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Leslie Lieman

EduBlog Wiki Award winners - 0 views

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    Resources for teachers, students, administrators to use/see educational benefits of web tools being used by the education community. Check out a long list of blogs including: Best class blog; Best student blog; Best ed tech blog; Most influential post; Best teacher blog; Best library / librarian blog; Best free web tool; Best use of media / podcast; Best educational use of a wiki AND MORE... And wikis: http://blog.wikispaces.com/2012/01/best-educational-wikis-of-2011.html
Chris Dede

Subversive learning: We learn best when it's OUR idea SmartBlogs - 0 views

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    autonomy as a motivational force
Chris Dede

Pennsylvania Elementary School Launches Class-Sized Immersive Simulator -- THE Journal - 2 views

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    Is this the best use of $80,000 to improve a classroom?
Kasthuri Gopalaratnam

Videogames for the Blind? - The Daily Beast - 1 views

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    Two years ago, Bijani finished designing the world's first combat flight simulator for the blind: It is called Three-D Velocity, and it is now hugely popular. Gamers say it takes entertainment for the blind to the next level. Three-D Velocity sells for $43.99 on Bijani's website, and it has been downloaded more than 11,000 times since it first launched. All for a game with no graphics, on a computer screen that is blank, except for the name at the top. It's widely regarded as one of the best "audio games" on the market.
Brandon Pousley

SimCity EDU for the Classroom - 0 views

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    This is a webinar chat that I sat in on today (A few questions I posed are featured in the Q&A at the end.) With the new SimCity release, they have also partnered with a company called GlassLab that has designed a teacher resource hub and also modified game that enables teachers to easily use the game in classrooms. There will be specific inquiry based challenges that allow students to interact in the game environment to investigate community issues (ranging from water shortages, power outages, labor disputes, earthquakes, budget concerns, etc.) and work with citizens and government to solve the issues. There is also an exciting multiplayer format where neighboring cities are controlled by other students and they must work together to solve problems. Glass Lab is partnering with EA Games, Gates Foundation, and ETS to build the teacher hub where educators can design and share best practices, lesson plans, etc. In addition, they will be doing a long term study to measure educational outcomes. It appears as though they are using this game as a pilot opportunity to build the framework for larger commercial game integration into the classroom.
Lisa Schnoll

nsf.gov - Special Report - International Science and Engineering Visualization Challenge - 0 views

    • Lisa Schnoll
       
      This is a resource for looking at how science is trying to contextualize information through visualizations. This is the best of the best according to the NSF
Stephanie Fitzgerald

GAMBIT: Do It Yourself Game Design - 1 views

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    Hear MIT GAMBIT Lab experts talk about engagement in practical terms--and get some hands-on experience designing a board or video game. The three-hour workshops are part of the Cambridge Science Festival; this event takes place on April 28 and requires a $5 preregistration. Though I'm sure EMF will be touched on one way or another in all of the workshops, I thought the Serious Games for Social Change workshop might be of particular interest to you all: "In this workshop, best practice examples of serious games for social change will be played, discussed and analyzed. Furthermore ideas and sketches for proto-types will be developed and ways of realizing them will be discussed! The workshop gives the participants hands-on experiences and insights into the potential and limits of video games designed for social change. No pre-experiences are needed!"
Jing Jing Tan

Welcome to Flow in Games - 0 views

  • In order to design a game for broader audiences, the in-game experience can’t be linear and static. Instead, it needs to offer a wide coverage of potential experiences to fit in different players’ Flow Zones
  • To expand a game's Flow Zone coverage, the design needs to offer a wide variety of gameplay experiences. From extremely simple tasks to complex problem solving, different players should always be able to find the right amount of challenges to engage during the Flow experience.
  • Once a network of choices is applied, the Flow experience is very much customizable by the players. If they start feeling bored, they can choose to play harder, vice versa.
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  • Expand your game’s Flow coverage by including a wide spectrum of gameplay with different difficulties and flavors Create an Player-oriented Active DDA system to allow different players to play in their own paces Embed DDA choices into the core gameplay mechanics and let player make their choices through play
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    This article examines how to best create flow experiences in video games. The author argues for 1) including a variety of gameplay activities, 2) allowing players to play at their own paces, and 3) letting players make choices.
Tracy Tan

Best Educational wiki of 2011 - 4 views

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    This blog was named the best educational wiki of 2011 by Wikispaces. It's a little crowded, but full of interesting links.. For example, the link to http://www.neave.com/bounce/ is a screen full of colourful balls and if the students make noise , the balls bounce (it's meant to be a classroom management too, but could also radically backfire..)
Stephanie Fitzgerald

Learning to fly in persistent digital worlds: the case of Massively Multiplayer Online ... - 0 views

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    This article discusses play in virtual worlds (focusing on World of Warcraft) with an emphasis both on the learning that takes place and the engagement. You'll have to log in with your Harvard ID to get the article, FYI. "Our observation showed that players are motivated by the game's scope, rules, and scenario to create and participate in virtual communities, and share their knowledge with others, while newcomers are encouraged to engage in collective actions, and develop their skill base. We also found that although current MMORPGs have not been designed as instructional tools, they provide an excellent fantasy environment for intrinsically motivating learning, where players can experience the elements of challenge, curiosity, and control [30]." "People engage in pervasive games that use the best of two worlds, the virtual and the physical, in order to offer to its players the sense of maximum enjoyment."
Xavier Rozas

Fans run the TV show marathon, cram episodes on DVD - CNN.com - 1 views

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    I have never puled a marathon viewing of this magnitude, but I have to admit that I did download season 1-3 of Lost onto my iPod a couple of years ago and watched over 6 hours of shows on the tiny screen on a flight from Boston to Rome. The show certainly is engaging and is best appreciated and understood when watched in rapid succession.
Uly Lalunio

Numbers Wars: School Battles Heat Up Again in the Traditional versus Reform-Math Debate... - 2 views

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    "Over the past 20 years educators have fought over the best way to teach numbers to kids. Advocates of traditional math tout the practice of algorithms and teacher-centered learning, whereas reform-math proponents focus on underlying concepts and student inquiry."
Tracy Cordner

Runescape II Best Online Game for Kids 13 to 83 - 0 views

  • Why I don't mind my grandson playing it!
  • Runescape II Why I don't mind my grandson playing it!
  • His typing skills now way surpass mine and I can type 40 words a minute., his reading has even improved.
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    A grandmother's post about why she thinks Runescape is great for kids. A rare older person's perception.
Jennifer Jocz

BBC News - Blio bets against e-reader devices - 0 views

  • Software originally designed to help blind people read electronic books could turn the emerging e-reader industry on its head, according to its inventor.
  • His vision is to use free software to turn any device into an e-reader, from a PC to a smartphone and from netbooks to tablet computers.
  • "Our aim is to disrupt the e-reader business model and bring the best of the web and bring the best of print together in one model," said Mr Chapman.
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  • At the moment the software offers more than 1 million free books and counting and 200,000 paid books.
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    Another e-reader option
Xavier Rozas

Controller advancements - 1 views

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    First off, I really stopped playing the major video game titles after I beat Super Mario Bros. II. It took me like 4 months to best Bowser, but once I did and the world pretty much remained the same I lost interest. Still, I cannot say all the new games that have come out recently don't peak my interest. The problem, I have been out of the gaming loop for so long now that I am at a serious disadvantage whenever I play. The controllers have become so complkicated and sensative that I spend most of the initial induction just trying to figure out what the hell I am supposed to do, and what combonation of clicks and toggles prompts the desired effect. Nintendo's Wii however seemingly streamined the learning curve as my body was the primary controller. Sony is now prepping to launch an entirely new controller protocol that uses the functions of the handheld even less. It might even eliminate the need for a controler all together...all body, all movement are calibrated and support the players avatar.
Kasthuri Gopalaratnam

Video Game Competition With STEM Focus Launched - Digital Education - Education Week - 2 views

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    'DU The Math' (http://www.duthemath.com/) is an educational game and this competition touts prizes and pop stars. Interestingly, the reporter asks important questions, such as : But is competition between students the best way for educational gaming to increase its penetration into formal K-12 education? Or would game makers be better served to focus gaming on competition between the student and him or herself, especially for players who are struggling to keep pace with class and feel left behind?
Kate O'Donnell

Therapist-free therapy - 1 views

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    An article discussing various attempts at providing therapy for anxiety through computer programs and phone apps. One of the research projects targeting social anxiety is currently being conducted at the McNally Lab here at Harvard. The findings are still a little murky but I think it's a great start to providing education about and strategies for treating mental health issues to a broader audience- especially to those who otherwise have very limited or no access to help.
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    Thank you for sharing this, Kate. I'm a little skeptical about 1) the long-term effectiveness of this technology, 2) the transferability of learning/conditioning, and 3) the subtle implications of "therapist-free" therapy. The debate is similar to when educational technology was first heralded to be able to replace teachers and classrooms, when in fact technology is best supplemented by in-person guidance. It is a fascinating area of research and development though, and I look forward to seeing how this type of therapy can transform standard practice.
Chris McEnroe

Students vie for spots at the Kootenai Technical Education Campus | North Idaho - KXLY.com - 0 views

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    I think vocational schools give students the means for making time spent in school relevant and useful to them. They pursue an interest and see it connected to a relevant future. In the current age where interdisciplinary work is the norm, jobs are mutable, and careers are evolutionary, vocational education is no longer preparing students for a job or career; just their first one.
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    I completely agree! I have a good friend who dropped out of high school, earned his GED the same week, and went on to a technical vocational school to study IT/systems management. Turned out that once he got to the vocational school, he became the top student in most of his classes, and well-known for staying after class to engage instructors in intellectual debate. I find it disappointing that our society tends to devalue vocational schools; it seems to me that we should instead be focusing on what fits each student best.
Tracy Tan

School apps go to the top of the class (Chris Griffith, The Australian [AU], 13/3) - 0 views

(Restricted access, article posted here) Some food for thought: if kids are 'learning in snippets of time', does this mean that deep learning is being compromised? Australian schools are getting...

school apps ipad

started by Tracy Tan on 27 Mar 12 no follow-up yet
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