Cheong is down to playing two or three hours on "Starcraft" and "World of Warcraft" three times a week,
Virtually addicted: Weaning Koreans off their wired world - CNN.com - 1 views
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The South Korean government estimates that the country has 2 million citizens addicted to the Internet
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Earlier this month a three-month-old baby girl succumbed to malnutrition while her parents spent 12-hour stretches in an Internet café playing the role-playing game Prius Online
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This is an interesting article that speaks to the result of over-engagement. I wonder if this problem is specific to Korea and less so in other countries (if so, what is it about that environment that makes video games so addictive) or if it's only been studied in Korea but could be a similar problem in other parts of the world.
Pope Weighs In on Social Networks - NYTimes.com - 0 views
When drive becomes overdrive | LinkedIn | Daniel Goleman - 0 views
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A timely reminder for educators who are seeking to motivate students. I seem to recall the center of 'Flow' to be focused on happiness so if this excessive motivation to do well comes at the expense of one's health, then perhaps it's good to take some time to reflect on what the real benefit is. Thanks for sharing Kasthuri!
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