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Kasthuri Gopalaratnam

Educational Ratings For Digital Content Launched - Digital Education - Education Week - 0 views

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    More help to sort out the wheat from the chaff.
Chris McEnroe

21 st Century Educational Technology and Learning | K12 educational transformation thro... - 0 views

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    A good collection of digital teaching tools.
Kate O'Donnell

Nevermind Game - 0 views

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    A video game that uses biofeedback to help players practice and better control their reactions to stress. It's an interesting combination of entertainment and serious biofeedback training, presenting a very creative approach to designing engaging conditions for learning that allow for relevant skill transfer.
Ryan Brown

Technology In Education - Why? - 0 views

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    10 reasons why technology is needed in education.
Tom Keffer

Educating Harvard, MIT - and the world | Harvard Gazette - 0 views

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    The focus appears to be how people learn online, and not just getting content up. MIT is obviously a great partner, and a natural one for Harvard, especially in a venture like this.
Lin Pang

TEDxExeter - Andy Robertson - Sustainable Perspectives on Video Games - 0 views

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    Andy Robertson explores new ways to let games sustain us and broaden our understanding of what it means to be human.
Jerald Cole

Wikis for Everyone - Wikispaces - 0 views

shared by Jerald Cole on 03 May 12 - Cached
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    Excellent tool for wiki space generation.
Lin Pang

No Limits to Computer Play, Says Psychologist Peter Gray - 0 views

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    An article about why we should support loose screen time rules with kids. Children are suffering today not from too much computer play or too much screen time. They are suffering from too much adult control over their lives and not enough freedom.
Leslie Lieman

Harvard and MIT Put $60-Million Into New Platform for Free Online Courses - Wired Campu... - 0 views

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    You probably received an email from Drew Faust about edX. Here's an article written after the announcement.
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    Can we get some of the $60 M to revamp iSites? :-)
Leslie Lieman

Did Anyone Ask the Students?, Part 2 - Next - The Chronicle of Higher Education - 0 views

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    Following increasing amount of disruptive technologies in Higher Ed, and announcement of MIT/Harvard EdX platform, author claims to check in with students. Does not really live up to the title (as he does not write enough about conversations with students), but it is a question that does need to be asked. Here is part one of "Did Anyone Ask the Students?" http://chronicle.com/blogs/next/2012/05/01/did-anyone-ask-the-students-part-i/
Chris Dede

How Online Gaming Can Teach Kids About the Economy - Forbes - 0 views

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    why gaming teaches economics
Chris Dede

President's Fitness Council Launches Video-Game Health Challenge - Schooled in Sports -... - 0 views

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    exergaming advocated by president's fitness council
Kasthuri Gopalaratnam

No Longer Just 'Adult-Onset' - NYTimes.com - 0 views

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    My thoughts on reading on this article was that if we designed interesting educational games that required physical movement (using Kinect, Move, VR etc), we can tackle engagement and exercise in one stroke.
Kasthuri Gopalaratnam

ShapeUp Corporate Wellness Program - 0 views

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    A different kind of game, with worthwhile results
Jerald Cole

Practomimetic pedagogy - 0 views

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    The Pericles Group "saving the world one practomime at a time." Roger Travis at UConn uses a game-based approach to teaching classics.
Leslie Lieman

Speak Up Reports - 0 views

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    The second part of Project Tomorrow's Speak Up 2011 report (based on a national survey of teachers, librarians and administrators), was just released. This part focuses on how "today's educators are personalizing the learning process for students," and how they are personalizing the classroom experience with online, socially-networked media and digital content.
Kasthuri Gopalaratnam

Education Week Teacher: Student Engagement Strategy: Make Learning Public - 0 views

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    An excellent account of fostering engagement in students.
Leslie Lieman

Science Simulations Show Student Skills - 0 views

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    States use simulations to assess science skills and students seemed to "enjoy playing with the computers and took quickly to the assessment." A costly option, but goals to have all students complete computer-based tasks as part of Common Core assessments by 2014. NOTE: This article just scratches the surface of actual results, but for more commentary about this year's results take a look at: "NAEP Reveals Shallow Grasp of Science" http://www.edweek.org/ew/articles/2012/06/19/36naep.h31.html?tkn=VLPFYOoO%2Fh6K0gBMoWRnkBNKB%2B3NDBvfmvWl&cmp=ENL-EU-NEWS1 It will be important to watch if/how computer simulations help students explain or justify their responses and apply concrete knowledge to real-life scientific scenarios.
Kasthuri Gopalaratnam

Why Smart Companies Should Adopt the Lessons of Gaming - Social Business - 0 views

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    Nice article, with a reference to Foldit!
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