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Chris McEnroe

Young Activist Creates Local Jobs While Promoting Sustainability - 1 views

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    I met this woman this morning and her story made me think of a project based curriculum design. She created her own major in college around issues of equity in communities around the world. She combined that with an interest in ecological sustainability and she proceeded into a career with the question: How are all of these things related and how can we approach social issues with systemic interventions? Her work in New Bedford is as promising as initiatives like Geoffrey Canada's.
Chris McEnroe

Northern Valley Regional High School district using new technology to improve learning,... - 0 views

  • Having students use electronic devices is one part of a broader plan for the two high schools, which will eventually include other areas of focus such as distance learning, student assessments, infrastructure, teacher observation and evaluation, course management systems and instructional tools.
  • "Bring Your Own Model"
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    Seems like a lot of experimentation in this implementation. Unusual.
Chris McEnroe

Suspecting verbal abuse, parents are sending disabled children to school with audio rec... - 1 views

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    A different focus on technology within the ed system.
Kiran Patwardhan

DimensionU Wants Kids to Earn Their Allowances Through Educational Games - 0 views

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    Pizza for straight-A's is so pre-Internet. Remember those programs at chain restaurants like Pizza Hut that bribed kids into doing well in school by offering a free pizza for every straight-A report card? Ntiedo Etuk does, and he's looking to bring the concept into the digital sphere with DimensionU, a comprehensive student motivation system that wants to create the first form of "educational currency."
Chris McEnroe

Open Wonderland to be used as catalyst for African education - Hypergrid Business - 1 views

  • We need technologies that are simple to teach and learn for both teachers and students alike.
  • interactive and fun to encourage their interest
  • 3D virtual world technology as a catalyst
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  • 3D immersive education environments will offer significant improvements over the normal face-to-face, traditional teaching and learning styles
  • real-time collaboration across geographical distance,
  •  Virtual Technology for Education (VT4E) will study, implement, operate and support 3D virtual world environments for schools in Nigeria and other regions of Africa, using collaborative, state-of-the-art platforms and toolkits.
  • immersive audio
  • share live desktop application
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    Using open source Virtual World software to intentionally disrupt an education system. A bold vision and I think an opportunity for bold research.
Chris McEnroe

Students vie for spots at the Kootenai Technical Education Campus | North Idaho - KXLY.com - 0 views

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    I think vocational schools give students the means for making time spent in school relevant and useful to them. They pursue an interest and see it connected to a relevant future. In the current age where interdisciplinary work is the norm, jobs are mutable, and careers are evolutionary, vocational education is no longer preparing students for a job or career; just their first one.
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    I completely agree! I have a good friend who dropped out of high school, earned his GED the same week, and went on to a technical vocational school to study IT/systems management. Turned out that once he got to the vocational school, he became the top student in most of his classes, and well-known for staying after class to engage instructors in intellectual debate. I find it disappointing that our society tends to devalue vocational schools; it seems to me that we should instead be focusing on what fits each student best.
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Tracy Tan

School apps go to the top of the class (Chris Griffith, The Australian [AU], 13/3) - 0 views

(Restricted access, article posted here) Some food for thought: if kids are 'learning in snippets of time', does this mean that deep learning is being compromised? Australian schools are getting...

school apps ipad

started by Tracy Tan on 27 Mar 12 no follow-up yet
Tracy Tan

A teacher can be just one click away; Online tutoring is growing in popularity with par... - 0 views

(Restricted access only to subscribers, so I'm posting the article here. This is possibly the new face of tutoring,) When finding a local tutor to come in and help her daughter Mith with her Engli...

online tutoring

started by Tracy Tan on 27 Mar 12 no follow-up yet
Jing Jing Tan

Welcome to Flow in Games - 0 views

  • In order to design a game for broader audiences, the in-game experience can’t be linear and static. Instead, it needs to offer a wide coverage of potential experiences to fit in different players’ Flow Zones
  • To expand a game's Flow Zone coverage, the design needs to offer a wide variety of gameplay experiences. From extremely simple tasks to complex problem solving, different players should always be able to find the right amount of challenges to engage during the Flow experience.
  • Once a network of choices is applied, the Flow experience is very much customizable by the players. If they start feeling bored, they can choose to play harder, vice versa.
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  • Expand your game’s Flow coverage by including a wide spectrum of gameplay with different difficulties and flavors Create an Player-oriented Active DDA system to allow different players to play in their own paces Embed DDA choices into the core gameplay mechanics and let player make their choices through play
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    This article examines how to best create flow experiences in video games. The author argues for 1) including a variety of gameplay activities, 2) allowing players to play at their own paces, and 3) letting players make choices.
Leslie Lieman

Digital Textbooks Go Straight From Scientists to Students - 4 views

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    An an interactive digital textbook powered by a student-created system called FLOW. "The Cachalot app, powered by FLOW, allows students to take notes, highlight text, tweet at content experts and perform Wolfram|Alpha searches without leaving the screen. (David Johnston/Cachalot)." Also interesting for T565ers about academic project turned down by publishing houses.
Lin Pang

Susan Cain: The power of introverts - 0 views

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    Our schools and system are mostly designed for extroverts and for their need of lots of stimulations. The ideal students in schools are believed to be extroverts although researches show that introverted students tend to be more knowledgable. Instead of emphasizing too much on group work which benefit both extroverts and introverts, schools should also teach students how to work on their own. That's because solitude is critical for creativity and where deep thoughts are formed.
Xavier Rozas

Web is among world's 'destructive' technologies - 0 views

  • "Increasingly the Internet itself, given our reliance on it, is a source of destructive technology. I think we really have to worry about cyber terrorism and cyber crime increasingly. But there's obviously nuclear proliferation and bio-weapons and chemical weapons."
  • "I think it's had two diametrically opposed effects. One effect has been really good. It's created transformation and empowered people and allowed us to debunk bad ideas in a very ... decisive way. It's almost created a cognitive immune system for the planet."
  • He continued: "It's also empowered pranks and pseudoscience and bad information because every person on the Internet can sort of find the people like them and everyone can find an audience so there are certain forms of ignorance that would more or less be unthinkable without the Internet. Global jihad has been massively empowered by the Internet. Even things like the 911 truth conspiracy. That, to my mind, is an Internet phenomenon. No one would publish those books. This is something that is born of Web sites and Internet commentary."
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    Distructive...? Disruptive, yes. Internet is still finding ways to upend business models and psycho-social norms.
Marium Afzal

How Social Gaming is Improving Education - 3 views

  • Federation of American Scientists has developed a first-person shooter-inspired cellular biology curriculum. Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection.
  • “The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,”
Parisa Rouhani

Gmail holds 'graduations' and 'funerals' - CNN.com - 0 views

  • this system of color-coded messages is something he invented to save himself time and to organize the 100 or so e-mails he gets in a typical workday
  • Let people create products they'd use themselves, get those products out to the public as soon as possible, and make consumers think it's OK for things to break.
  • Gmail was a beta app for a while in itself and that kind of let us as a company not be too afraid about getting something out that may screw up once in a while."
Jennifer Jocz

Why Everything Is Becoming a Game - 1 views

  • Over the last year, he started grading two of his classes (both involved with game design) using a system based on “experience points,” or XP, similar to the way gamers in World of Warcraft and other massively multiplayer games award points for various tasks. Students started the year at level one, with zero XP, and then gained points — and higher grades — by completing “quests” and “crafting,” which corresponded to giving presentations and doing exams and quizzes. Students also formed “guilds” similar to the gaming groups that rule WoW and other multiplayer games. Sheldon says that his students seemed far more engaged than they had been before.
  • The bottom line is that good games take advantage of people’s innate desire to compete with each other, but balance that with their need to receive rewards, including the approval of their peers — rewards that in some cases can be used to modify their behavior in certain ways. T
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    Interesting article about how certain features of video games (gaining experience points, forming guilds, etc.) are being incorporated in unexpected ways in our lives.
kshapton

Gaming the system - EYE WEEKLY - 0 views

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    A book that argues video games are the key to human happiness?
Yang Jiang

Obama: The iPad and videogames are distractions - 1 views

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    President Barack Obama told college graduates on Sunday the era of the iPod and the Xbox has not always been good for the cause of a strong education.
Amanda Comperchio

Google Announces One Pass System for Digital Content - NYTimes.com - 1 views

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    Not directly related to engagement, but could have some implications for education at some point.
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