Skip to main content

Home/ Graded 21st Century/ Group items tagged design

Rss Feed Group items tagged

Blair Peterson

Game On | edtechdigest.com - 0 views

  • When the school was created, a research and design studio known as Mission Lab was integrated into the design of the school by founding partner Institute of Play. The goal of Mission Lab is to help teachers teach the way they wish they could — the way they dream of engaging their students, were it not for the lack of support and other obstacles that often get in the way. Mission Lab supports teachers by pairing them with a game designer and a curriculum designer (staffed by the Institute of Play) who help make the teacher’s vision a reality, providing support throughout the process of design and implementation.
  • Teachers in their first year at the school have two weekly curriculum meetings built into their schedule, and meetings for returning teachers are scheduled on an as-needed basis, usually once a week.
  • he mission narrative, or context, is developed once the teacher, game designer, and curriculum designer have identified the big ideas, learning goals, and standards for the trimester.
  • ...2 more annotations...
  • The dystopian fiction mission is called ‘The Blurred Line,’ as it asks students, “What is the line between dystopia and utopia?”
  • A quest focuses on a particular learning goal, discrete skill, or area of content that students can learn in several days or weeks. Each quest ends with at least one deliverable that helps the students move towards completing their mission, and it relates to the narrative of the mission in a logical and meaningful way.
  •  
    Interesting explanation of using games to learn at Quest to Learn school.
Blair Peterson

Tim Brown urges designers to think big | Video on TED.com - 0 views

  •  
    Design thinking. Great ideas on history of and examples of projects.
Blair Peterson

About | Designing New Spaces for Learning Initiative - 0 views

  •  
    Project for designing new spaces for learning.
jennifermaxpeterson

A day in the life of the future city - 1 views

  •  
    Futuristic designs at this year's Index Awards include self-assembly homes, waterless toilets and kites that can measure air pollution Designers believe that the way we live, work and travel will be entirely different in the coming years These innovations provide more sustainable living solutions to the ones we currently employ Editor's note: Every two years, the prestigious INDEX: Awards seek out designers working on innovative solutions to global challenges.
Blair Peterson

Learning Space Designs and Their Impact on Education - iPads in Education - 1 views

  • how can spaces that have essentially been designed the same way for 100 years still serve the learning needs of our students in the 21st century?
  • When you stand in a classroom and look out at your students, what does the layout of that room say about the educational philosophy of your school?
  • Whatever technology you're placing into school, the physical learning environment should support the same pedagogical objectives that prompted the integration of the technology. Everything should work in unison to create an atmosphere that encourages and fosters 21st century learning objectives.
Blair Peterson

Eric Sheninger: Designing Schools to Engage and Drive Learning - 0 views

  •  
    Fun to hear what they have at Google.
Blair Peterson

The Visual Workplace, and How to Build It - NYTimes.com - 0 views

  •  
    Article on how an adult has compensated for being dyslexic. Also an example of design thinking.
smenegh Meneghini

InfoGraphic Designs: Overview, Examples and Best Practices - 1 views

  •  
    Information graphics or infographics are visual representations of information, data or knowledge. These graphics are used where complex information needs to be explained quickly and clearly, such as in signs, maps, journalism, technical writing, and education. They are also used extensively as tools by computer scientists, mathematicians, and statisticians to ease the process of developing and communicating conceptual information.
Blair Peterson

New school system in Sweden is eliminating classrooms entirely | Impact Lab - 1 views

  •  
    Very cool classroom designs from this school in Sweden.
Blair Peterson

The Yin and the Yang of Corporate Innovation - NYTimes.com - 0 views

  • The Google model relies on rapid experimentation and data. The company constantly refines its search, advertising marketplace, e-mail and other services, depending on how people use its online offerings. It takes a bottom-up approach: customers are participants, essentially becoming partners in product design.
  • The Apple model is more edited, intuitive and top-down.
  • Steve Jobs had a standard answer: none. “It’s not the consumers’ job to know what they want,” he would add.
  • ...4 more annotations...
  • Yet while networked communications and marketplace experiments add useful information, breakthrough ideas still come from individuals, not committees.
  • There is nothing democratic about innovation,” says Paul Saffo, a veteran technology forecaster in Silicon Valley. “It is always an elite activity, whether by a recognized or unrecognized elite.”
  • Apple’s physical world is far different from Google’s realm of Internet software, where writing a few lines of new code can change a product instantly.
  • Apple product designs may not be determined by traditional market research, focus groups or online experiments. But its top leaders, recruited by Mr. Jobs, are tireless seekers in an information-gathering network on subjects ranging from microchip technology to popular culture. “It’s a lot of data crunched in a nonlinear way in the right brain,”
Blair Peterson

Little Speak Easy | Live & Learn - 0 views

  •  
    Design firm that has some excellent ideas for the future. 
Blair Peterson

Little Speak Easy | Immersive Learning-what? - 0 views

  •  
    The ideas and insights shared on SpeakEasy are intended to stimulate thought, inspire innovation and fuel breakthrough ideas that create a better future for people. SpeakEasy is authored by the restless minds at Little, a national, multi-disciplinary design firm.
Blair Peterson

Reflecting on Dell's Think Tank on Innovation in Education - The Tempered Radical - 0 views

  • knew that our buildings needed to move towards places where students learned to experiment and imagine INSTEAD of remaining places where students spend their days listening and memorizing.
  • Go and ask any high schooler taking AP classes how much "designing and creating" they do before their final exams.  Chances are, you'll hear a WHOLE lot more about the "memorizing and cramming."
  • If you REALLY want risk-taking teachers who spend their days showing kids how to design and create, then start DEMANDING that your elected officials -- who are the real power players in conversations about what's happening in our classrooms -- rethink what we're holding schools accountable for. 
  •  
    "Reflecting on Dell's Think Tank on Innovation in Education"
Blair Peterson

Code to Joy: The School for Poetic Computation Opens - NYTimes.com - 0 views

  • The founders of the school say they want to promote work that is strange, impractical and magical. The school’s motto? “More poems less demos.”
  • “People are coming from a programming background, and thinking, how do I make art with these skills? Things that are whimsical? Dreams?” said Zach Lieberman, one of the school’s four founders and instructors, who has taught at the Parsons School of Design and like his collaborators, has one foot in the technology world and another in the art world.
  • The school’s first crop of students include both traditional programmers and designers, but also a beatboxer from Canada, and a Ph.D. candidate studying criminal justice who wants to use data visualization to highlight problems in the prison system, said Mr. Lieberman.
  • ...1 more annotation...
  • Another instructor, Amit Pitaru, who has taught at New York University, is the creator of the Sonic Wire Sculptor a musical instrument that creates muted and dreamlike dissonant tones with a three-dimensional drawing tool.
1 - 20 of 69 Next › Last »
Showing 20 items per page