A teacher can be just one click away; Online tutoring is growing in popularity with par... - 0 views
(Restricted access only to subscribers, so I'm posting the article here. This is possibly the new face of tutoring,) When finding a local tutor to come in and help her daughter Mith with her Engli...
Faster Maintenance with Augmented Reality - 0 views
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Article discusses a MIT/Columbia project currently underway that uses AR systems to assist Marines during difficult repairs to weapons systems and vehicles. The test found that mechanics could perform the repairs in half the time when using AR assistance versus the more traditional text-based repair manual. I would be very interested in seeing how more AR in classroom seetings in physics and math might accelerate learning.
Mobile Math Lab For Cell Phones - 4 views
Ideas for Using Minecraft in the Classroom | Edutopia - 0 views
Challenge by Choice with Tiered Instruction and Assessment - 3 views
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Teacher David Suarez has developed a three-tiered approach to teaching math in which student choose how much of a challenge they want in class. Especially interesting because it's one of the first time I've seen a classroom teacher discussing how they support and manage a differentiated classroom.
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I came upon this resource last December and I agree that this is a well documented effort for how to differentiate and create commitment. I have encouraged as many teachers as possible to try it out since I don't have a class right now to practice with it. It has so many elements from our readings and the video of his classes is an excellent way to help teachers understand what differentiation looks like in practice. Thanks for sharing.
Video Game Competition With STEM Focus Launched - Digital Education - Education Week - 2 views
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'DU The Math' (http://www.duthemath.com/) is an educational game and this competition touts prizes and pop stars. Interestingly, the reporter asks important questions, such as : But is competition between students the best way for educational gaming to increase its penetration into formal K-12 education? Or would game makers be better served to focus gaming on competition between the student and him or herself, especially for players who are struggling to keep pace with class and feel left behind?
Region's one laptop per child plan has a future - Andres Oppenheimer - MiamiHerald.com - 1 views
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the first results are in, and they give some reasons for hope
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Uruguay became the world’s first country to give all of its elementary school children a laptop two years ago
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But it also showed that the more than 900,000 children that received free laptops from the government showed no improvement in their math and reading skills.
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GAMEUP | BrainPOP Games - 1 views
Technology alone won't solve education challenge | Wichita Eagle - 0 views
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new phase of Aspire, we’ll take a “socially innovative” approach that goes beyond traditional philanthropy, engaging people and technology to create new and different solutions to social problems.
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new Aspire will also leverage technology to connect with students in new and more effective ways. And you can expect to see a particular emphasis on gamification (using game techniques to teach students math, science and other applications), mobile applications, video and social media – the communications environments in which many of today’s students are most comfortable – to instill a new level of excitement into learning.
Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 4 views
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Game on!
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Definition of "digital games" probably too broad... but three video case studies of teachers using "games" referenced in article worth watching: http://www.youtube.com/playlist?list=PLA3C69D48D4FFE87E
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Agreed about the definition. However, "Almost all the teachers surveyed who said they used games reported that they used ones specifically designed for education, and the games most often corresponded with literacy and reading (50%) and math (35%).", which is encouraging. Kurt Squire is correct in that the data may include a good number of 'trivial games', but that is probably to be expected since the biggest barriers seems to be cost (50% respondents) and technology (46%).
Games Help Kids Learn Through Failure - 3 views
Microsoft in education featured video - 0 views
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This ~3min video is a description of how a school integrates the use of games (eg. guitar hero) into their curriculum. It utilizes this game as a starting point for multiple explorations in music. I am very unsure of the value of incorporating the game. Any thoughts ?
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I'm not sure how I feel about the commercial aspect of this... it feels a bit like a marketing tool for Guitar Hero. But, I do think that it sounds like they're doing interesting things with the surrounding curriculum. When I was in grade school I remember participating in a special unit on the Oregon Trail where we did related activities in every subject: managing our money and supplies in math class, learning about atmospheric conditions/obstacles in science class, and negotiating through historically-situated group decisions in social studies. I found this particular unit so much more engaging than everyday coursework, as I was able to both employ my imagination and see real-world application for skills that I was building. The Microsoft program stuck me as a 21st century adaptation of this (albeit grounded in a commercial product), where students were building various skill sets across subjects that were all tied together by a common narrative.
New Research Shows Promise of Technologies To Help Teachers Reach Individual Students, ... - 0 views
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Students at the Center Project Explores How Students Learn Best--Reports on Enhancing Literacy and on Math Instruction for Minorities also Released New educational technologies offer exciting ways to help teachers adapt classrooms to the interests, needs, and strengths of individual students, but they cannot replace the crucial creative and emotional work of teachers, according to a new research paper from the ambitious interdisciplinary project, Students at the Center: Teaching and Learning in the Era of the Common Core.
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