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Jing Jing Tan

Girls get geek chic at DigiGirlz' hands-on workshops - Dover, DE - Dover Post - 2 views

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    DigiGirlz is an event that promotes STEM careers for middle school girls, in which students experimented with Microsoft Kodu and robotics.
Chris Dede

Girl Gamers Who Play With Their Parents Are Better Behaved, Study Shows - Bloomberg - 3 views

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    games help build relationship between girls and parents
Maria Anaya

Giving Good Praise to Girls: What Messages Stick | MindShift - 0 views

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    Hi Maria! Thanks for this posting! It was really interesting to read. I totally agree--it's important to give our girls the same praises that we give our boys in the classroom so that they both feel empowered and capable. This is also an interesting site to check out--- http://www.forbes.com/sites/deniserestauri/2013/05/01/why-the-ripple-effect-for-change-starts-with-educating-girls/
Chris McEnroe

greenlight for girls - Home - 2 views

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    Greenlight for Girls uses various 2.0 tools to engage girls in informal learning to promote girls toward STEM careers. They compliment online work with on the ground, face-to-face conferences so that the online conversation has correlation with face-to-face experiences and interactions, making the online engagement more visceral.
Xavier Rozas

Girls Get Connected - 0 views

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    Site and conference at Simmons College 8:30am-12pm that looks to promote the understanding of how and why girls can become more engaged and involved in science and technology.
Chris Dede

Science Center gets $200,000 grant for Web-based game for girls - 2 views

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    MacArthur funds a game for girls
Yang Jiang

Teen girls may benefit more from playing video games with their parents than boys, a st... - 0 views

  • a new study finds that when adolescent girls play age-appropriate games with their parents there may be some benefits, such as feeling closer to family members and having better mental health.
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    A new study finds that when adolescent girls play age-appropriate games with their parents there may be some benefits, such as feeling closer to family members and having better mental health.
Chris Dede

Girls and Games: What's the Attraction? | MindShift - 0 views

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    Ensuring games are engaging for both genders
Xiaodi Chen

Study: Young Girls Are Happier When They Play Video Games With Dad | TechCrunch - 0 views

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    Games are social...
Stephanie Fitzgerald

Girl Games: Adventures in Lip Gloss - 3 views

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    This article is fairly old, but I thought its topic resonated with our discussion in class last Monday--particularly the pink box of pink Legos.
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    Those "friendship adventure" games for girls don't sound like much fun - and I wonder if there's any replay value? I read through the game flow and it seems like something the kid finishes in an hour and doesn't touch again. http://en.wikipedia.org/wiki/Rockett's_New_School However, it looks like the game (and sequels) were actually quite popular. http://www.ew.com/ew/article/0,,63511,00.html
Leslie Lieman

Education Week: App Creation Inspires Student Entrepreneurs - 1 views

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    "The program ... pairs up teams of five high school-age girls with female technology entrepreneurs as mentors. In addition, the program brings in guest lecturers throughout the 10-week program to talk with the girls about opening their own businesses in the technology field". I love the idea of grooming high school girls in technology entrepreneurship.
Leslie Lieman

For Women to Think Mathematically, Colleges Should Think Creatively - Commentary - The ... - 2 views

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    Also as a follow-up to our conversation on Monday. Although more women are in STEM careers, there is still a lag in those considered "hard sciences." Most people look at mathematics as the core difference, these authors look at creativity. "For instance, three factors that are widely accepted as being positively correlated with creativity are playfulness, curiosity, and willingness to take risks. Studies have found that boys and men are generally more playful than girls and women, and are more curious and more willing to take risks, which could help explain why men are more creatively productive than women in general, and in particular, in the hard sciences."
Leslie Lieman

Blogging as Therapy for Teenagers - Studied - 1 views

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    Updating diary research to blogging. It seems blogging can be therapeutic for teens. More girls in the study than boys. Comments from readers seems to put some difficulties into perspective.
Tracy Tan

'Failure week' at top girls' school to build resilience - 1 views

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    A UK experiment - contrived, but might produce some epiphanies?
Parisa Rouhani

Virtually addicted: Weaning Koreans off their wired world - CNN.com - 1 views

  • Cheong is down to playing two or three hours on "Starcraft" and "World of Warcraft" three times a week,
  • The South Korean government estimates that the country has 2 million citizens addicted to the Internet
  • Earlier this month a three-month-old baby girl succumbed to malnutrition while her parents spent 12-hour stretches in an Internet cafĂ© playing the role-playing game Prius Online
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  • 22-year-old man returned to an Internet cafe to continue playing immediately after he murdered his mother, who had complained about his gaming habits. Physical exhaustion after long computer sessions has also caused deaths.
  • Internet addicts will also be offered free software with a timer that shuts down their computers or a "fatigue system" that bores players by making games slower and more difficult
  • Some of the suggested new measures to curb Internet addiction could collide with a gaming market that is expected to be worth $5.5 billion this year with a 17 percent growth rate
  • The companies make their money selling add-ons such as weapons, outfits and special abilities for the online characters.
  • Another novel idea to curb addiction is to punish excessive playing by confiscating gamers' virtual wealth.
  • We are examining various technological directions to prevent excessively continuous game play even for adults, and we are also discussing a special system that will allow children and teenagers to learn a healthy gaming habit,
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    This is an interesting article that speaks to the result of over-engagement. I wonder if this problem is specific to Korea and less so in other countries (if so, what is it about that environment that makes video games so addictive) or if it's only been studied in Korea but could be a similar problem in other parts of the world.
Jennifer Jocz

University World News - US: Women gain in science while video games hold back boys - 0 views

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  • Last year, Iowa State University researcher Douglas Gentile published a survey of American 8-to-18 year-olds which found 12% of boys were video-game addicted, having at least six symptoms out of 11, similar to a scale for gambling addiction. Yet only 3% of girls were video game addicts.
  • Robert Weis and Brittany C Cerankosky of Denison University measured a group of boys' academic baseline achievement and surveyed their parents and teachers as well. They then gave half the boys video-game units. Boys receiving the video-game stations experienced an academic nosedive. The control group of boys without video games continued with solid schoolwork.
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    Although this study is just correlative, it still poses some interesting questions about video games and academic achievement.
Maya Lagu

Engagement stems from pizza - 3 views

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    This is peripherally related to motivation, but it does hint at the motivational structure of the game. Interesting that something as simple as "girls like food" resulted in one of the greatest games ever.
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