Skip to main content

Home/ Gaming and Virtual Worlds in Education/ Group items tagged find

Rss Feed Group items tagged

tricasandu

Film Musica Videoclip: Alessia - Find me (ale, ale) - 0 views

  •  
    Alessia - Find me (ale, ale)
Ginger Lewman

Daniel Donahoo: Gamification in Education: Should We Play? - 0 views

  •  
    However, in an education system and learning culture so entrenched in standardized testing, the role and value of play and games is still finding a place, which is why the backlash against gamification is problematic, not just in the backlash, but in the way it is reported and then read by those who'd prefer the way we teach our children remains the same.
Gaby K. Slezák

Researchers Find New Way Of Measuring 'Reality' Of Virtual Worlds - 0 views

  • "This is an important issue," Montoya says, "because we believe that if users feel they are 'present' in the virtual world, they will collaborate better with other members of their team – and the more effective the virtual world will be as a setting for research and development or other collaborative enterprises." In addition, Montoya explains "an increased sense of presence in the virtual world leads to better comprehension and retention of information if the technology is being used for training purposes, and trainees are happier with the process." Montoya is the Zelnak Professor of Marketing and Innovation at NC State. The measurement scale developed by the researchers for the virtual world is called Perceived Virtual Presence (PVP), and factors in how users interact with the virtual environment, with their work in that environment, and with other users. "Now that we have developed the PVP scale," Montoya says, "it can be used to determine what PVP levels are most conducive to training, collaboration or other applications." Effectively, the PVP scale can be used to design a virtual environment that has the degree of reality that will best cater to a company's specific needs.
  •  
    The measurement scale developed by the researchers for the virtual world is called Perceived Virtual Presence (PVP), and factors in how users interact with the virtual environment, with their work in that environment, and with other users.
Cathie Howe

BBC News - Video game success may be in the mind, study finds - 4 views

  •  
    Researchers show that gamers have bigger brains!
Syed Amjad Ali

E-Learning and Blended Learning - 0 views

  •  
    It is difficult to find one simple solutions for a complex issues. The expectations with regards to performance at work place or at home are complex; we need a blend of various learning solutions to resolve these complex issues. In such a scenario, Blended learning offers a greater chance of success.
1 - 6 of 6
Showing 20 items per page