sandboxsummit@ MIT April 17 and 18 - 1 views
Hatch Pilot Program to Demonstrate Effective Mobile Technology Integration in Early Lea... - 0 views
The Modern Parent's Guide to Kids and Video Games - 0 views
College Students Find 'Serious' Video Games Educational, Fun - chicagotribune.com - 0 views
iPhones, Games and the Addictive Experience | Psychology Today - 0 views
Students lead the way with new technology | Acorn-Online.com - 0 views
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“These technologies offer a fun, engaging learning experience,”
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Adam Toris, a 17-year-old junior at the high school, started designing apps over a year ago. He has made four so far, and one has been for sale on iTunes for a year.
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The game is called iSmash Spider, and for every sale on iTunes, Adam gets 77 cents. So far, the game has earned him over $500.
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A Free Cloud Library for Students with Disabilities -- Campus Technology - 0 views
The corridor of uncertainty: Why aren't open educational resources being used? - 0 views
forum discussion - 0 views
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This is a link to a forum discussion page where concerned Singaporean parents discuss whether or not to give monetary rewards to their children for A grades. It also features an article which interviews Prof Richard Ryan (or Ryan & Deci). Interesting to see parents grapple with this and try to come to terms with research evidence..
"Expensive Notebooks": Laptop Fail in Peruvian Schools - 0 views
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GIVING a child a computer does not seem to turn him or her into a future Bill Gates-indeed it does not accomplish anything in particular. That is the conclusion from Peru, site of the largest single programme involving One Laptop per Child, an American charity with backers from the computer industry and which is active in more than 30 developing countries around the world.
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There's readings on this topic from Prof.Dede's course last fall. You can find it on the syllabus
Education with Augmented Reality: AR textbooks released in Japan - 1 views
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Although the idea of an iPad for every student may struggle to come to fruition for a few years, Augmented Reality textbooks are paving the way for a smooth transition. Japanese publishing company Tokyo Shoseki is producing textbooks that support AR apps on smartphones, bringing characters to life for students to listen to.
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