The Multiple Dimensions of Video Game Effects - 0 views
-
The paper suggests a multi-dimensional approach to analysing digital games. The good or bad criticism should be replaced by thinking about the games' effects in terms of (1) the amount of play, (2) the content of play, (3) the game context, (4) the game structure, and (5) the mechanics of game play. Considerations should be put into each of these 5 dimensions when a game is being designed.
Assessing Student Engagement, Interaction, and Collaboration in Virtual Environments | ... - 1 views
Mobile learning and blended interaction - 1 views
BrightBytes aims to measure the impact of technology in education - 1 views
Interested in seeing their results. http://techcrunch.com/2014/03/13/with-10k-schools-on-board-brightbytes-lands-15m-to-help-measure-the-real-impact-of-technology-in-education/
How Virtual Gaming Worlds Are Revealing the Nature of Human Hierarchies - 1 views
The Future of Education Isn't Free. It's Open. | Stephen Laster | LinkedIn - 0 views
-
simple solution to accelerate open edtech for everyone is to support technology standards
-
open standards ensures that educators and students can determine what’s most effective
-
What seems like a simple concern of IT departments has serious implications for learning.
-
In my experience, this where the dysfunction of the relationship between It professionals and academic designers/educators will manifest. Unless the health of this communication stream is supported directly, the gears of academic technology will crunch like a torn rotator cuff, causing every bit as much pain and chagrin.
-
- ...3 more annotations...
« First
‹ Previous
1341 - 1350
Showing 20▼ items per page