Contents contributed and discussions participated by Brett Boessen
Terra Nova: Play the Deepak Chopra Game! - 2 views
Women Fighters In Reasonable Armor - 1 views
Reacting to the Past - 4 views
The Escapist : Video Galleries : Extra Credits : Gamifying Education - 0 views
Katie Salen on Vimeo - 0 views
Talking with Tom Bissell-By Donovan Hohn (Harper's Magazine) - 2 views
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The best part of that scene, and what was so affecting about it, was, as Clint Hocking (the game’s designer) pointed out, it wasn’t scripted. It was something that grew organically out of the systems they put into place. And it was wonderful: upsetting, funny, bizarre, intense. What other form of entertainment can do that for you? Provide a series of systems that you poke and prod and walk around in and explore, to the effect that, sometimes, you have something happen right in front of you that you made happen by virtue of being a virtually present within the system. You think about it long enough and your brain begins to melt, doesn’t it? It’s not storytelling, actually, but it allows a story to happen.
Food for Thought: game-based learning and pedagogy « Gaming & Learning - 3 views
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You’re told that Animal Farm is a commentary on Socialism, told where Bhutan is. Games don’t work that way; they are experiential.
On Authorship in Games - Click Nothing - 5 views
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interacting with a work does not shape the work, it ‘only’ reveals it.
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Because a game is a complete formal system
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Is he implicitly arguing here that games with emergent elements -- especially MMO's and games with heavy player-vs-player interactions -- are not games, or is he arguing that they also represent "complete formal system(s)"? Or did he simply misspeak? Because I don't see emergence as falling within any kind of closed system.
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The rebuttal to this argument lies in a comparison to film or to music or to any other collaborative artistic creation.
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What Will They Do? Transmedia Producers as Narrative Architects « Asmedia - 5 views
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The transmedia producer thus holds a different type of skill set, one that draws connections across media forms and one that involves conceptualizing, analyzing, and designing experiences at the macro-level. It is a person that does not just dive into the transmedia realm with a laundry list of media to explore, but actually has a deep understanding of the relationship between content, context, and culture.
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transmedia producers must understand the unique storytelling potential behind each media platform. Certain stories lend themselves to particular media and vice versa. And as more narrative complexities threaten to impede comprehension , transmedia producers guard against blatant inconsistencies and contradictions. The narrative structure they design must be durable and organized, all while allowing room for future construction and additions.
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the transmedia producer will have an incredible knack for activating communities and rewarding collective intelligence.
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Is there a better description of the concrete skills a liberal arts education offers than the description of what transmedia producers do outlined here?
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You know, that just makes complete sense now that you say that: it would be hard to imagine someone who was not the product of a solid liberal arts education making such a coherent and persuasive argument for its value in this way.
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Agreed, Bryan. Media Studies has always been deeply interdisciplinary, and transmedia strikes me as pushing it even further in that direction (or perhaps pulling into itself the most interdisciplinary facets of MS).
Control freak: Will David Cage's 'Heavy Rain' videogame push our buttons? - Gaming, Lif... - 0 views
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"When I started crediting myself as writer and director, I saw that as a political act. This is not a game made by 20 people plus 12 marketing guys, trying to find an average of what everyone likes. I'm doing the work of an author and there is no compromise. It's really the story I want to tell."
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