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Xavier Rozas

SlingPlayer video app goes 3G on iPhone - CNN.com - 0 views

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    I saw a guy playing an XBox video game that was loadd onto his console in Denver at Logan airport using a service like this. Very cool service that suspect will only continue to grow over the next year. Certainly this innovation in networked entertainment delivery has potential in the education sector.
Parisa Rouhani

Music Helps Stroke Victims Communicate, Study Finds - WSJ.com - 0 views

  • music may hold the key to unlocking language, according to a new study.
  • patients who were taught to essentially sing their words improved their verbal abilities and maintained the improvement for up to a month after the end of the therapy,
  • there are separate brain networks associated with vocal output, with one more engaged with speech and the other with music. With certain types of stroke, fibers on the left side of the brain that are important to the interaction of the auditory and the motor system are disrupted. But if the brain could recruit the fibers from the right side, which are more engaged with music, then the system could adapt.
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  • he patients who benefit the most from the treatment are those who are able to hear the "melodic contour" of words and thus generalize their learning beyond the words taught by their therapist.
Uly Lalunio

Observations: Not merely slipping away: Forgetting requires biochemical action - 1 views

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    "It has long been understood that memroy formation is an active and often exhausting process, losing them seems to happen quite passively as time elapses and new information overloads our busy brains. But a new study published February 19 in the journal Cell shows that forgetting is a biochemically active process not unlike memory formation."
Soomi Hong

Smarter Video Games, Smarter Kids - 1 views

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    BusinessWeek reader Harry Konnor Tetteh urges parents and schools to inspire young students by embracing video and computer games .
Soomi Hong

Oldsters' New Fountain of Youth: Video Games - 1 views

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    Some specially tailored games seem to help preserve mental fitness.
Parisa Rouhani

What Google needs to learn from Buzz backlash - CNN.com - 2 views

  • Google has taken a hit over the Buzz launch from a public that is already skeptical about the search giant's motivations with the enormous amount of personal data it already has accumulated.
  • debating the usefulness of the service
  • social networks only really start to become compelling when a user has a lot of contacts, according to a source familiar with its thinking.
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  • the company needs to make sure it strikes a better balance between internal and external feedback
Matthew Ong

Flow, the secret to happiness - 2 views

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    interesting TED talk inlight of our recent readings
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    In this talk, Csikzentmihalyi goes further than describing flow as an important experience for intrinsic motivation. Is happiness a state of flow too? It is an interesting perspective though I'm sure it's not the only perspective.
michele_rigolizzo

Learning the art of creating computer games can boot student skills - 1 views

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    Using game creation as a teaching tool
Nick Siewert

Op-Ed Contributor - Playing to Learn - NYTimes.com - 1 views

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    Excellent op-ed on the need for play and greater student choice in schools as part of an overhaul of US education.
Soomi Hong

Using the technology of today, in the classroom today - 1 views

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    Research paper on "the instructional power of digital games, social networking, and simulations" and "how teachers can leverage them"
Tracy Cordner

KarunaTree: Empowering Children to Educate Adults’ Environmental Decision-M... - 0 views

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    Augmented reality, engaging kids to plant digital "seeds" for adults to find.
Tracy Cordner

MICDL: Research - Show - 0 views

  • computer games were significantly more effective in promoting learning motivation but not significantly different in facilitating cognitive math test performance and meta-cognitive awareness.
Jennifer Jocz

Video gamers: Size of brain structures predicts success | R&D Mag - 0 views

  • The new study, in the journal Cerebral Cortex, found that nearly a quarter of the variability in achievement seen among men and women trained on a new video game could be predicted by measuring the volume of three structures in their brains.
  • pre-existing individual differences in the brain might predict variability in learning rates, the authors wrote.
  • Such information might be useful in education, where longer training periods may be required for some students, or in treating disability or dementia, where information about the brain regions affected by injury or disease could lead to a better understanding of the skills that might also need attention
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    Interesting article discussing a study showing that the size of certain brain structures can predict video game performance
Uly Lalunio

Business and Industry Groups to Launch STEM Coalition - Curriculum Matters - Education ... - 0 views

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    More fodder for STEM education. Diverse units of business and industry are joining forces to rev up support for STEM.
Parisa Rouhani

Virtually addicted: Weaning Koreans off their wired world - CNN.com - 1 views

  • Cheong is down to playing two or three hours on "Starcraft" and "World of Warcraft" three times a week,
  • The South Korean government estimates that the country has 2 million citizens addicted to the Internet
  • Earlier this month a three-month-old baby girl succumbed to malnutrition while her parents spent 12-hour stretches in an Internet café playing the role-playing game Prius Online
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  • 22-year-old man returned to an Internet cafe to continue playing immediately after he murdered his mother, who had complained about his gaming habits. Physical exhaustion after long computer sessions has also caused deaths.
  • Internet addicts will also be offered free software with a timer that shuts down their computers or a "fatigue system" that bores players by making games slower and more difficult
  • Some of the suggested new measures to curb Internet addiction could collide with a gaming market that is expected to be worth $5.5 billion this year with a 17 percent growth rate
  • The companies make their money selling add-ons such as weapons, outfits and special abilities for the online characters.
  • Another novel idea to curb addiction is to punish excessive playing by confiscating gamers' virtual wealth.
  • We are examining various technological directions to prevent excessively continuous game play even for adults, and we are also discussing a special system that will allow children and teenagers to learn a healthy gaming habit,
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    This is an interesting article that speaks to the result of over-engagement. I wonder if this problem is specific to Korea and less so in other countries (if so, what is it about that environment that makes video games so addictive) or if it's only been studied in Korea but could be a similar problem in other parts of the world.
Xavier Rozas

Harvard launches on iTunes U | Stories | Harvard Alumni Affairs & Development (AA&D) - 0 views

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    WOW... who knew?!
Xavier Rozas

Video - Breaking News Videos from CNN.com - 0 views

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    Can't beat em join em!
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