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Chris McEnroe

Students lead the way with new technology | Acorn-Online.com - 0 views

  • “These technologies offer a fun, engaging learning experience,”
  • Adam Toris, a 17-year-old junior at the high school, started designing apps over a year ago. He has made four so far, and one has been for sale on iTunes for a year.
  • The game is called iSmash Spider, and for every sale on iTunes, Adam gets 77 cents. So far, the game has earned him over $500.
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  • Jailbreaking is a kind of hacking that frees a device from limits set by Apple.
  • “I’ll jailbreak a phone or an iPad for my friends for free,” Jackson said. “To modify a controller, it takes more time, so I charge maybe $10.”
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    Engagement is a buzz word but who descriptive is it?
Jing Jing Tan

iPhones, Games and the Addictive Experience | Psychology Today - 0 views

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    The author talks about society's addiction to "stupid" mini-games (e.g. Angry Birds), which have minimal learning objectives but help us compartmentalize our lives.
Leslie Lieman

Angry Birds, Farmville and Other Hyperaddictive 'Stupid Games' - NYTimes.com - 0 views

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    The cover of the NYTimes magazine section: "The Hyperaddictive, Time-Sucking, Relationahip-Busting, Mind-Crushing, Power and Allure of Silly Digital Games." How about a flood of letters about serious games in response?
Ryan Brown

College Students Find 'Serious' Video Games Educational, Fun - chicagotribune.com - 0 views

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    Article on college students using "serious" video games as part of their instruction.
Ryan Brown

The Modern Parent's Guide to Kids and Video Games - 0 views

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    "The Modern Parent's Guide to Kids and Video Games" is a recent publication from "Play It Safe" which highlights the benefits of playing video game, including educational benefits.
Marium Afzal

Finally, Math Apps Show R.E.S.P.E.C.T. - 0 views

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    A review of what this writer thinks constitutes a good math app, and where many apps/educational games go wrong.
Chris McEnroe

Loomis Chaffee: M4L2012 - 0 views

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    Mobile Learning conference available on Shakespeare's Birthday (not necessarily related).
Jackie Iger

Impact of Now-Defunct U.S. Ed-Tech Program Noted - Digital Education - Education Week - 0 views

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    Shares 28 case studies of innovative tech-based education initiatives supported by EETT.
Jerald Cole

FPV Flying with VR goggles and head tracking - RC Groups - 0 views

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    VR goggles used to give RC model airplane enthusiasts a view from the cockpit.
Kasthuri Gopalaratnam

Berkeley Group Tries to Make Sense of Big Data - NYTimes.com - 0 views

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    The most difficult aspect to analyzing Big Data or even programming software to analyze Big Data is to resist the temptation to take our current understanding of data analysis and push it into a new platform. WHAT is the information we need and HOW can we present it in order help educators make decisions that truly impact student achievement? Holy Grail!
Tracy Tan

eBooks' gilt edge, Gadgets & Home Improvement, Singapore Shopping Guides & Articles - S... - 0 views

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    Describes how Singapore publishers are pushing into the e-book market for education, including the development of e-assessment apps.
Tracy Tan

New eduLab to provide ICT learning platform for teachers - Channel NewsAsia - 0 views

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    Article and video on Singapore's new 'one-stop centre' for teachers to collaborate on projects using infocomm technology. Another way to diffuse innovations?
Chris McEnroe

Motivation In Education Sector | Leadership Newspapers - 0 views

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    Motivation in education getting press in Nigeria.
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    Tax exemption, better loans, and interesting training options would certainly be motivating for me. However, are National Teacher Awards motivating for anyone?
Allison Browne

Chip Kidd: Designing books is no laughing matter. OK, it is. | Video on TED.com - 0 views

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    TED Talks Chip Kidd doesn't judge books by their cover, he creates covers that embody the book -- and he does it with a wicked sense of humor. In one of the funniest talks from TED2012, he shows the art and deep thought of his cover designs. This video is entertaining and picks up the content at 8:30. Kidd is an expert at grabbing someone's attention in a glance. Intriguing applications.
Stephanie Fitzgerald

Glory, A History Board Game - Kickstarter - 0 views

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    This Kickstarter project aims to fund a standards-aligned history board game that engages students. The free companion web application will track students' progress, allowing for differentiated instruction while making the game "fun to play again and again: as players answer question cards, they earn badges and can unlock new careers and powers. The game becomes a story, a competition, and a World History simulation with limitless possibilities."
Kasthuri Gopalaratnam

Ideas for Using Minecraft in the Classroom | Edutopia - 0 views

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    This article explores the educational game Minecraft and provides ideas for lessons and projects.  The interdisciplinary game has the potential to enhance math skills, social studies/history learning, and reading comprehension.  
Jackie Iger

Intel Unveils New, $200 Tablet for Education - Digital Education - Education Week - 0 views

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    Intel announced the launch of its durable 7-inch tablets, called "Intel studybooks."  The tablets will cost less than $200 each, half the price of the new iPads.  Will the affordability of this device beat out the all-popular iPad?
Chris McEnroe

Flipping the Classroom Requires More Than Video | GeekDad | Wired.com - 0 views

  • What Khan Academy is not, though, is a panacea for education. Khan’s timing — when digital media consumption is high and devices like iPads are widely popular (50 million units sold, through 2011) — helped mainstream the use of video for educational material.
  • schools line up to try to capture a cost-effective genie in a bottle
  • success with a flipped class is a combination of understanding the pedagogical goals and using the technology and method to support them.
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  • making connections with learners and differentiating your instruction
  • but centers around the negative impact Khan may have on innovation. The Khan style of teaching is the same step-by-step process that students have seen for generations:
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    Some very interesting deliberation on the meaning of the Khan phenomenon. I found some resonance with Prof. Dede's comments on the radio.
Chris McEnroe

Kids Feel the Power of Poetry in Performance | Edutopia - 0 views

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    Back to the main course- Poetry, which often seems like an esoteric borfest in school, is given relevance when learners see it as useful and meaningful. This illustrates an important principle for me about engagement. With or without technology, usefulness and meaning are the deal makers or breakers.
pradeepg

A math competition in Lure of the labrynth organized by MIT educationa arcade - 0 views

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    If you haven't come across lure of the labyrinth, do visit the site. An example of intrinsic integration of learning content with game mechanics.
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    Pradeep, I ran across this article that references two digital math competitions (Lure of Labrynth, Dimension U) and notes a distrubing US statistic: "In New York City, for instance, just 10 percent of the high schools with the highest black and Latino enrollments offer Algebra II, according to a report by the U.S. Department of Education." http://www.huffingtonpost.com/2012/04/11/feature-numbers-game-ame_n_1418589.html
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