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Jing Jing Tan

Learning Games Network - 1 views

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    This organization develops projects that specialize in game-based learning.
Tom Keffer

A Surge in Learning the Language of the Internet - NYTimes.com - 1 views

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    If everyone is learning to write code for the internet, will we see an explosion of new sites, apps, and even games?
Stephanie Fitzgerald

EA CEO John Riccitiello On Gaming Microtransactions - YouTube - 1 views

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    A very short clip about a "great model" in the game industry (microtransactions) that allows EA to take advantage of a player's engagement.
Briana Pressey

Amidst a Mobile Revolution in Schools, Will Old Teaching Tactics Work? - 1 views

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    Professor Dede is mentioned in this article
Lauren Farrar

Educating Through Play: The Future of American Education - 1 views

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    PAX East, a gaming convention is being held in Boston April 6-8, 2012 and there seems to be some relevant panels. Let me know if anyone is going!
Lauren Farrar

Why Socially Enabled Games are Important to Gamers With Disabilities - 1 views

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    Looks like another interesting panel at PAX East.
Jerald Cole

Marc Prensky - 1 views

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    Marc Prensky, gaming guru. Author of a popular set of books on the subject.
Anna Ho

Ele Home - 1 views

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    For those interested in Early Learning, here's a handy library of digital media resources curated by the Fred Rogers Center.
Anna Ho

Note the Smile - Blog - "Activity oriented toward intrinsic goals, almost by ... - 1 views

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    "Activity oriented toward intrinsic goals, almost by definition, is play." - Peter Gray I was struck by this quote because I've thinking a lot about motivation and engagement in terms of games, but haven't really been thinking about EMF in terms of play.
Kasthuri Gopalaratnam

Education Week: In Neb. School, Kindles Spark Interest in Reading - 1 views

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    In a world dominated by iPad news , a story on Kindle - motivating kids to read
pradeepg

National Museum of Play - 1 views

shared by pradeepg on 05 Apr 12 - Cached
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    It's nice to know that there is actually a "museum of play".
Kiran Patwardhan

Why the iPad Will Not Reform Higher Education Anytime Soon - 1 views

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    An opinion piece addressing the iPad in higher education hype: Lindsay Pund is a junior studying English and Business at Whitworth University. She is completing several writing assignments for a class and was given the topic by the Tech.pinions columnists of forming an opinion on iPad and higher education from a college students perspective.
Kiran Patwardhan

Education with Augmented Reality: AR textbooks released in Japan - 1 views

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    Although the idea of an iPad for every student may struggle to come to fruition for a few years, Augmented Reality textbooks are paving the way for a smooth transition. Japanese publishing company Tokyo Shoseki is producing textbooks that support AR apps on smartphones, bringing characters to life for students to listen to.
Matthew Ong

Game design website - 1 views

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    A set of cards that help design better games
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    This resource was shared during a web session with HGSE alum Bharat. It's a great resource if you're designing games.
Chris McEnroe

Personalize learning - The Times of India - 1 views

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    Prof. Gardner is just back from India and meeting with a contingent of HGSE students from India for debrief tomorrow morning. Perhaps i'll get to ask him his take on aspects of this article.
Jackie Iger

The Importance of Teaching Mindfulness | MindShift - 1 views

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    Investigating how our hyper-consumption of media affects attention and engagement.
Jen Dick

Intel Studybook Hands-On: The Indestructible Education Tablet [Tablets] - 1 views

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    "Intel won't actually manufacturer the product, but it will offer the design license for free to any company interested in making it." Maybe the first open source hardware example I've seen. Will be interesting to see what, if any, effect this has on the ed tech tablet market.
pradeepg

sandboxsummit@ MIT April 17 and 18 - 1 views

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    A conference on Play and mobile learning at MIT on April 17 and 18. Lots of interesting speakers. The price is expensive at 695 but perhaps one could ask for a student discount.
Stephanie Fitzgerald

GAMBIT: Do It Yourself Game Design - 1 views

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    Hear MIT GAMBIT Lab experts talk about engagement in practical terms--and get some hands-on experience designing a board or video game. The three-hour workshops are part of the Cambridge Science Festival; this event takes place on April 28 and requires a $5 preregistration. Though I'm sure EMF will be touched on one way or another in all of the workshops, I thought the Serious Games for Social Change workshop might be of particular interest to you all: "In this workshop, best practice examples of serious games for social change will be played, discussed and analyzed. Furthermore ideas and sketches for proto-types will be developed and ways of realizing them will be discussed! The workshop gives the participants hands-on experiences and insights into the potential and limits of video games designed for social change. No pre-experiences are needed!"
Chris McEnroe

Exploring the Educational Potential of Video Game-Based Learning: A Few Moments with Ku... - 1 views

  • a promoter of deep and challenging learning; are the two intrinsically intertwined?   
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    Hits on a lot of our topics-
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