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Parisa Rouhani

Virtually addicted: Weaning Koreans off their wired world - CNN.com - 1 views

  • Cheong is down to playing two or three hours on "Starcraft" and "World of Warcraft" three times a week,
  • The South Korean government estimates that the country has 2 million citizens addicted to the Internet
  • Earlier this month a three-month-old baby girl succumbed to malnutrition while her parents spent 12-hour stretches in an Internet café playing the role-playing game Prius Online
  • ...6 more annotations...
  • 22-year-old man returned to an Internet cafe to continue playing immediately after he murdered his mother, who had complained about his gaming habits. Physical exhaustion after long computer sessions has also caused deaths.
  • Internet addicts will also be offered free software with a timer that shuts down their computers or a "fatigue system" that bores players by making games slower and more difficult
  • Some of the suggested new measures to curb Internet addiction could collide with a gaming market that is expected to be worth $5.5 billion this year with a 17 percent growth rate
  • The companies make their money selling add-ons such as weapons, outfits and special abilities for the online characters.
  • Another novel idea to curb addiction is to punish excessive playing by confiscating gamers' virtual wealth.
  • We are examining various technological directions to prevent excessively continuous game play even for adults, and we are also discussing a special system that will allow children and teenagers to learn a healthy gaming habit,
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    This is an interesting article that speaks to the result of over-engagement. I wonder if this problem is specific to Korea and less so in other countries (if so, what is it about that environment that makes video games so addictive) or if it's only been studied in Korea but could be a similar problem in other parts of the world.
Brie Rivera

Virtual Reality Field Trips -- Psychologists, Human-Factors Engineers Design Computer-G... - 0 views

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    Virtual reality field trips!
Kelsey Voigt

Dollars and Sense: Kids, Credit, and Kwedit - 0 views

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    Kwedit, an online lending site, lets teens sign a virtual "play now, pay later" contract in exchange for real-world currency for virtual games. Is this model really valuable for teaching credit responsibility, or does it take advantage of the draw of virtual games to make a profit...or both?
Kasthuri Gopalaratnam

The economics of video games - 2 views

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    ""For all intents and purposes, this is an economy that has activity equal to a small country in real life," Guðmundsson says. "There's nothing 'virtual' about this world.""
Maurice Joyce

AMA Wire - AMA grant to fund virtual patient cases for medical student training - 1 views

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    Part of the American Medical Associations' attempt to increase engagement in medical education.
Chris Dede

SimCityEDU Teaches Students STEM Subjects in a Virtual Environment - 0 views

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    An old game learns new tricks
Maurice Joyce

Virtual Patient App - 3 views

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    Virtual Patient App that is being presented at the HGSE Social Innovation competition. It was developed at HMS and is described in the video as a "game" for patient diagnosis and treatment. I downloaded the app and am not so sure I consider it a "game" but found it to be a good tool at developing differential diagnoses and treatment strategies. It also says the app is applicable for med students, residents and attending physicians (in addition to other healthcare professionals), though I don't know if attending physicians would find it very useful.
Kasthuri Gopalaratnam

Education Week: Spotlight on Implementing Online Learning - 2 views

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    "Identifying promising models for mixing online learning and face-to-face instruction Challenges in e-learning Building partnerships to increase virtual learning collaboration among districts Teaching a "flip model" of instruction with online lectures as homework"
Chris McEnroe

Rialto students get taste of Chinese cultrual via virtual field trip - Redlands Daily F... - 0 views

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    Virtual Cultural Exchange!
Parisa Rouhani

Studies Reveal Why Kids Get Bullied and Rejected - Children's Health - FOXNews.com - 0 views

  • when children interact without the guidance of an authority figure — is when children experiment with the relationship styles they will have as adults,
  • parents should teach social skills with the same tone they use for teaching long division or proper hygiene
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    Children who cannot pick up context and facial cues from peers more likely to face social isolation. I wonder if social gaming environments using avatars as virtual selves help or hinder a child's ability to pick up such social cues.
Chris Dede

Audiences experience 'Avatar' blues - CNN.com - 3 views

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    The avatar movie motivated audiences, but paradoxically led to depression in some audience members who wanted to live in the virtual world.
Jerusha Saldaña Yanez

Pope Weighs In on Social Networks - NYTimes.com - 0 views

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    The Vatican embraces the use of digital media and social networks to promote dialogue among different communities, but cautions against "excessive exposure to the virtual world".
Anushka Fernando

School learning platforms win over students with 'Facebook' approach | Classroom innova... - 2 views

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    a classroom- facebook. and a school where students 'work virtually' from home one day a week
Cailean Cooke

NYT article: Warcraft Avatars Find Real-life Love - 1 views

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    Two players who met in the World of Warcraft virtual world, wound up falling in real-life love.
Kasthuri Gopalaratnam

How Virtual Gaming Worlds Are Revealing the Nature of Human Hierarchies - 1 views

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    The way players form into groups in online games reveals that hierarchies are an inevitable product of the human condition, say complexity scientists.
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