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sandra jacobo

With $2M From Zynga Co-founder & More, Sokikom Wants To Use Social, MMO Gaming To Help ... - 0 views

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    This game does a great job of incorporating the social aspect of gaming. In addition, Sokikom uses classroom management techniques to reward postive behavior through "class cash." It would be interesting to look at what behaviors are actually transferred into the classroom.
Emily Watson

The Professors' Big Stage - NYTimes.com - 1 views

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    Thomas Friedman's recent op-ed on MOOCs.
Maurice Joyce

Wii games boost performance of surgical residents - 0 views

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    Another study indicating that resident performance in laparoscopic and robotic surgery is improved through the use of video game systems like Wii. A side note: there is a Wii system in our departments simulation center and we are encouraged to play it while on call or during our education days.
Brandon Pousley

The film that stirred a cause, perhaps - 0 views

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    "Do mouse clicking and video sharing count as legitimate forms of grass-roots mobilization?" A look at online video as a tool for engaging viewers in social action.
Chris Dede

Subversive learning: We learn best when it's OUR idea SmartBlogs - 0 views

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    autonomy as a motivational force
Kim Frumin

Hardware makes a comeback - 0 views

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    This article provides a great overview of the new technologies profiled at SXSW and makes the case that it's now cheaper than ever before to bring prototypes to market. The author notes, "The dropping costs of designing and building inventive new hardware products has prompted a wave of creativity and innovation that echoes the software boom a decade or two ago in Silicon Valley." Makes me wonder... what's next?
Chris Dede

SimCityEDU: Using Games for Formative Assessment | MindShift - 0 views

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    formative assessment may be possible in SimCity, but how good its its validity in terms of authentic city dynamics?
Lisa Schnoll

The Professors' Big Stage - NYTimes.com - 1 views

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    As usual, Tom Friedman finds a really snazy way to say some really cool things... but he also leaves out the 'grey" areas. 
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    Thanks for sharing this Lisa. I think the last sentence in the article is where the real challenge is because the outstanding is not that easily available in MOOCs.
Emily Watson

Reading, Writing and Video Games - NYTimes.com - 0 views

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    An anti-gaming perspective for learning...
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