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smenegh Meneghini

Teaching History with Technology - 1 views

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    This is a "resource created to help K-12 history and social studies teachers incorporate technology effectively into their courses. Find resources for history and social studies lesson plans, activities, projects, games, and quizzes that use technology. Explore inquiry-based lessons, activities, and projects. Learn about web technologies such as blogs, podcasts, wikis, social networks, Google Docs, ebooks, online maps, virtual field trips, screencasts, online posters, and more. Explore innnovative ways of integrating these tools into the curriculum, watch instructional video tutorials, and learn how others are using technology in the classroom!"
Blair Peterson

Twenty Everyday Ways to Model Technology Use for Students | Edutopia - 0 views

  • Post a list of norms for online and offline behavior and keep it up. Refer to it. Make it a part of your classroom culture.
  • No matter if you have a one-computer or a 10-computer classroom, you can have resources available and open at all times using the computer as a station. Can't find the right word when you're modeling writing an essay? Walk over to the computer while you are talking to the students and use visualthesarus.com to find just the right word.
  • #7. Take a photo of an interesting location with your cell phone, email it to yourself, and use it the next day to help teach a concept: descriptive writing about a setting, for example. Show students you are thinking of their learning even outside of the classroom. After all, learning shouldn't end at the bell.
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  • #15. Model reflection by keeping a transparent blog related to your classroom's activities so that people know what's going on. Perhaps it's as simple as a sentence or two that sums up a lesson, but help students realize that thinking back embeds the lesson even further.
  • #17. Use an excerpt from a class at iTunes U to help enhance a lesson or concept. Model how to navigate the site.
  • #20. Model flexibility. Remember, whenever you use technology, things go wrong. Have a Plan B or at least model "water off a duck." It will be the most important lesson you can model because life, both online and off, requires us to shrug sometimes and simply move on.
Blair Peterson

SecEd | Features | The efficient classroom - 0 views

  • must engage in ongoing capacity-building; ideally including a combination of coaching, mentoring, support and training.
  • Not surprisingly, technology investments seldom produce maximal educational returns. To strengthen this weak link, any consideration of purpose-built technologies must benefit from including strong training, professional development, and ongoing professional learning components.
  • Similarly, waiting for equipment set-up (e.g. calibrating an interactive whiteboard), handling network glitches (e.g. security problems), and resolving equipment issues (e.g. burnt-out bulbs and stuck keyboard keys) too often sidetrack teaching, disrupt classroom activities, frustrate users, and ultimately diminish student learning.
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  • These include preventative maintenance, equipment loaner pools, remote helpdesks, and school-site repairs.
  • Teachers benefit because they receive training, professional development and ongoing support that aligns with technology they receive and the work they do in their classrooms. Moreover, they have reliable tech support when they need it.
  • The first involves shifting computers from school tech labs to classrooms and from classrooms to pupils’ backpacks. The second replaces books and print-based analogues with online curricula and digital content. The third removes one-size-fits all, teacher-at-front-of-the room instructional approaches in favour of personalised lessons, assessments, and instructional modalities.
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    Mark Weston Article on 3 trends in technology for education. No surprises on the three. Shifting computers from classroom to backpacks; replacing print based books with online curricula and digital content and changing from teacher at front of the room to personalized lessons, assessments and instructional modalities. The key information comes on building the capacity of teachers and making sure that tech issues don't hold back teaching and learning.
smenegh Meneghini

TeachUNICEF - - 0 views

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    TeachUNICEF is a portfolio of free global education resources. Resources cover grades PK-12, are interdisciplinary (social studies, science, math, English/language arts, foreign/world languages), and align with standards. The lesson plans, stories, and multimedia cover topics ranging from the Millennium Development Goals to Water and Sanitation
smenegh Meneghini

Educreations on the iPad - 2 views

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    If you have an iPad this will be the App to use to create lessons to flip the class. Awesome for math and Science to facilitate formula writing and drawings.
smenegh Meneghini

mPortfolios - 1 views

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    Introduction by Dr. Barrett This is the most important lesson because I believe reflection is the "heart and soul" of the portfolio process. You will focus on the reflective portfolio, most often implemented through a reflective journal. The technology tool most appropriate for this level is most likely a blog. There are a variety of mobile resources provided to scaffold the reflection process with students. The implementation plan step includes a plan for scaffolding student reflection, teacher feedback, and a plan for further professional development to support teachers' portfolio and technology skills.
Shabbi Luthra

90+ Videos for Tech. and Media Literacy - 1 views

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    Alec Couros has collected "interesting Internet videos that would be appropriate for lessons and presentations, or personal research, related to technological and media literacy."
Blair Peterson

Clayton Christensen - 0 views

  • as software increasingly handles direct instruction, this will create big opportunities for teachers to facilitate rich and rewarding project-based learning experiences for their students to apply their learning into different contexts and gain meaningful work in the so-called 21st-century skills.
  • And as software increasingly simplifies administrative tasks and eliminates a significant need for lesson planning and delivering one-size-fits-none lessons, there will be significantly more time for teachers to work in the ways that motivated many of them to enter teaching originally—to work one-on-one and in small groups with students on the problems where they are in fact struggling.
  • Today, teachers spend a significant amount of time engaged in what we call “monolithic” activities—one-size-fits-all, standardized activities that are designed to reach the mythical middle of a class of students.
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  • On top of this, there are a lot of demands made of teachers—bolstering student learning being the overriding one, but there’s a lot of administrative asks that go along with the job, too.
  • There should also be opportunities to create a variety of differentiated roles for teachers—so that they can pursue their strengths and don’t have to be frustrated by their weaknesses (much as happens in other fields)—as well as increasingly creative opportunities for team teaching,
Blair Peterson

To Inspire Learning, Architects Reimagine Learning Spaces | MindShift - 1 views

  • nstead of classrooms, PlayMaker School has a suite of spaces that are interconnected physically and visually. There’s an ideation lab, a maker space, and an immersive gaming and learning zone where the students can try out the games they create and the software they develop.
  • When you put math and science teachers together, they can cross-collaborate on lesson plans. If they’re teaching trigonometry or wave properties in math, they know they have to pull in the physics faculty also.” Schools that embrace STEM end up retraining. “They have to stretch their conception of what’s being taught.”
  • They were inspired by facilities that “let spontaneous collisions happen,”
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  • One of its major findings was that, to succeed, STEM and other interdisciplinary programs need to create propinquity—literally, “nearness”—among their participants.
  • There are still labs. They operate in two modes: students seated around a large table or working as teams around a lab bench. The lab classrooms can shift easily between the two modes, so they’re slightly larger than tradition dictates. The idea is that you can do a math lab at the table or a science lab at the bench.
Blair Peterson

A 'Stealth Assessment' Turns to Video Games to Measure Thinking Skills - Technology - T... - 0 views

  • new methods to measure skills like critical thinking, creativity, and persistence.
  • "A lot of important stuff happens when playing games," Ms. Shute said. "You're just doing. You're in the process."
  • "Wouldn't it be lovely to actually pass along the log files of what students did in order to look at their scientific-inquiry skills?"
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  • She looks first to the core competencies—critical thinking, empathy, persistence—that she wants to test, then breaks them down into smaller goals
  • student's grasp of systems thinking—understanding the complex relationships among parts of a whole—might ask players to complete tasks that show information gathering, developing hypotheses, and tracing causal relationships.
  • If instructors know where students need the most help, they can quickly tweak their courses—and their games
  • Taiga Park requires players to look for the cause of a widespread fish die-off in a virtual river by "interviewing" park rangers, environmental scientists, and the owners of a logging company. While students learn about pH levels and runoff, they also come away with lessons on data analysis, complex cause-and-effect relationships, and communication.
  • found that she could use routine assignments—like peer reviews and summaries of research material—to analyze her students' higher-order thinking skills. All assignments can be linked back to a larger skill, she says. "Evidence is everywhere."
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    Using video games for learning and assessing student learning.
Blair Peterson

High School Stinks: Correcting Course with Lessons Learned Shadowing Students - 0 views

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    Blog post from a person who shadowed high school students. Comments on the learning experiences that he witnessed.
Blair Peterson

If you truly want to engage pupils, relinquish the reins and give them the chance to le... - 0 views

  • "It can take weeks of discussion, reading and searching, but once you have struck their passion, their eyes light up and you can't stop them," he says.
  • "There is really only one way to learn how to do something, and that is to do it."
  • Harnessing entirely pupil-led, project-based learning in this way isn't easy. But all of this frames learning in more meaningful contexts than the pseudocontexts of your average school textbook or contrived lesson plan, which might cover an area of the curriculum but leave the pupil none the wiser as to how it applies in the real world.
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  • The assumption that pupil-led, project-based learning offers less success in exams is a false but persistent one.
  • The most important changes in learning this decade will come around because someone, a teacher, maybe you, thought that things weren't what they could be and that something new was worth a try. They will get together with colleagues and make time to talk through the possible and seemingly impossible. And then they will go and try it out.
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    Interesting to hear what educators say about what they remember about high school. Ewan then gives examples or relevant learning experiences. 
Blair Peterson

Top 10 Wordle Lessons for the Classroom - 0 views

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    Both formative and summative ways to use Wordle in classroom assessment..
Shabbi Luthra

Study Skills Guide: Study Tips, Strategies & Lessons for Students - 1 views

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    Fantastic collection of study skills guides, tutorials and resources for middle school students and up
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