THATCamp Games - The Humanities and Technology GAMES Camp / Date: TBA / Location: Maryland - 2 views
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THATCamp Games, a themed humanities and technology unconference embracing games of all kinds, will take place January 20th to 22nd at the University of Maryland in College Park. If you're interested in learning more about games and game design in the humanities, as part of research, or in relation to pedagogy and learning, this unconference is for you. No matter how much knowledge of games in the humanities you have coming in, you'll leave with new skills and new ideas.
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I fear I will be in North Africa then, otherwise I'd go. If my plans change, I'll do my best to be there. Sounds great.
Anthropology of Social Behavior in BioShock - 2 views
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While playing BioShock, we are conducting an anthropological investigation that has a direct effect on how we interact with the narrative and the choices we make. Similar to Fallout 3, as discussed in Trevor's post, we are given the chance to explore a world, make our interpretations about what it means, and directly apply these to the game.
Pac Rat - The Atlantic (March 2010) - 3 views
Do Role-Playing Simulations Generate Measurable and Meaningful Outcomes? A Simulation's... - 2 views
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Role-playing simulations are frequently claimed to be effective pedagogical tools in the teaching of international relations (IR); however, there is a surprising lack of empirical evidence on their classroom utility. The assessment of simulations remains mostly anecdotal, and some recent research has found little to no statistically significant improvements in quantitative measures of academic performance among students who participated in them [for example, International Studies Perspectives (2006), vol. 7, pp. 395; International Studies Perspectives (2008), vol. 9, pp. 75–89]. Scant research has been conducted on how role-playing simulations might affect students' perceptions of the instructor's teaching. This paper investigates whether a simulation had statistically significant effect on students' exam scores in an IR course or on student teaching evaluation scores.
Shape Type, the letter shaping game - 4 views
The Infinite Ocean - 2 views
Cat and the Coup, game Iran before coup - 1 views
Home : Inform - 1 views
Brynania, peace-making sim from McGill - 3 views
The Shallows: Chapters 2 & 3 | Royce Kimmons - 3 views
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I have not looked into the particulars of this study nor current issues in neuroplasticity in depth, but this experiment at least draws my attention because of my interest in educational games and simulations (and gaming in general). I have often wondered, for instance, about violence in video games, and though there is no evidence that violent video games make people more violent, the really interesting question, I think, is whether or not acting out violently in a video game alters the brain differently than acting out violently in real life. Likewise, what about other behaviors that can be acted out in high fidelity through a game from stealing in Grand Theft Auto to cyber spouses in World of Warcraft. Do these activities affect one's neural mapping?Obviously, there are other, more curriculum-oriented implications of this study that are probably more pertinent to my field, but I think that generally we tend to view digital experiences in a different way than real life experiences, and if it's all the same to our brains, then it seems like that is something we should be conscious of when designing and consuming digital products.
CellCraft - 1 views
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Third science game in a month. Check out the blog for a bit of controversy. It seems at least one advisor to the game is a proponent of "intelligent design", but I agree it makes sense for the game to focus on cell mechanics. Just because you control the cell, doesn't mean the game is making an argument for an omnipotent creator of all living things. Found it via an article in Kill Screen magazine "Back to School" (no online version)
Anti Somalian Piracy, crowdsourcing game - 1 views
Gamification has issues, but they aren't the ones everyone focuses on - O'Reilly Radar - 1 views
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Via James Schirmer on Buzz. As I commented there: This is quite sensible. Since I do want to dismantle capitalism, I don't agree with that bit. More subtly, I am concerned about the entrenchment of simplistic binary thinking in western, particularly US, culture, so "Game designers often like to see an epic battle between good and evil - even where there isn't one - but that's part of the charm" - for me that's a significant drawback. To the extent that a game includes an argument about how the world is or how the world should be, then reinforcing oversimplification (rather than the simplification necessary in any model of the/a world, be it a book, movie, academic article or game) is problematic. I like my myths/theories/stories multifaceted.
Phylo Genetics Game - 3 views
Gaming boosts learning, a meta-analysis - 1 views
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