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Community Land Use Game - 1 views

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    A simulation game dating back to the 1960s. Looks like the inspiration for SimCity.
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Minecraft: striking gold in the classroom? - 1 views

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    Using Google in the classroom, a UK story
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Putting a human face on science storytelling - 1 views

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    "These are middle schoolers building mobile, place-based games with ARIS, taking advantage of the game editor's powerful new re-design and one science educator's trust in letting his students demonstrate what and how they learn."
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    Very cool. I appreciate that he takes the time in the video interview to lay out how one could take a more standard pedagogical model - his "5E" model (which I had not heard of before) - and augment/alter parts of it to incorporate the new technological elements he's interested in having his students explore.

3G Summit in Chicago - 1 views

started by Victoria Pullen on 17 Aug 10 no follow-up yet
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How not to teach games in the humanities - 2 views

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    Very interesting discussion of problems with teaching gaming in humanities classes: student resistance, backwards scaffolding.
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Learning through gaming - and game design - 1 views

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    Great example of how the process of game design can be powerfully educational. If they've carried out the R&D process well, including beta testing, then the end-product should be educational as well, of course. I hope we'll see more of this kind of project, particularly from liberal arts institutions.
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Learning the art of creating computer games can boot student skills - 2 views

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    Computer games have a broad appeal that transcends gender, culture, age and socioeconomic status. Now, computer scientists think that creating computer games, rather than just playing them could boost students' critical and creative thinking skills as well as broaden their participation in computing." id="metasummary
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    I totally agree. But from my experience having students write interactive fiction in a senior seminar, this is a very time- and resource-intensive way to impart those skills. Not sure it is doable as part of a broader course. Perhaps a full course in game design is yet another thing to add to the stack of basic literacies in the general curriculum...
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    Perhaps thinner and/or lighter projects would work better. Thinner: spread the work even further across a class. Individual projects ->groups, groups ->whole class. Lighter: even easier to use tools. Inform is pretty easy, though...
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Game modding in class - non-digital - 0 views

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    Nice example of game modification, using cards.
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The Imagination Age: GAMEFUL Challenge - 0 views

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    How very cool. I'll have to spend more time on 'ful.
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ProfHacker - The Chronicle of Higher Education - 4 views

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    Nice. I look forward to the following posts. U Balt has some fine folks.
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Gaming the System in a System of Gaming: The Inherent Nature of Games in Pedagogy (aka,... - 4 views

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    NB Roger Travis' remark in Buzz here: https://profiles.google.com/schrmr/posts/S6p2Hknyxez
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"Winning Fafnir's Gold: Teaching with Digital Game-based Fiction" - 2 views

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    Chris Fee's talk about teaching with Inform.
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On encouraging replay to learn more - 3 views

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    Very interesting discussion. It's a military context, easily generalized.
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Drucker and Rockwell, "Reflections on the Ivanhoe Game" - 1 views

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    Descriptions of playing through the Ivanhoe game.
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Before Game Design: Ludic Gatekeepers and the Unclear Simulation - 1 views

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    Excellent case study of a simulation game. Fine reflections on education + gaming.
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