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Ed Webb

Do Role-Playing Simulations Generate Measurable and Meaningful Outcomes? A Simulation's... - 2 views

  • Role-playing simulations are frequently claimed to be effective pedagogical tools in the teaching of international relations (IR); however, there is a surprising lack of empirical evidence on their classroom utility. The assessment of simulations remains mostly anecdotal, and some recent research has found little to no statistically significant improvements in quantitative measures of academic performance among students who participated in them [for example, International Studies Perspectives (2006), vol. 7, pp. 395; International Studies Perspectives (2008), vol. 9, pp. 75–89]. Scant research has been conducted on how role-playing simulations might affect students' perceptions of the instructor's teaching. This paper investigates whether a simulation had statistically significant effect on students' exam scores in an IR course or on student teaching evaluation scores.
Rebecca Davis

"This Game Sucks": How to Improve the Gamification of Education (EDUCAUSE Review) | EDU... - 6 views

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    Very good to see. Are we at the early early early adopter phase of gamification in .edu?
Ed Webb

How Virtual Worlds are Reshaping India's Culture - Pixels and Policy - 1 views

  • In other words, workers raised on the ethic of possibility inherent in virtual worlds won't sit around and listen to government excuses for why education is poor, infant mortality is high, and jobs are scarce. As companies like IBM begin to offer call center jobs in virtual worlds, many Indians are leaving the traditional office in favor of the comfort of their homes. The status quo simply won't suffice anymore.
    • Ed Webb
       
      Maybe so - but I'm not sold until someone can document real world effects of deprived Indians hanging out in Second Life.
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    I wonder if "virtual worlds" means "gaming," here. No mention of mobile devices, which is odd.
Brett Boessen

Codify - iPad - 6 views

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    How is it?
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    I wish I knew -- I don't have an iPad. Looks like there's a fair bit of text entry, though; in the demo clip there's definitely an external keyboard of some kind in use. I would think that would make it pretty hard to have much fine-grained control without such a device. Still, I'd like to try it. Maybe my institution will foot for an iPad...if they do, I'll let you know. :)
Bryan Alexander

How Videogames Like Minecraft Actually Help Kids Learn to Read | WIRED - 0 views

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    Brecht Vandenbroucke Minecraft is the hot new videogame among teachers and parents. It's considered genuinely educational: Like an infinite set of programmable Lego blocks, it's a way to instill spatial reasoning, math, and logic-the skills beloved by science and technology educators. But from what I've seen, it also teaches something else: good old-fashioned reading and...
Bryan Alexander

The Neurology of Gaming - 3 views

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    Video games can be used to educate through repetition and feedback, but they can also have some less-than-positive side effects. Learn about how video games can improve the educational experience as well as hinder it.
Bryan Alexander

Peacekeeping the Game - 6 views

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    Open source board game on political conflict.
  • ...1 more comment...
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    How is it open-sourced? (If the answer is "read the site materials", I apologize in advance. ;)
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    Read the site materials. :) Seriously, the rules, counters, and board are all printable there. Not an ambitious game.
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    Oh I see it now. I especially like the supporting materials -- goals, background article. Those wouldn't have to be seen by the players, but could really help the facilitator/teacher.
Shalom Staub

Smart Tools for Smart Power: Simulations and Serious Games for Peacebuilding | United S... - 1 views

  • The event explored how the latest online and scenario-driven simulations and 3D virtual environments can be applied to sharpen decision-making skills and lay the foundation for more effective peace operations, negotiation, and cooperation.
  • Steve York and Ivan Marovic “A Force More Powerful,” York Zimmerman
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    report on the USIP peacemaking and gaming conference
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    Shalom, which academic disciplines were most represented during the event? I would guess political science and history.
Ed Webb

YouTube - BBC Panorama: ADDICTED TO GAMES? - Part 1 of 2 - 2 views

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    See Part 2 also
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    Goodness. Love how they use WoW's own music against it...game addiction jujitsu!
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    I gather that Panorama has gone downhill. And did have some fun poking at this on Infocult.
Bryan Alexander

What happened to a Web search game - 0 views

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    Quite the saga of how PMOG appeared, developed, and ultimately flopped.
Ed Webb

The Imagination Age: GAMEFUL Challenge - 0 views

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    How very cool. I'll have to spend more time on 'ful.
Brett Boessen

Terra Nova: Game Education: What Should You Study? - 7 views

    • Brett Boessen
       
      The comments for this post are especially interesting.
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    Fascinating. On the one hand, a lot of talk around liberal education. On the other, that classic theory/practice debate.
  • ...3 more comments...
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    They're certainly two perspectives on pedagogy I myself encounter regularly, though for me it's digital media production instead. Still, I wonder if games is entering the academy at an interesting time in terms of opening up conceptions of learning and pedagogy. A decade or two ago, and we might have seen less interdisciplinary language in the way these folks are talking about games as an object of study.
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    Interesting historical perspective, Brett. How is gaming's incorporation different from digital media's, a decade ago?
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    I was really thinking about TV -- guess it's more decades ago than I'd thought -- and the way TV became the younger sibling to film. Of course there are more formal similarities between them than between either and games in many ways, so maybe the comparison is not particularly apt.
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    Will gaming become older media's younger sibling, then?
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    I don't really see that, myself, at least not from the production side, because computers and coding are such a prominent component. But it does seem like game studies is overlapping with existing media studies in many institutions. Perhaps we'll see a more demarcated split between studies and game design in a way we haven't seen with film and TV (not that film and TV aren't fairly demarcated at lots of schools; but they're still usually in the same department when they're both available).
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