MOOCs, sensors, apps and games: The revolution in education innovation - 0 views
How Google Glass Works - 0 views
Students lead the way with new technology | Acorn-Online.com - 0 views
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“These technologies offer a fun, engaging learning experience,”
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Adam Toris, a 17-year-old junior at the high school, started designing apps over a year ago. He has made four so far, and one has been for sale on iTunes for a year.
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The game is called iSmash Spider, and for every sale on iTunes, Adam gets 77 cents. So far, the game has earned him over $500.
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Therapist-free therapy - 1 views
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An article discussing various attempts at providing therapy for anxiety through computer programs and phone apps. One of the research projects targeting social anxiety is currently being conducted at the McNally Lab here at Harvard. The findings are still a little murky but I think it's a great start to providing education about and strategies for treating mental health issues to a broader audience- especially to those who otherwise have very limited or no access to help.
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Thank you for sharing this, Kate. I'm a little skeptical about 1) the long-term effectiveness of this technology, 2) the transferability of learning/conditioning, and 3) the subtle implications of "therapist-free" therapy. The debate is similar to when educational technology was first heralded to be able to replace teachers and classrooms, when in fact technology is best supplemented by in-person guidance. It is a fascinating area of research and development though, and I look forward to seeing how this type of therapy can transform standard practice.
Education with Augmented Reality: AR textbooks released in Japan - 1 views
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Although the idea of an iPad for every student may struggle to come to fruition for a few years, Augmented Reality textbooks are paving the way for a smooth transition. Japanese publishing company Tokyo Shoseki is producing textbooks that support AR apps on smartphones, bringing characters to life for students to listen to.
APPitic - 1,300+ EDUapps - 2 views
A Parent's Struggle With a Child's iPad Addiction - 1 views
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This is a blog about a mother's concern for her 6-year-old child's iPad addiction. I saw a similar experience when I visited my 3-year-old and 1-year-old nieces over break. They constantly asked for their mother's iPad and iPhone. It was shocking to see how they could navigate, select songs/videos, and yes, download apps! Moreover, they would spend hours playing with them. It's simply amazing to see how quickly a child can learn a particular piece of technology if they are engaged and motivated to use it.
Digital Textbooks Go Straight From Scientists to Students - 4 views
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An an interactive digital textbook powered by a student-created system called FLOW. "The Cachalot app, powered by FLOW, allows students to take notes, highlight text, tweet at content experts and perform Wolfram|Alpha searches without leaving the screen. (David Johnston/Cachalot)." Also interesting for T565ers about academic project turned down by publishing houses.
Hyping classroom technology helps tech firms, not students - latimes.com - 1 views
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"The media you use make no difference at all to learning," says Richard E. Clark, director of the Center for Cognitive Technology at USC. "Not one dang bit. And the evidence has been around for more than 50 years."
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"does not automatically inspire teachers to rethink their teaching or students to adopt new modes of learning."
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The app is free, and plainly can help users create visually striking textbooks. But buried in the user license is a rule that if you sell a product created with iBooks Author, you can sell it only through Apple's iBookstore, and Apple will keep 30% of the purchase price. (Also, your full-featured iBook will be readable only on an Apple device such as an iPad.)
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This article is a bit snarky but it raises some worthwhile cautions around the buzz of tech in education, particularly Apple.
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It is amazing to me that Apple and technology can take center stage in the education conversation without a word of professional development, best practices, learning outcomes... As I have stated before, I/we are an Apple family... but I am worried about the prospect that Apple's role in the textbook industry will eliminate other platforms and in-turn will limit access to many.
Khan Academy Launches The Future of Computer Science Education | TechCrunch - 0 views
Digital Comics - 3 views
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After dinner, when Tom Beasley is ready to take a break from his day job in the Yale classics department, he busts out the comic books. But it's all in the name of education, with a digital twist. Beasley, a seventh-year graduate student, is writing his dissertation on Thucydides, chronicler of the Peloponnesian War. In his evening project, he turns from history to the mythology of the Trojan War - in particular, the comic book series Age of Bronze, written and illustrated by Eric Shanower. Beasley's task: produce a reader's guide to the richly detailed, 31-part (so far) comic series in preparation for its release as an iPad app, intended for classroom use. The digital version, called Age of Bronze "Seen," launches on October 15 and includes maps, genealogy charts, and other interactive features.
EducationUSA's "Your Five Steps to U.S. Study" Facebook app - 0 views
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EducationUSA just released a virtual simulation on their Facebook page. They state that it is the "World's first game-based adventure for international students to learn about opportunities in the United States of America." A short YouTube video is linked below. I would love to get your thoughts on this application. Can creating an avatar effectively teach (and prepare) international students for the U.S. college experience? http://www.youtube.com/watch?v=_Fj01uSj4L4&feature=youtu.be
Education Week: App Creation Inspires Student Entrepreneurs - 1 views
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"The program ... pairs up teams of five high school-age girls with female technology entrepreneurs as mentors. In addition, the program brings in guest lecturers throughout the 10-week program to talk with the girls about opening their own businesses in the technology field". I love the idea of grooming high school girls in technology entrepreneurship.
SlingPlayer video app goes 3G on iPhone - CNN.com - 0 views
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I saw a guy playing an XBox video game that was loadd onto his console in Denver at Logan airport using a service like this. Very cool service that suspect will only continue to grow over the next year. Certainly this innovation in networked entertainment delivery has potential in the education sector.
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