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Stephanie Fitzgerald

GAMBIT: Do It Yourself Game Design - 1 views

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    Hear MIT GAMBIT Lab experts talk about engagement in practical terms--and get some hands-on experience designing a board or video game. The three-hour workshops are part of the Cambridge Science Festival; this event takes place on April 28 and requires a $5 preregistration. Though I'm sure EMF will be touched on one way or another in all of the workshops, I thought the Serious Games for Social Change workshop might be of particular interest to you all: "In this workshop, best practice examples of serious games for social change will be played, discussed and analyzed. Furthermore ideas and sketches for proto-types will be developed and ways of realizing them will be discussed! The workshop gives the participants hands-on experiences and insights into the potential and limits of video games designed for social change. No pre-experiences are needed!"
Jing Jing Tan

Girls get geek chic at DigiGirlz' hands-on workshops - Dover, DE - Dover Post - 2 views

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    DigiGirlz is an event that promotes STEM careers for middle school girls, in which students experimented with Microsoft Kodu and robotics.
Stephanie Fitzgerald

Study shows how gaming impacts brain function to inspire healthy behavior | Games for H... - 0 views

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    A study out of Stanford looked at how videogames, in particular serious games and games for health, can activate circuits in the brain associated with positive motivation. "The study published today provides new insights into how these effects might have occurred, revealing that active participation in gameplay events is key to activating the brain's positive motivation circuits. Seeing and hearing the same information without active participation in gameplay had no impact on activity in positive motivation circuits."
Leslie Lieman

Live from Apple's education event at the Guggenheim - Apple 2.0 - Fortune Tech - 1 views

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    I am posting two articles: 1) Apple's recent announcement (here) and 2) the criticism (above) by Hack Education blogger Audrey Watters This article is about Apple's announcement to "reinvent the textbook" around the iPad. "The message: it's going to be a lot easier in the future for publishers and educators to create a new generation of interactive textbooks."
Stephanie Fitzgerald

Just Press Play - 1 views

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    Learn about the gamification of the university experience at RIT's School of Interactive Games & Media. I learned about this at a MIT talk on Civic Games, which was written up here: http://civic.mit.edu/blog/mstem/event-writeup-civic-games. They only really touched on motivation, autonomy, and rewards, but the transcript is also worth checking out for the names of people, books, and sites mentioned.
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    I forgot to point out the interesting use of RFID in Just Press Play.
Meghan Young

Reality is Broken: Why Games Make Us Better and How They Can Change the World - 1 views

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    Author Jane McGonigal will be speaking this Tuesday at 7:00pm at the Harvard Book Store (1256 Mass Ave.) If you can't make the program the store manager said that they would post a video of her talk on their website shortly after the talk.
Amanda Comperchio

FETC 2011 Conference -- FETC Events - 1 views

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    Just an FYI for those interested in tech & learning.
Uche Amaechi

Human beings cannot be managed into engagement - Bites & Bytes - 0 views

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    http://www.thersa.org/events/rsaanimate/animate/rsa-animate-drive This RSA animate featuring Daniel Pink focuses on motivation. Although not Pink's thesis, to me it provides the explanation for why bonus pay to teachers (or students) for student achievement, particularly on tests is wrong-headed and damaging to educators and schools as professional environments in the long run. You can't pay people to care but you can organize school environments in which meaningful learning can be achieved. Teachers generally want to succeed and simply need a well-managed opportunity.
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    Thanks Uche for sharing this talk. I found Dan's insights interesting especially when he said that management is a technology that cannot lead to engagement. It struck me that it was a delicate balance between managing from the outside and developing self-management from inside.
Matthew Ong

Peter Gärdenfors talks about motivation - 0 views

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    An interesting talk which draws on Bruner's and Hattie's work to uncover what motivates students.
pradeepg

Play Seriously II: The MIT Education Arcade webinar - 2 views

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    This webinar from the MIT arcade is on April 11th. 4:30
Briana Pressey

Innovation and Technology Free Webinar May 8th - 2 views

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    Thank you for sharing. I've signed up.
Leslie Lieman

"Designing Play That Matters: Community PlanIt and the Boston Public Schools" - Radclif... - 0 views

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    An interesting lecture this Tuesday, March 27, 2012 at 6:15 p.m! Malkin Penthouse, 4th floor, Littauer Building, 79 John F. Kennedy Street, Eric Gordon explores whether Community PlanIt-a web-based social network developed by Gordon's Engagement Game Lab-help improve public schools in Boston. - Eric Gordon, Associate Professor, Department of Visual and Media Arts, Emerson College and Lead Designer, Community PlanIt - Commentary by Nigel Jacob, Co-Director, Office of New Urban Mechanics, City of Boston
Chris Dede

Harvard Law School Events - 4 views

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    Lecture on engagement and motivation of creative professionals
Leslie Lieman

Globaloria - Educational Games Made By Students - 0 views

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    Students learn how to make educational web games. Globaloria is sponsoring some of the events for the Digital Learning Day (posted below) and are "opening their Globaloria game design classes to parents, friends, educators, administrators, policy makers and media. Visitors will get to experience first-hand the innovative, hands-on "game design studio" that these classes engage in daily. They will see students developing original STEM learning games, collaborating with peers and their teacher, using a digital curriculum, and receiving support through an online learning network."
Chris Dede

Join a special "live" broadcast event on Gaming - 5 views

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    An industry perspective on gaming and learning
Chris McEnroe

A change in times: Cell phones allowed in classrooms : News : ConnectAmarillo.com - 0 views

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    This is a superficial treatment of a significant event in the life of this school. I hope teachers and admins were more thoughtful than is represented here.
Jennifer Jocz

Teens prefer reading news online to Twitter | Media | guardian.co.uk - 0 views

  • Some 62% of US internet users aged 12 to 17 are going online for news and political information or find out about current events
  • the decline in blogging among teens and young adults is striking as it looks like the youth may be exchanging "macro-blogging" for microblogging with status updates.
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    I would be interested to see why teens are looking at news online. My skeptical side wonders if teens are going online for news and political information as a result of assignments and homework and if these stats simply reflect their tendency to turn more and more to digital technologies, neglecting print sources.
Jennifer Jocz

Spore: What happened? - Plugged In - Yahoo! Games - 2 views

  • “I don’t think the game was designed to keep the interest of a real gamer – and it was probably too hard to relate to for someone who was more casual,” says Michael Pachter of Wedbush Securities.
Nick Siewert

Transformed Social Interaction in Virtual Reality | Berkman Center - 1 views

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    Jeremy Bailenson from the Virtual Human Interaction Lab (Stanford) talks at the Berkman Center about how the use of avatars fundamentally alters communication styles both in virtual and real world settings. (Includes video and slides)
Sabita Verma

University class swaps grades for experience points - Plugged In - Yahoo! Games - 0 views

    • Sabita Verma
       
      Interesting approach to creating engagement in the classroom.
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    Professor uses game design principles in college classes.
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