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Self-Paced Online Workshops from the Center for Teaching Excellence, Lansing Community ... - 1 views

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    These are very simple workshops (for the most part, straight text with no video) that offer suggestions for some of the key moments of the classroom experience: planning, student feedback, the beginning of the semester, and the end of the semester, as well as some modules on lecturing, outcome/assessment, and testing.
KPI_Library Bookmarks

Classroom Assessment Techniques - 0 views

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    Posted by the Center for Excellence in Teaching and Learning at Iowa State University, authored by Lee Haugen, February 1999. This page provides a great definition of CATs as well as a chart with examples of different assessments, what they test, and why they are important.
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    TM provided this link and other resources as she discussed using CATs in her own classroom.
KPI_Library Bookmarks

MicroGrade Classroom Management Program for Teachers - 0 views

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    Software to help teachers more effectively grade assignments and "communicate progress to students and parents."
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    TM describes her use of this software in terms of how she manages her time in and out of the classroom.
KPI_Library Bookmarks

Classroom assessment techniques : a handbook for college teachers - 1 views

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    By Thomas A. Angelo and K. Patricia Cross, San Francisco: Jossey-Bass Publishers, 1993.
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    CAT technique used from this resource: Double Entry Journals
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    TM cites Angelo & Cross as she discusses assessment techniques that she had used. Several other cites which I will also bookmark here.
KPI_Library Bookmarks

Clicker use in a large physics class - 0 views

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    Video example of "clicker" use in classroom setting. On McGill University's Faculty of Science website.
KPI_Library Bookmarks

Quia - 0 views

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    Quia is short for Quintessential Instructional Archive. It provides instructional tools including: templates for creating online activities, online testing tools, access to over 3 million online activities and quizzes, a schoolwide network to promote collaboration, a centralized classroom management system, a class Web page creator and online surveys for gathering student and teacher feedback
KPI_Library Bookmarks

Teaching Concepts: Cooperative Learning - 0 views

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    Excerpted from Biehler/Snowman, Psychology Applied to Teaching, 8th ed., 1997, this page is part of Houghton-Mifflin's Project-Based Learning Space. This review of cooperative learning resources looks at the models of the Johnson Brothers, Slavin, and Sharan & Sharan, comparing and contrasting each. This page includes resources, results, and methods for using cooperative learning in the classroom.
KPI_Library Bookmarks

Cooperative Learning - 1 views

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    Presented by the Center for Teaching at Vanderbilt University, this guide provides excellent resources to a wide range of cooperative learning publications, from a guide (Students Working in Small Groups) to key articles on the topic. There are two case studies, provided by instructors who have adopted some cooperative learning practices in the classroom.
KPI_Library Bookmarks

Teaching kids real math with computers - 0 views

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    Conrad Wolfram presentation on TED.com (filmed July 2010; posted Nov 2010). Wolfram argues that math applications are all around us, and that people in a ever-wider variety of workplaces are excited about math...but students are not. Wolfram argues that bringing computers into the math classroom would help improve math's relevancy -- and build excitement as well. Use the tag wolfram to look at his "knowledge engine," Wolfram Alpha.
Lisa Levinson

Students Know Good Teaching When They Get It, Survey Finds - NYTimes.com - 0 views

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    Teachers whose students described them as skillful at maintaining classroom order, at focusing their instruction and at helping their charges learn from their mistakes are often the same teachers whose students learn the most in the course of a year, as measured by gains on standardized test scores, according to a progress report on the research.
KPI_Library Bookmarks

Teaching standard English in urban classrooms - 0 views

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    From Forum Network of PBS and NPR. This forum features Rebecca Wheeler, Catherine Snow, Rachel Swords, and Ronald Ferguson discussing how to "build on students' existing knowledge of everyday English." (1 hr 16 mins).
KPI_Library Bookmarks

CUNY Games Network - 1 views

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    Blog of the CUNY Games Network, which promotes games-based learning in the college classroom.
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What is think, pair, share? - 0 views

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    Unsigned, published in Instructional Strategies Online, Saskatoon Public Schools, n.d. Article includes links. Classroom strategy where instructor poses a question and students first think about the answer, then discuss it in pairs, and finally come together to discuss their answers.
KPI_Library Bookmarks

Student Technology Mentor (STM) program - 0 views

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    Offered through LaGuardia Community College Center for Teaching and Learning, STM helps create partnerships between students and faculty to explore uses of digital media in the classroom. See lagcc tag for related bookmarks.
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On course: student success strategies - 0 views

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    Icebreakers, games, and other classroom tools for faculty. Developed by Skip Downing.
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21 Things for the 21st Century Educator - 1 views

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    This website,created by the Clinton RESA, Ingham ISD, Macomb ISD & Shiawassee RESD, offers 21 technology concepts (e.g. blogs, digital citizenship, online video resources) that teachers might want to incorporate into their classrooms. While the site is aimed at K-12 teachers, it is likely that teachers at all levels can find something worthwhile here. NOTE: the site was built in 2008; in the fast-moving 2.0 world, there might be tools that are since out of date.
KPI_Library Bookmarks

MERLOT - 2 views

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    Multimedia Educational Resource for Learning and Online Teaching. This resource hosts communities for members to contribute and share learning and teaching materials. The communities are categorized by higher education disciplines. In addition to contributing materials, members can comment about outside learning materials that are used, share information about themselves and knowledge about their discipline, put together personal collections to use in the classroom and become a Peer Reviewer of learning materials in member's discipline. In addition to discipline communities, there is the Community of MERLOT Partner Academic Support Services (COMPASS). This community is made up of ePortfolio, Faculty Development, Library and Information Services, Online Courses and Pedagogy. The ePortflio Portal centers educational resources around ePortfolio use in higher education, among students and faculty. Partner Communities like GLOBE extend the MERLOT network. The Global Learning Objects Brokered Exchange (GLOBE) alliance was established between ARIADNE Foundation in Europe, Education Services Austrailia, LORNET in Canada, National Institute of Multimedia Education (NIME) in Japan and MERLOT with the goal to "work collaboratively on a shared vision of ubiquitous access to quality educational content." The majority of MERLOT members are faculty/instructors and the balance are students, campus administrators, librarians and other members of higher education who are concerned with online learning materials, technology, teaching and learning, and innovation.
KPI_Library Bookmarks

Engaging ideas : the professor's guide to integrating writing, critical thinking, and a... - 0 views

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    By John C. Bean. San Francisco: Jossey-Bass (1996)
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When Capable Students Fail: The Academic Sustainability Gap - 0 views

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    Results from a classroom research project focused on why author Katie Hern had only a 55% pass rate in three sections of her developmental English course.
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5 reasons students would rather play Xbox than use the LMS - 0 views

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    Posted by dskmag on the blog Design for Learning, May 28 2011. This blog is written by Dean Groom, who has an interest in "embedding new pedagogical classroom practice to create authentic, realistic and relevant learning for today's learners." This post describes ways to make LMS (and online courses) more engaging, following a gaming/Xbox model.
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