creations are powered by math. So why do kids lose interest in it? Conrad Wolfram says the part of math we teach -- calculation by hand -- isn't just tedious, it's mostly irrelevant to real mathematics and the real world. He presents his radical idea: teaching kids math through computer programming.
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    Very similar to the idea of teaching computer programming via storytelling/animation (Scratch)
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    Hey, he stole my idea (about teaching math through teaching computer programming) ! ;-) Thanks for this post.
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    I just watched this video and it's actually billed INCORRECTLY on that Ted.com description! The guy is *not* saying to teach math through teaching computer programming at'all!! He is simply advocating to use the power of the computer to teach math - i.e. using programs such as Mathematica. His slide says "Computer-based math: critical reform" -- so, he is saying that students should use the computer for the computing (which is for sure true) and teachers should teach with the students using this computing power asap (which I agree with) ... but he is *not* actually saying to teach computer programming ... p.s. This video is sweeping through the math teacher twitter streams and blogs right now (yes, there is such a community out there!) But, in my opinion, his idea is no big leap ...
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    Absolutely agree... the idea presented here is no big leap at all, especially to us who are following these advances pretty closely. I saw the parallels with scratch in terms of engaging the learner.
Devon Dickau

New report highlights barriers to online learning | 21st Century Education | eSchoolNew... - 1 views

  • The report, Enabled by Broadband, Education Enters a New Frontier, highlights success and growth in online education programs across the country. It also outlines the need for increased broadband access and suggests policy measures to ensure that barriers to continued growth in online learning are removed
  • keeping students engaged and in school
  • more than 1 million K-12 students were enrolled in online education programs in 2007
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  • The latest Pew Internet & American Life Project survey indicates that one-third of Americans do not have broadband access at home. And the U.S. Commerce Department just released Census data indicating that the nation still faces a significant gap in residential broadband use that breaks down along incomes, education levels, and other socio-economic factors
Lisa Estrin

Hand-held Devices Find a Place in College Classes - 1 views

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    About how more colleges are using clickers in classes and how they help with student engagement and class participation.
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