Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 1 such as 0.7. Adjust units on a range of visual scales and other representations. Work with a random selection of two of these representations: common fraction, number line, counting frame, dial, array and pie chart. Match at least three decimals with each tool. This learning object is one in a series of nine objects.
A good game for negative numbers and mathematical thinking. This game is for two players - you can use the interactivity below, or you could draw a number line on a piece of paper and find a counter to use. In both cases, you will need two dice. Decide who is Positive and who is Negative. Positive moves from left to right and Negative moves from right to left. Take it in turns to throw the two dice and add the scores then move that number of places in your direction. If the counter reaches −13, Negative has won. If the counter reaches 13, Positive has won.
FANTASTIC SITE for maths games - HEAPS of interactive maths games. Stop the Clock is great for time (varying levels), Power Lines is great for mathematical reasoning
a Flash based website with interactive manipulatives that students and teachers can use to introduce or reinforce maths concepts. It is suitable for students from Kindergarten to Year Eight.
This site is very simple to use (mostly drag and drop) and requires very little preparation.
You simply choose a background from the collection of Game Boards, Story Boards or Work Mats. Work Mat options include place value mats, tens frames, graph paper, algebra tiles, in and out equation tables, blank calendars, number lines and number charts.