Skip to main content

Home/ Groups/ HGSET545
Stephanie Fitzgerald

Solve for X: Adrien Treuille on collaborative science - YouTube - 3 views

  •  
    This ten-minute video uses the protein-folding game FoldIt and another crowdsourced science game called EteRNA as examples. Speaker Adrien Treuille (from CMU) talks about rewards in these types of crowdsourcing games starting around 5:50. He envisions scientific discovery, software development, product design, and societal change being "solved" in the future through a platform that allows for finding, engaging, and paying people at a very individual level: "Find Me, Engage Me, Pay Me."
Briana Pressey

As Digital Tools Abound, Help Kids Self-Regulate - 4 views

  •  
    This article emphasizes that the appeal of technology is not enough to motivate children to learn. Stresses that self-efficacy and the ability to set reasonable and attainable goals on their own is essential to fully engage students.
  • ...1 more comment...
  •  
    Video games and educational technology designed well have a wider range of self-efficacy, goal setting, and initiative required in order to feel successful in the experience; therefore they are more inclusive than other forms of independent activities.
  •  
    Perhaps this is also the answer to make sure technology doesn't turn into a distraction instead of a learning tool? I think many kids would benefit from learning strategies for using technology efficiently/avoiding distractions.
  •  
    Thanks for this article! It captures some of the self-efficacy conversations that have been helpful in designing my project. I think as the role of the teacher evolves, we will rely on students having choices for modes of learning and and as the article states, "we [will] rely more on children's independent initiative and motivation."
Jackie Iger

iPad Textbooks: Reality Less Revolutionary Than Hardware | Wired Science | Wired.com - 2 views

  •  
    An interesting article that explores the question of whether kids will learn more and better on tablets.
  •  
    Thanks for sharing! I think many of the strongest proponents of "tablets for all" would benefit from this more balanced perspective.
Jackie Iger

World of Warcraft skills save boy & sister from moose attack - Video Games Reviews, Che... - 4 views

  •  
    I stumbled across this story and couldn't help but post...
Chris McEnroe

APPitic - 1,300+ EDUapps - 2 views

shared by Chris McEnroe on 13 Feb 12 - No Cached
  •  
    Not just Apple but the whole movement of APPS has become its own entity. I feel like Howard Gardner should get royalties on the Multiple Intelligences category.
Kasthuri Gopalaratnam

Mooresville School District, a Laptop Success Story - (It's Not Just About the Laptops) - 0 views

  •  
    Some very useful lessons to learn fro Mooresville. Looks like the broader ecosystem (such as cheper access to broadband internet) has been thought through rather than just dropping a laptop into the classroom.
Chris Dede

Join a special "live" broadcast event on Gaming - 5 views

  •  
    An industry perspective on gaming and learning
Chris McEnroe

The Rocky Mount Telegram - 1 views

  •  
    Interesting article, some good points about managing class and using tech well, some curious points about eliminating jobs-
Kasthuri Gopalaratnam

Opinion: Will Windows on ARM challenge the iPad where Android has failed? - 1 views

  •  
    Will competition between big players offer options to consumers, bring down the price of tablets? Does anyone foresee a credible alternative to iPad?
Allison Browne

The Secret of Great Talks - 1 views

  •  
    A basic How-To for creating engaging presentations. Nancy Duarte applies the aspects of great storytelling to giving a presentation.
Chris McEnroe

LoudCloud Systems Introduces First Fully Adaptive and Configurable Learning Management ... - 1 views

  • Adaptive Reader Technology (ART) and the Behavioral Analytics Reporting System (BARS), LoudCloud's Learning Management Ecosystems
  • accelerating mastery of learning and improving student engagement and retention through data driven instruction
  • ourse engagement
  • ...2 more annotations...
  • necessary content, supplementary materials, remedial instruction, tutoring support and personalized feedback based on each learner's profile.
  • LoudCloud's Behavioral Analytics Reporting Systems (BARS) logs and audits every click activity of its users on the platform, thereby analyzing the behavioral pattern of each user.
  •  
    Interesting promises here. My current school uses Podium which is not ugly but totally useless if you want a tool for classroom teaching.
Chris McEnroe

Bretford Launches EDU 2.0(TM) Education Furniture System for Connected Learning Environ... - 1 views

  •  
    Thinking of the peripheral implications of technology in school. Architecture and interior design need to be really smart.
Ryan Brown

NASA Releases Free iPhone / iPad Educational Game App - Sector 33 Air Traffic Control - 0 views

  •  
    Interesting game on getting kids interested in aviation and math.
Ryan Brown

Stanford develops new tool for teaching doctors to treat sepsis - 0 views

  •  
    This article describes how Stanford University Medical Center is using a web-based medical game called "Septris" to train its physicians on sepsis.
Kiran Patwardhan

MIT's Education Arcade Uses Online Gaming to Teach Science - 2 views

  •  
    With a new $3 million grant from the Bill & Melinda Gates Foundation, the MIT Education Arcade is about to design, build, and research a massively multiplayer online game (MMOG) to help high school students learn math and biology.
« First ‹ Previous 781 - 800 of 1350 Next › Last »
Showing 20 items per page